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https://github.com/bitburner-official/bitburner-src.git
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FEATURE: BitNode options (#1411)
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@@ -11,6 +11,7 @@ import { StatsRow } from "../../ui/React/StatsRow";
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import { defaultMultipliers, getBitNodeMultipliers } from "../BitNode";
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import { BitNodeMultipliers } from "../BitNodeMultipliers";
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import { PartialRecord, getRecordEntries } from "../../Types/Record";
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import { canAccessBitNodeFeature } from "../BitNodeUtils";
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interface IProps {
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n: number;
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@@ -23,7 +24,7 @@ export function BitnodeMultiplierDescription({ n, level }: IProps): React.ReactE
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return (
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<Box component={Paper} sx={{ mt: 1, p: 1 }}>
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<ListItemButton disableGutters onClick={() => setOpen((old) => !old)}>
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<ListItemButton disableGutters onClick={() => setOpen((old) => !old)} sx={{ padding: "4px 8px" }}>
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<ListItemText primary={<Typography variant="h6">Bitnode Multipliers</Typography>} />
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{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
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</ListItemButton>
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@@ -39,8 +40,8 @@ export const BitNodeMultipliersDisplay = ({ n, level }: IProps): React.ReactElem
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// If not, then we have to assume that we want the next level up from the
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// current node's source file, so we get the min of that, the SF's max level,
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// or if it's BN12, ∞
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const maxSfLevel = n === 12 ? Infinity : 3;
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const mults = getBitNodeMultipliers(n, level ?? Math.min(Player.sourceFileLvl(n) + 1, maxSfLevel));
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const maxSfLevel = n === 12 ? Number.MAX_VALUE : 3;
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const mults = getBitNodeMultipliers(n, level ?? Math.min(Player.activeSourceFileLvl(n) + 1, maxSfLevel));
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return (
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<Box sx={{ columnCount: 2, columnGap: 1, mb: n === 1 ? 0 : -2 }}>
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@@ -314,7 +315,7 @@ function StanekMults({ mults }: IMultsProps): React.ReactElement {
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}
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function GangMults({ mults }: IMultsProps): React.ReactElement {
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if (Player.bitNodeN !== 2 && Player.sourceFileLvl(2) <= 0) return <></>;
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if (!canAccessBitNodeFeature(2)) return <></>;
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const rows: IBNMultRows = {
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GangSoftcap: {
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