mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 08:13:50 +02:00
Character,Augmentations now display by how much the stats will increase.
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@@ -411,7 +411,7 @@ export function recordMoneySource(amt, source) {
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export function gainHackingExp(exp) {
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if (isNaN(exp)) {
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console.log("ERR: NaN passed into Player.gainHackingExp()"); return;
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console.error("ERR: NaN passed into Player.gainHackingExp()"); return;
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}
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this.hacking_exp += exp;
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if(this.hacking_exp < 0) {
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@@ -421,7 +421,7 @@ export function gainHackingExp(exp) {
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export function gainStrengthExp(exp) {
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if (isNaN(exp)) {
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console.log("ERR: NaN passed into Player.gainStrengthExp()"); return;
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console.error("ERR: NaN passed into Player.gainStrengthExp()"); return;
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}
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this.strength_exp += exp;
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if(this.strength_exp < 0) {
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@@ -431,7 +431,7 @@ export function gainStrengthExp(exp) {
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export function gainDefenseExp(exp) {
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if (isNaN(exp)) {
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console.log("ERR: NaN passed into player.gainDefenseExp()"); return;
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console.error("ERR: NaN passed into player.gainDefenseExp()"); return;
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}
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this.defense_exp += exp;
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if(this.defense_exp < 0) {
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@@ -441,7 +441,7 @@ export function gainDefenseExp(exp) {
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export function gainDexterityExp(exp) {
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if (isNaN(exp)) {
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console.log("ERR: NaN passed into Player.gainDexterityExp()"); return;
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console.error("ERR: NaN passed into Player.gainDexterityExp()"); return;
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}
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this.dexterity_exp += exp;
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if(this.dexterity_exp < 0) {
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@@ -451,7 +451,7 @@ export function gainDexterityExp(exp) {
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export function gainAgilityExp(exp) {
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if (isNaN(exp)) {
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console.log("ERR: NaN passed into Player.gainAgilityExp()"); return;
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console.error("ERR: NaN passed into Player.gainAgilityExp()"); return;
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}
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this.agility_exp += exp;
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if(this.agility_exp < 0) {
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@@ -461,7 +461,7 @@ export function gainAgilityExp(exp) {
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export function gainCharismaExp(exp) {
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if (isNaN(exp)) {
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console.log("ERR: NaN passed into Player.gainCharismaExp()"); return;
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console.error("ERR: NaN passed into Player.gainCharismaExp()"); return;
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}
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this.charisma_exp += exp;
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if(this.charisma_exp < 0) {
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@@ -471,7 +471,7 @@ export function gainCharismaExp(exp) {
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export function gainIntelligenceExp(exp) {
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if (isNaN(exp)) {
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console.log("ERROR: NaN passed into Player.gainIntelligenceExp()"); return;
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console.error("ERROR: NaN passed into Player.gainIntelligenceExp()"); return;
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}
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if (SourceFileFlags[5] > 0 || this.intelligence > 0) {
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this.intelligence_exp += exp;
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@@ -1827,7 +1827,6 @@ export function isQualified(company, position) {
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/********** Reapplying Augmentations and Source File ***********/
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export function reapplyAllAugmentations(resetMultipliers=true) {
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console.log("Re-applying augmentations");
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if (resetMultipliers) {
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this.resetMultipliers();
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}
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@@ -1856,7 +1855,6 @@ export function reapplyAllAugmentations(resetMultipliers=true) {
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}
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export function reapplyAllSourceFiles() {
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console.log("Re-applying source files");
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//Will always be called after reapplyAllAugmentations() so multipliers do not have to be reset
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//this.resetMultipliers();
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