mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-30 21:07:04 +02:00
typefix netscriptFunctions (see desc)
* Types for InternalFunction and ExternalFunction have been modified to actually typecheck ns functions against docs. * Internal functions are required to use unknown for any params on the inner function. * Return types for internal function inner-function must match the respective external function. * Added new typecheck assertion function for asserting dynamic object types, to allow unknownifying params that were previously hardcoded objec structures. * Because type assertion for parameter types and return types is enforced by InternalAPI, removed all duplicate type declarations on NetscriptFunction params and returns.
This commit is contained in:
+225
-265
@@ -4,13 +4,7 @@ import { CityName } from "../Locations/data/CityNames";
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import { findCrime } from "../Crime/CrimeHelpers";
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import { Augmentation } from "../Augmentation/Augmentation";
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import {
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AugmentPair,
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Sleeve as ISleeve,
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SleeveInformation,
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SleeveSkills,
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SleeveTask,
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} from "../ScriptEditor/NetscriptDefinitions";
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import { Sleeve as ISleeve, SleeveSkills } from "../ScriptEditor/NetscriptDefinitions";
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import { checkEnum } from "../utils/helpers/checkEnum";
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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import { isSleeveBladeburnerWork } from "../PersonObjects/Sleeve/Work/SleeveBladeburnerWork";
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@@ -19,7 +13,7 @@ import { isSleeveCompanyWork } from "../PersonObjects/Sleeve/Work/SleeveCompanyW
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import { helpers } from "../Netscript/NetscriptHelpers";
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export function NetscriptSleeve(): InternalAPI<ISleeve> {
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const checkSleeveAPIAccess = function (ctx: NetscriptContext): void {
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const checkSleeveAPIAccess = function (ctx: NetscriptContext) {
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if (Player.bitNodeN !== 10 && !Player.sourceFileLvl(10)) {
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throw helpers.makeRuntimeErrorMsg(
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ctx,
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@@ -28,7 +22,7 @@ export function NetscriptSleeve(): InternalAPI<ISleeve> {
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}
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};
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const checkSleeveNumber = function (ctx: NetscriptContext, sleeveNumber: number): void {
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const checkSleeveNumber = function (ctx: NetscriptContext, sleeveNumber: number) {
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if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
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const msg = `Invalid sleeve number: ${sleeveNumber}`;
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helpers.log(ctx, () => msg);
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@@ -52,282 +46,248 @@ export function NetscriptSleeve(): InternalAPI<ISleeve> {
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};
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return {
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getNumSleeves: (ctx: NetscriptContext) => (): number => {
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getNumSleeves: (ctx) => () => {
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checkSleeveAPIAccess(ctx);
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return Player.sleeves.length;
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},
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setToShockRecovery:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].shockRecovery();
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},
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setToSynchronize:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].synchronize();
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},
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setToCommitCrime:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _crimeRoughName: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const crimeRoughName = helpers.string(ctx, "crimeName", _crimeRoughName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const crime = findCrime(crimeRoughName);
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if (crime === null) {
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return false;
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}
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return Player.sleeves[sleeveNumber].commitCrime(crime.name);
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},
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setToUniversityCourse:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _universityName: unknown, _className: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const universityName = helpers.string(ctx, "universityName", _universityName);
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const className = helpers.string(ctx, "className", _className);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].takeUniversityCourse(universityName, className);
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},
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travel:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _cityName: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const cityName = helpers.string(ctx, "cityName", _cityName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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if (checkEnum(CityName, cityName)) {
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return Player.sleeves[sleeveNumber].travel(cityName);
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} else {
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throw helpers.makeRuntimeErrorMsg(ctx, `Invalid city name: '${cityName}'.`);
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}
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},
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setToCompanyWork:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, acompanyName: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const companyName = helpers.string(ctx, "companyName", acompanyName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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setToShockRecovery: (ctx) => (_sleeveNumber) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].shockRecovery();
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},
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setToSynchronize: (ctx) => (_sleeveNumber) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].synchronize();
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},
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setToCommitCrime: (ctx) => (_sleeveNumber, _crimeRoughName) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const crimeRoughName = helpers.string(ctx, "crimeName", _crimeRoughName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const crime = findCrime(crimeRoughName);
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if (crime === null) {
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return false;
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}
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return Player.sleeves[sleeveNumber].commitCrime(crime.name);
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},
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setToUniversityCourse: (ctx) => (_sleeveNumber, _universityName, _className) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const universityName = helpers.string(ctx, "universityName", _universityName);
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const className = helpers.string(ctx, "className", _className);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].takeUniversityCourse(universityName, className);
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},
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travel: (ctx) => (_sleeveNumber, _cityName) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const cityName = helpers.string(ctx, "cityName", _cityName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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if (checkEnum(CityName, cityName)) {
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return Player.sleeves[sleeveNumber].travel(cityName);
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} else {
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throw helpers.makeRuntimeErrorMsg(ctx, `Invalid city name: '${cityName}'.`);
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}
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},
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setToCompanyWork: (ctx) => (_sleeveNumber, acompanyName) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const companyName = helpers.string(ctx, "companyName", acompanyName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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// Cannot work at the same company that another sleeve is working at
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for (let i = 0; i < Player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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continue;
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}
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const other = Player.sleeves[i];
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if (isSleeveCompanyWork(other.currentWork) && other.currentWork.companyName === companyName) {
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throw helpers.makeRuntimeErrorMsg(
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ctx,
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`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
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);
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}
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// Cannot work at the same company that another sleeve is working at
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for (let i = 0; i < Player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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continue;
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}
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return Player.sleeves[sleeveNumber].workForCompany(companyName);
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},
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setToFactionWork:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _factionName: unknown, _workType: unknown): boolean | undefined => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const factionName = helpers.string(ctx, "factionName", _factionName);
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const workType = helpers.string(ctx, "workType", _workType);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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// Cannot work at the same faction that another sleeve is working at
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for (let i = 0; i < Player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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continue;
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}
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const other = Player.sleeves[i];
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if (isSleeveFactionWork(other.currentWork) && other.currentWork.factionName === factionName) {
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throw helpers.makeRuntimeErrorMsg(
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ctx,
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`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
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);
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}
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}
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if (Player.gang && Player.gang.facName == factionName) {
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const other = Player.sleeves[i];
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if (isSleeveCompanyWork(other.currentWork) && other.currentWork.companyName === companyName) {
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throw helpers.makeRuntimeErrorMsg(
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ctx,
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`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because you have started a gang with them.`,
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`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
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);
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}
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}
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return Player.sleeves[sleeveNumber].workForFaction(factionName, workType);
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},
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setToGymWorkout:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _gymName: unknown, _stat: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const gymName = helpers.string(ctx, "gymName", _gymName);
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const stat = helpers.string(ctx, "stat", _stat);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].workForCompany(companyName);
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},
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setToFactionWork: (ctx) => (_sleeveNumber, _factionName, _workType) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const factionName = helpers.string(ctx, "factionName", _factionName);
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const workType = helpers.string(ctx, "workType", _workType);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].workoutAtGym(gymName, stat);
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},
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getSleeveStats:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): SleeveSkills => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return getSleeveStats(sleeveNumber);
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},
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getTask:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): SleeveTask | null => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const sl = Player.sleeves[sleeveNumber];
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if (sl.currentWork === null) return null;
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return sl.currentWork.APICopy();
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},
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getInformation:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): SleeveInformation => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const sl = Player.sleeves[sleeveNumber];
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return {
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tor: false,
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city: sl.city,
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hp: sl.hp,
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jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player.
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jobTitle: Object.values(Player.jobs),
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mult: {
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agility: sl.mults.agility,
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agilityExp: sl.mults.agility_exp,
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charisma: sl.mults.charisma,
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charismaExp: sl.mults.charisma_exp,
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companyRep: sl.mults.company_rep,
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crimeMoney: sl.mults.crime_money,
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crimeSuccess: sl.mults.crime_success,
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defense: sl.mults.defense,
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defenseExp: sl.mults.defense_exp,
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dexterity: sl.mults.dexterity,
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dexterityExp: sl.mults.dexterity_exp,
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factionRep: sl.mults.faction_rep,
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hacking: sl.mults.hacking,
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hackingExp: sl.mults.hacking_exp,
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strength: sl.mults.strength,
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strengthExp: sl.mults.strength_exp,
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workMoney: sl.mults.work_money,
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},
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};
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},
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getSleeveAugmentations:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): string[] => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const augs = [];
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for (let i = 0; i < Player.sleeves[sleeveNumber].augmentations.length; i++) {
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augs.push(Player.sleeves[sleeveNumber].augmentations[i].name);
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// Cannot work at the same faction that another sleeve is working at
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for (let i = 0; i < Player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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continue;
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}
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return augs;
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},
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getSleevePurchasableAugs:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown): AugmentPair[] => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const purchasableAugs = Player.sleeves[sleeveNumber].findPurchasableAugs();
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const augs = [];
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for (let i = 0; i < purchasableAugs.length; i++) {
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const aug = purchasableAugs[i];
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augs.push({
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name: aug.name,
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cost: aug.baseCost,
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});
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const other = Player.sleeves[i];
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if (isSleeveFactionWork(other.currentWork) && other.currentWork.factionName === factionName) {
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throw helpers.makeRuntimeErrorMsg(
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ctx,
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`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
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);
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}
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}
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return augs;
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},
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purchaseSleeveAug:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _augName: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const augName = helpers.string(ctx, "augName", _augName);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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if (Player.gang && Player.gang.facName == factionName) {
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throw helpers.makeRuntimeErrorMsg(
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ctx,
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`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because you have started a gang with them.`,
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);
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}
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if (getSleeveStats(sleeveNumber).shock > 0) {
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throw helpers.makeRuntimeErrorMsg(ctx, `Sleeve shock too high: Sleeve ${sleeveNumber}`);
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}
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return Player.sleeves[sleeveNumber].workForFaction(factionName, workType);
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},
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setToGymWorkout: (ctx) => (_sleeveNumber, _gymName, _stat) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const gymName = helpers.string(ctx, "gymName", _gymName);
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const stat = helpers.string(ctx, "stat", _stat);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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const aug = StaticAugmentations[augName];
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if (!aug) {
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throw helpers.makeRuntimeErrorMsg(ctx, `Invalid aug: ${augName}`);
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}
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return Player.sleeves[sleeveNumber].workoutAtGym(gymName, stat);
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},
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getSleeveStats: (ctx) => (_sleeveNumber) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return getSleeveStats(sleeveNumber);
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},
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getTask: (ctx) => (_sleeveNumber) => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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checkSleeveAPIAccess(ctx);
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checkSleeveNumber(ctx, sleeveNumber);
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return Player.sleeves[sleeveNumber].tryBuyAugmentation(aug);
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},
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getSleeveAugmentationPrice:
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(ctx: NetscriptContext) =>
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(_augName: unknown): number => {
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checkSleeveAPIAccess(ctx);
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const augName = helpers.string(ctx, "augName", _augName);
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const aug: Augmentation = StaticAugmentations[augName];
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return aug.baseCost;
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},
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getSleeveAugmentationRepReq:
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(ctx: NetscriptContext) =>
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(_augName: unknown): number => {
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checkSleeveAPIAccess(ctx);
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const augName = helpers.string(ctx, "augName", _augName);
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const aug: Augmentation = StaticAugmentations[augName];
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return aug.getCost().repCost;
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},
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setToBladeburnerAction:
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(ctx: NetscriptContext) =>
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(_sleeveNumber: unknown, _action: unknown, _contract?: unknown): boolean => {
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const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
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const action = helpers.string(ctx, "action", _action);
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let contract: string;
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if (typeof _contract === "undefined") {
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contract = "------";
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||||
} else {
|
||||
contract = helpers.string(ctx, "contract", _contract);
|
||||
}
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
const sl = Player.sleeves[sleeveNumber];
|
||||
if (sl.currentWork === null) return null;
|
||||
return sl.currentWork.APICopy();
|
||||
},
|
||||
getInformation: (ctx) => (_sleeveNumber) => {
|
||||
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
// Cannot Take on Contracts if another sleeve is performing that action
|
||||
if (action === "Take on contracts") {
|
||||
for (let i = 0; i < Player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = Player.sleeves[i];
|
||||
if (isSleeveBladeburnerWork(other.currentWork) && other.currentWork.actionName === contract) {
|
||||
throw helpers.makeRuntimeErrorMsg(
|
||||
ctx,
|
||||
`Sleeve ${sleeveNumber} cannot take on contracts because Sleeve ${i} is already performing that action.`,
|
||||
);
|
||||
}
|
||||
const sl = Player.sleeves[sleeveNumber];
|
||||
return {
|
||||
tor: false,
|
||||
city: sl.city,
|
||||
hp: sl.hp,
|
||||
jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player.
|
||||
jobTitle: Object.values(Player.jobs),
|
||||
|
||||
mult: {
|
||||
agility: sl.mults.agility,
|
||||
agilityExp: sl.mults.agility_exp,
|
||||
charisma: sl.mults.charisma,
|
||||
charismaExp: sl.mults.charisma_exp,
|
||||
companyRep: sl.mults.company_rep,
|
||||
crimeMoney: sl.mults.crime_money,
|
||||
crimeSuccess: sl.mults.crime_success,
|
||||
defense: sl.mults.defense,
|
||||
defenseExp: sl.mults.defense_exp,
|
||||
dexterity: sl.mults.dexterity,
|
||||
dexterityExp: sl.mults.dexterity_exp,
|
||||
factionRep: sl.mults.faction_rep,
|
||||
hacking: sl.mults.hacking,
|
||||
hackingExp: sl.mults.hacking_exp,
|
||||
strength: sl.mults.strength,
|
||||
strengthExp: sl.mults.strength_exp,
|
||||
workMoney: sl.mults.work_money,
|
||||
},
|
||||
};
|
||||
},
|
||||
getSleeveAugmentations: (ctx) => (_sleeveNumber) => {
|
||||
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
const augs = [];
|
||||
for (let i = 0; i < Player.sleeves[sleeveNumber].augmentations.length; i++) {
|
||||
augs.push(Player.sleeves[sleeveNumber].augmentations[i].name);
|
||||
}
|
||||
return augs;
|
||||
},
|
||||
getSleevePurchasableAugs: (ctx) => (_sleeveNumber) => {
|
||||
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
const purchasableAugs = Player.sleeves[sleeveNumber].findPurchasableAugs();
|
||||
const augs = [];
|
||||
for (let i = 0; i < purchasableAugs.length; i++) {
|
||||
const aug = purchasableAugs[i];
|
||||
augs.push({
|
||||
name: aug.name,
|
||||
cost: aug.baseCost,
|
||||
});
|
||||
}
|
||||
|
||||
return augs;
|
||||
},
|
||||
purchaseSleeveAug: (ctx) => (_sleeveNumber, _augName) => {
|
||||
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
|
||||
const augName = helpers.string(ctx, "augName", _augName);
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
if (getSleeveStats(sleeveNumber).shock > 0) {
|
||||
throw helpers.makeRuntimeErrorMsg(ctx, `Sleeve shock too high: Sleeve ${sleeveNumber}`);
|
||||
}
|
||||
|
||||
const aug = StaticAugmentations[augName];
|
||||
if (!aug) {
|
||||
throw helpers.makeRuntimeErrorMsg(ctx, `Invalid aug: ${augName}`);
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].tryBuyAugmentation(aug);
|
||||
},
|
||||
getSleeveAugmentationPrice: (ctx) => (_augName) => {
|
||||
checkSleeveAPIAccess(ctx);
|
||||
const augName = helpers.string(ctx, "augName", _augName);
|
||||
const aug: Augmentation = StaticAugmentations[augName];
|
||||
return aug.baseCost;
|
||||
},
|
||||
getSleeveAugmentationRepReq: (ctx) => (_augName) => {
|
||||
checkSleeveAPIAccess(ctx);
|
||||
const augName = helpers.string(ctx, "augName", _augName);
|
||||
const aug: Augmentation = StaticAugmentations[augName];
|
||||
return aug.getCost().repCost;
|
||||
},
|
||||
setToBladeburnerAction: (ctx) => (_sleeveNumber, _action, _contract?) => {
|
||||
const sleeveNumber = helpers.number(ctx, "sleeveNumber", _sleeveNumber);
|
||||
const action = helpers.string(ctx, "action", _action);
|
||||
let contract: string;
|
||||
if (typeof _contract === "undefined") {
|
||||
contract = "------";
|
||||
} else {
|
||||
contract = helpers.string(ctx, "contract", _contract);
|
||||
}
|
||||
checkSleeveAPIAccess(ctx);
|
||||
checkSleeveNumber(ctx, sleeveNumber);
|
||||
|
||||
// Cannot Take on Contracts if another sleeve is performing that action
|
||||
if (action === "Take on contracts") {
|
||||
for (let i = 0; i < Player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = Player.sleeves[i];
|
||||
if (isSleeveBladeburnerWork(other.currentWork) && other.currentWork.actionName === contract) {
|
||||
throw helpers.makeRuntimeErrorMsg(
|
||||
ctx,
|
||||
`Sleeve ${sleeveNumber} cannot take on contracts because Sleeve ${i} is already performing that action.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].bladeburner(action, contract);
|
||||
},
|
||||
return Player.sleeves[sleeveNumber].bladeburner(action, contract);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user