Character,Augmentations now display by how much the stats will increase.

This commit is contained in:
Olivier Gagnon
2021-03-07 16:32:16 -05:00
parent 6cd6f28820
commit 79a06dd91c
10 changed files with 125 additions and 110 deletions
+93 -81
View File
@@ -5,92 +5,104 @@ import * as React from "react";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Augmentations} from "../Augmentations";
function calculateAugmentedStats() {
const augP: any = {};
for(const aug of Player.queuedAugmentations) {
const augObj = Augmentations[aug.name];
for (const mult in augObj.mults) {
const v = augP[mult] ? augP[mult] : 1;
augP[mult] = v * augObj.mults[mult];
}
}
return augP;
}
export function PlayerMultipliers(): React.ReactElement {
const mults = calculateAugmentedStats();
function MultiplierTable(rows: any[]): React.ReactElement {
function improvements(r: number) {
let elems: any[] = [];
if(r) {
elems = [
<td key='2'>&nbsp;=>&nbsp;</td>,
<td key='3'>{numeralWrapper.formatPercentage(r)}</td>
];
}
return elems;
}
return <table>
<tbody>
{rows.map((r: any) => <tr key={r[0]}>
<td key='0'><span>{r[0]} multiplier:&nbsp;</span></td>
<td key='1' style={{textAlign: 'right'}}>{numeralWrapper.formatPercentage(r[1])}</td>
{improvements(r[2])}
</tr>)}
</tbody>
</table>
}
return (
<>
<p><strong><u>Total Multipliers:</u></strong></p>
<p><strong><u>Multipliers:</u></strong></p><br />
{MultiplierTable([
['Hacking Chance ', Player.hacking_chance_mult, Player.hacking_chance_mult*mults.hacking_chance_mult],
['Hacking Speed ', Player.hacking_speed_mult, Player.hacking_speed_mult*mults.hacking_speed_mult],
['Hacking Money ', Player.hacking_money_mult, Player.hacking_money_mult*mults.hacking_money_mult],
['Hacking Growth ', Player.hacking_grow_mult, Player.hacking_grow_mult*mults.hacking_grow_mult]
])}<br />
<pre>
{'Hacking Chance multiplier: ' + numeralWrapper.formatPercentage(Player.hacking_chance_mult)}
</pre>
<pre>
{'Hacking Speed multiplier: ' + numeralWrapper.formatPercentage(Player.hacking_speed_mult)}
</pre>
<pre>
{'Hacking Money multiplier: ' + numeralWrapper.formatPercentage(Player.hacking_money_mult)}
</pre>
<pre>
{'Hacking Growth multiplier: ' + numeralWrapper.formatPercentage(Player.hacking_grow_mult)}
</pre><br />
<pre>
{'Hacking Level multiplier: ' + numeralWrapper.formatPercentage(Player.hacking_mult)}
</pre>
<pre>
{'Hacking Experience multiplier: ' + numeralWrapper.formatPercentage(Player.hacking_exp_mult)}
</pre>
<br />
<pre>
{'Strength Level multiplier: ' + numeralWrapper.formatPercentage(Player.strength_mult)}
</pre>
<pre>
{'Strength Experience multiplier: ' + numeralWrapper.formatPercentage(Player.strength_exp_mult)}
</pre>
<br />
<pre>
{'Defense Level multiplier: ' + numeralWrapper.formatPercentage(Player.defense_mult)}
</pre>
<pre>
{'Defense Experience multiplier: ' + numeralWrapper.formatPercentage(Player.defense_exp_mult)}
</pre><br />
<pre>
{'Dexterity Level multiplier: ' + numeralWrapper.formatPercentage(Player.dexterity_mult)}
</pre>
<pre>
{'Dexterity Experience multiplier: ' + numeralWrapper.formatPercentage(Player.dexterity_exp_mult)}
</pre><br />
<pre>
{'Agility Level multiplier: ' + numeralWrapper.formatPercentage(Player.agility_mult)}
</pre>
<pre>
{'Agility Experience multiplier: ' + numeralWrapper.formatPercentage(Player.agility_exp_mult)}
</pre><br />
<pre>
{'Charisma Level multiplier: ' + numeralWrapper.formatPercentage(Player.charisma_mult)}
</pre>
<pre>
{'Charisma Experience multiplier: ' + numeralWrapper.formatPercentage(Player.charisma_exp_mult)}
</pre><br />
<pre>
{'Hacknet Node production multiplier: ' + numeralWrapper.formatPercentage(Player.hacknet_node_money_mult)}
</pre>
<pre>
{'Hacknet Node purchase cost multiplier: ' + numeralWrapper.formatPercentage(Player.hacknet_node_purchase_cost_mult)}
</pre>
<pre>
{'Hacknet Node RAM upgrade cost multiplier: ' + numeralWrapper.formatPercentage(Player.hacknet_node_ram_cost_mult)}
</pre>
<pre>
{'Hacknet Node Core purchase cost multiplier: ' + numeralWrapper.formatPercentage(Player.hacknet_node_core_cost_mult)}
</pre>
<pre>
{'Hacknet Node level upgrade cost multiplier: ' + numeralWrapper.formatPercentage(Player.hacknet_node_level_cost_mult)}
</pre><br />
<pre>
{'Company reputation gain multiplier: ' + numeralWrapper.formatPercentage(Player.company_rep_mult)}
</pre>
<pre>
{'Faction reputation gain multiplier: ' + numeralWrapper.formatPercentage(Player.faction_rep_mult)}
</pre>
<pre>
{'Salary multiplier: ' + numeralWrapper.formatPercentage(Player.work_money_mult)}
</pre><br />
<pre>
{'Crime success multiplier: ' + numeralWrapper.formatPercentage(Player.crime_success_mult)}
</pre>
<pre>
{'Crime money multiplier: ' + numeralWrapper.formatPercentage(Player.crime_money_mult)}
</pre>
{MultiplierTable([
['Hacking Level ', Player.hacking_mult, Player.hacking_mult*mults.hacking_mult],
['Hacking Experience ', Player.hacking_exp_mult, Player.hacking_exp_mult*mults.hacking_exp_mult]
])}<br />
{MultiplierTable([
['Strength Level ', Player.strength_mult, Player.strength_mult*mults.strength_mult],
['Strength Experience ', Player.strength_exp_mult, Player.strength_exp_mult*mults.strength_exp_mult]
])}<br />
{MultiplierTable([
['Defense Level ', Player.defense_mult, Player.defense_mult*mults.defense_mult],
['Defense Experience ', Player.defense_exp_mult, Player.defense_exp_mult*mults.defense_exp_mult]
])}<br />
{MultiplierTable([
['Dexterity Level ', Player.dexterity_mult, Player.dexterity_mult*mults.dexterity_mult],
['Dexterity Experience ', Player.dexterity_exp_mult, Player.dexterity_exp_mult*mults.dexterity_exp_mult]
])}<br />
{MultiplierTable([
['Agility Level ', Player.agility_mult, Player.agility_mult*mults.agility_mult],
['Agility Experience ', Player.agility_exp_mult, Player.agility_exp_mult*mults.agility_exp_mult]
])}<br />
{MultiplierTable([
['Charisma Level ', Player.charisma_mult, Player.charisma_mult*mults.charisma_mult],
['Charisma Experience ', Player.charisma_exp_mult, Player.charisma_exp_mult*mults.charisma_exp_mult]
])}<br />
{MultiplierTable([
['Hacknet Node production ', Player.hacknet_node_money_mult, Player.hacknet_node_money_mult*mults.hacknet_node_money_mult],
['Hacknet Node purchase cost ', Player.hacknet_node_purchase_cost_mult, Player.hacknet_node_purchase_cost_mult*mults.hacknet_node_purchase_cost_mult],
['Hacknet Node RAM upgrade cost ', Player.hacknet_node_ram_cost_mult, Player.hacknet_node_ram_cost_mult*mults.hacknet_node_ram_cost_mult],
['Hacknet Node Core purchase cost ', Player.hacknet_node_core_cost_mult, Player.hacknet_node_core_cost_mult*mults.hacknet_node_core_cost_mult],
['Hacknet Node level upgrade cost ', Player.hacknet_node_level_cost_mult, Player.hacknet_node_level_cost_mult*mults.hacknet_node_level_cost_mult]
])}<br />
{MultiplierTable([
['Company reputation gain ', Player.company_rep_mult, Player.company_rep_mult*mults.company_rep_mult],
['Faction reputation gain ', Player.faction_rep_mult, Player.faction_rep_mult*mults.faction_rep_mult],
['Salary ', Player.work_money_mult, Player.work_money_mult*mults.work_money_mult]
])}<br />
{MultiplierTable([
['Crime success ', Player.crime_success_mult, Player.crime_success_mult*mults.crime_success_mult],
['Crime money ', Player.crime_money_mult, Player.crime_money_mult*mults.crime_money_mult],
])}<br />
</>
)
}