mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-04 06:37:49 +02:00
sg
This commit is contained in:
@@ -420,7 +420,6 @@ function processAllHacknetServerEarnings(player: IPlayer, numCycles: number): nu
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if (hserver instanceof Server) throw new Error(`player nodes shoud not be Server`);
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hserver.updateHashRate(player.hacknet_node_money_mult);
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const h = hserver.process(numCycles);
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hserver.totalHashesGenerated += h;
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hashes += h;
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}
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@@ -107,7 +107,7 @@ export class HacknetNode implements IHacknetNode {
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this.moneyGainRatePerSecond = calculateMoneyGainRate(this.level, this.ram, this.cores, prodMult);
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if (isNaN(this.moneyGainRatePerSecond)) {
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this.moneyGainRatePerSecond = 0;
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dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer", false);
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dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");
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}
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}
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@@ -77,8 +77,12 @@ export class HacknetServer extends BaseServer implements IHacknetNode {
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// Process this Hacknet Server in the game loop. Returns the number of hashes generated
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process(numCycles = 1): number {
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const seconds = (numCycles * CONSTANTS.MilliPerCycle) / 1000;
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this.onlineTimeSeconds += seconds;
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return this.hashRate * seconds;
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const hashes = this.hashRate * seconds;
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this.totalHashesGenerated += hashes;
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return hashes;
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}
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upgradeCache(levels: number): void {
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@@ -18,7 +18,7 @@ export const HacknetNodeConstants: {
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MaxRam: number;
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MaxCores: number;
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} = {
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MoneyGainPerLevel: 1.6,
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MoneyGainPerLevel: 1.5,
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BaseCost: 1000,
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LevelBaseCost: 1,
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@@ -36,11 +36,11 @@ export const HacknetNodeConstants: {
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};
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export const PurchaseMultipliers: {
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[key: string]: number | string | undefined;
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[key: string]: number | "MAX" | undefined;
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x1: number;
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x5: number;
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x10: number;
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MAX: string;
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MAX: "MAX";
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} = {
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x1: 1,
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x5: 5,
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@@ -20,9 +20,18 @@ import { HacknetNode } from "../HacknetNode";
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import { Money } from "../../ui/React/Money";
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import { MoneyRate } from "../../ui/React/MoneyRate";
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import Typography from "@mui/material/Typography";
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import Grid from "@mui/material/Grid";
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import Paper from "@mui/material/Paper";
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import Button from "@mui/material/Button";
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import { TableCell } from "../../ui/React/Table";
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import TableBody from "@mui/material/TableBody";
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import Table from "@mui/material/Table";
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import TableRow from "@mui/material/TableRow";
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interface IProps {
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node: HacknetNode;
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purchaseMultiplier: number | string;
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purchaseMultiplier: number | "MAX";
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rerender: () => void;
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player: IPlayer;
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}
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@@ -33,10 +42,9 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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const rerender = props.rerender;
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// Upgrade Level Button
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let upgradeLevelContent, upgradeLevelClass;
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let upgradeLevelContent;
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if (node.level >= HacknetNodeConstants.MaxLevel) {
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upgradeLevelContent = <>MAX LEVEL</>;
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upgradeLevelClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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@@ -49,28 +57,23 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
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upgradeLevelContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={props.player} />
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+{multiplier} -
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<Money money={upgradeLevelCost} player={props.player} />
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</>
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);
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if (props.player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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upgradeLevelClass = "std-button";
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}
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}
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function upgradeLevelOnClick(): void {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
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}
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purchaseLevelUpgrade(props.player, node, numUpgrades as number);
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const numUpgrades =
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purchaseMult === "MAX"
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? getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel)
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: purchaseMult;
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purchaseLevelUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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let upgradeRamContent, upgradeRamClass;
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let upgradeRamContent;
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if (node.ram >= HacknetNodeConstants.MaxRam) {
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upgradeRamContent = <>MAX RAM</>;
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upgradeRamClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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@@ -83,28 +86,21 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.hacknet_node_ram_cost_mult);
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upgradeRamContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeRamCost} player={props.player} />
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+{multiplier} -
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<Money money={upgradeRamCost} player={props.player} />
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</>
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);
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if (props.player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
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} else {
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upgradeRamClass = "std-button";
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}
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}
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function upgradeRamOnClick(): void {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
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}
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purchaseRamUpgrade(props.player, node, numUpgrades as number);
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const numUpgrades =
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purchaseMult === "MAX" ? getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam) : purchaseMult;
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purchaseRamUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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let upgradeCoresContent, upgradeCoresClass;
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let upgradeCoresContent;
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if (node.cores >= HacknetNodeConstants.MaxCores) {
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upgradeCoresContent = <>MAX CORES</>;
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upgradeCoresClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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@@ -117,59 +113,75 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
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upgradeCoresContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={props.player} />
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+{multiplier} -
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<Money money={upgradeCoreCost} player={props.player} />
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</>
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);
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if (props.player.money.lt(upgradeCoreCost)) {
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upgradeCoresClass = "std-button-disabled";
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} else {
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upgradeCoresClass = "std-button";
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}
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}
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function upgradeCoresOnClick(): void {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
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}
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purchaseCoreUpgrade(props.player, node, numUpgrades as number);
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const numUpgrades =
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purchaseMult === "MAX"
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? getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores)
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: purchaseMult;
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purchaseCoreUpgrade(props.player, node, numUpgrades);
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rerender();
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}
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return (
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<li className={"hacknet-node"}>
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<div className={"hacknet-node-container"}>
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<div className={"row"}>
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<h1 style={{ fontSize: "1em" }}>{node.name}</h1>
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</div>
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<div className={"row"}>
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<p>Production:</p>
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<span className={"text money-gold"}>
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<Money money={node.totalMoneyGenerated} player={props.player} /> (
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<MoneyRate money={node.moneyGainRatePerSecond} />)
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</span>
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</div>
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<div className={"row"}>
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<p>Level:</p>
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<span className={"text upgradable-info"}>{node.level}</span>
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<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
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{upgradeLevelContent}
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</button>
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</div>
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<div className={"row"}>
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<p>RAM:</p>
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<span className={"text upgradable-info"}>{node.ram}GB</span>
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<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
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{upgradeRamContent}
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</button>
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</div>
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<div className={"row"}>
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<p>Cores:</p>
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<span className={"text upgradable-info"}>{node.cores}</span>
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<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
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{upgradeCoresContent}
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</button>
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</div>
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</div>
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</li>
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<Grid item component={Paper} p={1}>
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<Table size="small">
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<TableBody>
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<TableRow>
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<TableCell>
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<Typography>{node.name}</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Production:</Typography>
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</TableCell>
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<TableCell colSpan={2}>
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<Typography>
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<Money money={node.totalMoneyGenerated} player={props.player} /> (
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<MoneyRate money={node.moneyGainRatePerSecond} />)
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Level:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{node.level}</Typography>
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</TableCell>
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<TableCell>
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<Button onClick={upgradeLevelOnClick}>{upgradeLevelContent}</Button>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>RAM:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{node.ram}GB</Typography>
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</TableCell>
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<TableCell>
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<Button onClick={upgradeRamOnClick}>{upgradeRamContent}</Button>
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</TableCell>
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</TableRow>
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<TableRow>
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<TableCell>
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<Typography>Cores:</Typography>
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</TableCell>
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<TableCell>
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<Typography>{node.cores}</Typography>
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</TableCell>
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<TableCell>
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<Button onClick={upgradeCoresOnClick}>{upgradeCoresContent}</Button>
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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</Grid>
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);
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}
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@@ -38,7 +38,7 @@ export function HacknetRoot(props: IProps): React.ReactElement {
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function rerender(): void {
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setRerender((old) => !old);
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}
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const [purchaseMultiplier, setPurchaseMultiplier] = useState<number | string>(PurchaseMultipliers.x1);
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const [purchaseMultiplier, setPurchaseMultiplier] = useState<number | "MAX">(PurchaseMultipliers.x1);
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useEffect(() => {
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const id = setInterval(rerender, 200);
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@@ -183,7 +183,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
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</TableCell>
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<TableCell colSpan={2}>
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<Typography>
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{Hashes(node.totalHashesGenerated)} ({HashRate(node.hashRate)})
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<Hashes hashes={node.totalHashesGenerated} /> (<HashRate hashes={node.hashRate} />)
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</Typography>
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</TableCell>
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</TableRow>
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@@ -192,7 +192,9 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
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<Typography>Hash Capacity:</Typography>
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</TableCell>
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<TableCell colSpan={2}>
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<Typography>{Hashes(node.hashCapacity)}</Typography>
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<Typography>
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<Hashes hashes={node.hashCapacity} />
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</Typography>
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</TableCell>
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</TableRow>
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<TableRow>
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@@ -60,7 +60,7 @@ export function HacknetUpgradeElem(props: IProps): React.ReactElement {
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<CopyableText value={upg.name} />
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</Typography>
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<Typography>
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Cost: {Hashes(cost)}, Bought: {level} times
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Cost: <Hashes hashes={cost} />, Bought: {level} times
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</Typography>
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<Typography>{upg.desc}</Typography>
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@@ -6,8 +6,6 @@ import React, { useState, useEffect } from "react";
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import { HashManager } from "../HashManager";
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import { HashUpgrades } from "../HashUpgrades";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Hashes } from "../../ui/React/Hashes";
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import { HacknetUpgradeElem } from "./HacknetUpgradeElem";
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import { Modal } from "../../ui/React/Modal";
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@@ -40,7 +38,9 @@ export function HashUpgradeModal(props: IProps): React.ReactElement {
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<Modal open={props.open} onClose={props.onClose}>
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<>
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<Typography>Spend your hashes on a variety of different upgrades</Typography>
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<Typography>Hashes: {Hashes(player.hashManager.hashes)}</Typography>
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<Typography>
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Hashes: <Hashes hashes={player.hashManager.hashes} />
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</Typography>
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{Object.keys(HashUpgrades).map((upgName) => {
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const upg = HashUpgrades[upgName];
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return (
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@@ -9,14 +9,17 @@ import { PurchaseMultipliers } from "../data/Constants";
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import Button from "@mui/material/Button";
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interface IMultiplierProps {
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className: string;
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key: string;
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disabled: boolean;
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onClick: () => void;
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text: string;
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}
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function MultiplierButton(props: IMultiplierProps): React.ReactElement {
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return <Button onClick={props.onClick}>{props.text}</Button>;
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return (
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<Button disabled={props.disabled} onClick={props.onClick}>
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{props.text}
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</Button>
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);
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}
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interface IProps {
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@@ -35,13 +38,12 @@ export function MultiplierButtons(props: IProps): React.ReactElement {
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for (let i = 0; i < mults.length; ++i) {
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const mult = mults[i];
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const btnProps = {
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className: props.purchaseMultiplier === PurchaseMultipliers[mult] ? "std-button-disabled" : "std-button",
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key: mult,
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disabled: props.purchaseMultiplier === PurchaseMultipliers[mult],
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onClick: onClicks[i],
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text: mult,
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};
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buttons.push(<MultiplierButton {...btnProps} />);
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buttons.push(<MultiplierButton key={mult} {...btnProps} />);
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}
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return <>{buttons}</>;
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@@ -24,7 +24,7 @@ export function PlayerInfo(props: IProps): React.ReactElement {
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let prod;
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if (hasServers) {
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prod = HashRate(props.totalProduction);
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prod = <HashRate hashes={props.totalProduction} />;
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} else {
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prod = <MoneyRate money={props.totalProduction} />;
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}
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@@ -39,7 +39,8 @@ export function PlayerInfo(props: IProps): React.ReactElement {
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{hasServers && (
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<>
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<Typography>
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Hashes: {Hashes(props.player.hashManager.hashes)} / {Hashes(props.player.hashManager.capacity)}
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Hashes: <Hashes hashes={props.player.hashManager.hashes} /> /{" "}
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<Hashes hashes={props.player.hashManager.capacity} />
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</Typography>
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</>
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)}
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@@ -7,7 +7,6 @@ import { hasHacknetServers, hasMaxNumberHacknetServers } from "../HacknetHelpers
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import { Player } from "../../Player";
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import { Money } from "../../ui/React/Money";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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interface IProps {
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@@ -18,28 +17,30 @@ interface IProps {
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export function PurchaseButton(props: IProps): React.ReactElement {
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const cost = props.cost;
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let className = Player.canAfford(cost) ? "std-button" : "std-button-disabled";
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let text;
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let style = {};
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if (hasHacknetServers(Player)) {
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if (hasMaxNumberHacknetServers(Player)) {
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className = "std-button-disabled";
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text = <>Hacknet Server limit reached</>;
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style = { color: "red" };
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} else {
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text = (
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<>
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Purchase Hacknet Server - <Money money={cost} player={Player} />
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Purchase Hacknet Server -
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<Money money={cost} player={Player} />
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</>
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);
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}
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} else {
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text = (
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<>
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Purchase Hacknet Node - <Money money={cost} player={Player} />
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Purchase Hacknet Node -
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<Money money={cost} player={Player} />
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</>
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);
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}
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return <Button onClick={props.onClick}>{text}</Button>;
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return (
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<Button disabled={!Player.canAfford(cost)} onClick={props.onClick}>
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{text}
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</Button>
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);
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}
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Reference in New Issue
Block a user