Playtesting - Fixed some bugs, refactoring

This commit is contained in:
Daniel Xie
2017-04-17 23:32:17 -05:00
parent ffda024431
commit 77f386d14a
10 changed files with 104 additions and 30 deletions
+1
View File
@@ -645,6 +645,7 @@ var Engine = {
updateHackProgress: function(numCycles = 1) {
var timeElapsedMilli = numCycles * Engine._idleSpeed;
Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
Engine._actionTimeLeft = Math.max(Engine._actionTimeLeft, 0);
//Calculate percent filled
var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);