Fixed NMI aug having effect before installing

This commit is contained in:
Mughur
2022-09-14 20:54:03 +03:00
5 changed files with 6 additions and 6 deletions
@@ -1462,7 +1462,7 @@ export function sourceFileLvl(this: IPlayer, n: number): number {
export function focusPenalty(this: IPlayer): number { export function focusPenalty(this: IPlayer): number {
let focus = 1; let focus = 1;
if (!this.hasAugmentation(AugmentationNames["NeuroreceptorManager"])) { if (!this.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
focus = this.focus ? 1 : CONSTANTS.BaseFocusBonus; focus = this.focus ? 1 : CONSTANTS.BaseFocusBonus;
} }
return focus; return focus;
+1 -1
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@@ -35,7 +35,7 @@ export class CompanyWork extends Work {
getGainRates(player: IPlayer): WorkStats { getGainRates(player: IPlayer): WorkStats {
let focusBonus = 1; let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) { if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus; focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
} }
return scaleWorkStats(calculateCompanyWorkStats(player, player, this.getCompany()), focusBonus); return scaleWorkStats(calculateCompanyWorkStats(player, player, this.getCompany()), focusBonus);
+1 -1
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@@ -58,7 +58,7 @@ export class CreateProgramWork extends Work {
process(player: IPlayer, cycles: number): boolean { process(player: IPlayer, cycles: number): boolean {
let focusBonus = 1; let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames["NeuroreceptorManager"])) { if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus; focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
} }
//Higher hacking skill will allow you to create programs faster //Higher hacking skill will allow you to create programs faster
+2 -2
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@@ -39,7 +39,7 @@ export class FactionWork extends Work {
getReputationRate(player: IPlayer): number { getReputationRate(player: IPlayer): number {
let focusBonus = 1; let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) { if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager,true)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus; focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
} }
return calculateFactionRep(player, this.factionWorkType, this.getFaction().favor) * focusBonus; return calculateFactionRep(player, this.factionWorkType, this.getFaction().favor) * focusBonus;
@@ -47,7 +47,7 @@ export class FactionWork extends Work {
getExpRates(player: IPlayer): WorkStats { getExpRates(player: IPlayer): WorkStats {
let focusBonus = 1; let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) { if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager,true)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus; focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
} }
const rate = calculateFactionExp(player, this.factionWorkType); const rate = calculateFactionExp(player, this.factionWorkType);
+1 -1
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@@ -37,7 +37,7 @@ export class GraftingWork extends Work {
process(player: IPlayer, cycles: number): boolean { process(player: IPlayer, cycles: number): boolean {
let focusBonus = 1; let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager)) { if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager,true)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus; focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
} }