mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-02 22:07:06 +02:00
Merge branch 'dev' of github.com:danielyxie/bitburner into improvement/purchase-augs-ui
This commit is contained in:
@@ -97,6 +97,13 @@ export abstract class Person {
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bladeburner_analysis_mult = 1;
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bladeburner_success_chance_mult = 1;
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infiltration_base_rep_increase = 0;
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infiltration_rep_mult = 1;
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infiltration_trade_mult = 1;
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infiltration_sell_mult = 1;
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infiltration_timer_mult = 1;
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infiltration_damage_reduction_mult = 1;
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/**
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* Augmentations
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*/
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@@ -195,6 +202,24 @@ export abstract class Person {
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this.crime_success_mult = 1;
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this.work_money_mult = 1;
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this.hacknet_node_money_mult = 1;
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this.hacknet_node_purchase_cost_mult = 1;
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this.hacknet_node_ram_cost_mult = 1;
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this.hacknet_node_core_cost_mult = 1;
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this.hacknet_node_level_cost_mult = 1;
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this.bladeburner_max_stamina_mult = 1;
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this.bladeburner_stamina_gain_mult = 1;
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this.bladeburner_analysis_mult = 1;
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this.bladeburner_success_chance_mult = 1;
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this.infiltration_base_rep_increase = 0;
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this.infiltration_rep_mult = 1;
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this.infiltration_trade_mult = 1;
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this.infiltration_sell_mult = 1;
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this.infiltration_timer_mult = 1;
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this.infiltration_damage_reduction_mult = 1;
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}
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/**
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@@ -7,7 +7,7 @@ import { Augmentation } from "../../Augmentation/Augmentation";
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import { calculateEntropy } from "../Grafting/EntropyAccumulation";
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export function hasAugmentation(this: IPlayer, aug: string | Augmentation, includeQueued = false): boolean {
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export function hasAugmentation(this: IPlayer, aug: string | Augmentation, ignoreQueued = false): boolean {
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const augName: string = aug instanceof Augmentation ? aug.name : aug;
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for (const owned of this.augmentations) {
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@@ -16,7 +16,7 @@ export function hasAugmentation(this: IPlayer, aug: string | Augmentation, inclu
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}
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}
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if (!includeQueued) {
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if (!ignoreQueued) {
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for (const owned of this.queuedAugmentations) {
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if (owned.name === augName) {
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return true;
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@@ -56,7 +56,7 @@ function possibleJobs(player: IPlayer, sleeve: Sleeve): string[] {
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function possibleFactions(player: IPlayer, sleeve: Sleeve): string[] {
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// Array of all factions that other sleeves are working for
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const forbiddenFactions = [FactionNames.Bladeburners as string];
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const forbiddenFactions = [FactionNames.Bladeburners as string, FactionNames.ShadowsOfAnarchy as string];
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if (player.gang) {
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forbiddenFactions.push(player.gang.facName);
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}
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