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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 09:42:53 +02:00
Did more work on applying for jobs at companies. Need to create constructor/Revivor for companyPositions
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+714
-608
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/* Functions that handle applying for different jobs/positions in a Company */
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PlayerObject.prototype.applyForSoftwareJob = function() {
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var currCompany = Companies[this.companyName];
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var currPositionName = //TODO
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var company = Companies[this.location]; //Company being applied to
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var pos = CompanyPositions.SoftwareIntern;
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while (true) {
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if (Engine.Debug) {console.log("Determining qualification for next COmpany Position");}
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var newPos = getNextCompanyPosition(pos);
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if (newPos == null) {
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if (Engine.Debug) {
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console.log("Player already at highest position, cannot promote");
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}
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break;
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}
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if (!this.isQualified(company, newPos)) {
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//If player not qualified for next job, break loop so player will be given current job
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break;
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}
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pos = newPos;
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}
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//Check if the determined job is the same as the player's current job
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if (currCompany.companyName == company.companyName &&
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pos.positionName == )
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//Lose reputation from old company b/c Player is leaving
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If Player is not currently in this position, give it to him
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}
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PlayerObject.prototype.applyForItJob = function() {
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}
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PlayerObject.prototype.applyForSecurityEngineerJob = function() {
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}
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PlayerObject.prototype.applyForNetworkEngineerJob = function() {
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}
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PlayerObject.prototype.applyForSusinessJob = function() {
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}
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PlayerObject.prototype.applyForSecurityJob = function() {
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}
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PlayerObject.prototype.applyForAgentJob = function() {
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}
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PlayerObject.prototype.applyForEmployeeJob = function() {
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}
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PlayerObject.prototype.applyForWaiterJob = function() {
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}
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//Checks if the Player is qualified for a certain position
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PlayerObject.prototype.isQualified = function(company, position) {
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var offset = company.jobStatReqOffset;
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if (this.hacking_skill >= position.requiredHacking+offset &&
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this.strength >= position.requiredStrength+offset &&
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this.defense >= position.requiredDefense+offset &&
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this.dexterity >= position.requiredDexterity+offset &&
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this.agility >= position.requiredAgility+offset &&
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this.charisma >= position.requiredCharisma+offset &&
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company.playerReputation >= position.requiredReputation) {
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return true;
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}
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return false;
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}
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+584
-278
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Load Diff
+1
-1
@@ -65,7 +65,7 @@ function PlayerObject() {
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//Company Information
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this.companyName = "";
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this.companyJob = "";
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this.companyJob = ""; //Name of current Company Position
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//Servers
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this.currentServer = ""; //IP address of Server currently being accessed through terminal
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@@ -651,6 +651,9 @@ var Engine = {
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//Location page (page that shows up when you visit a specific location in World)
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Engine.Display.locationContent = document.getElementById("location-container");
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Engine.Display.locationContent.style.visibility = "hidden";
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//Init Location buttons
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initLocationButtons();
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//Script editor
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Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
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