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New sf -1 and changes to gang to rely more on territory
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@@ -63,7 +63,7 @@ export class GangMember {
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}
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calculateAscensionMult(points: number): number {
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return Math.max(Math.pow(points / 4000, 0.7), 1);
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return Math.max(Math.pow(points / 2000, 0.7), 1);
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}
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updateSkillLevels(): void {
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