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New sf -1 and changes to gang to rely more on territory
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@@ -2,7 +2,6 @@ import { Factions } from "../../Faction/Factions";
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import { Faction } from "../../Faction/Faction";
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import { Gang } from "../../Gang/Gang";
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import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { IPlayer } from "../IPlayer";
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// Amount of negative karma needed to manage a gang in BitNodes other than 2
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@@ -16,7 +15,7 @@ export function canAccessGang(this: IPlayer): boolean {
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return false;
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}
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return this.karma <= BitNodeMultipliers.GangKarmaRequirement * GangKarmaRequirement;
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return this.karma <= GangKarmaRequirement;
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}
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export function getGangFaction(this: IPlayer): Faction {
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