Intelligence rework, most intelligence gain have been multiplied by at least 100, if not more. All intelligence use have been reviewed and often boosted but by a percentage. Typically this means intelligence gives a 2-6% boost to everything for normal players and around 13% for int farmers.

This commit is contained in:
Olivier Gagnon
2021-03-20 05:29:53 -04:00
parent 2507899762
commit 7232a786ed
18 changed files with 111 additions and 76 deletions
@@ -821,7 +821,7 @@ export function startFactionHackWork(faction) {
this.resetWorkStatus();
this.workHackExpGainRate = .15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
this.workRepGainRate = this.workRepGainRate = (this.hacking_skill + this.intelligence) / CONSTANTS.MaxSkillLevel * this.faction_rep_mult;
this.workRepGainRate = (this.hacking_skill + this.intelligence) / CONSTANTS.MaxSkillLevel * this.faction_rep_mult * this.getIntelligenceBonus(0.5);
this.factionWorkType = CONSTANTS.FactionWorkHacking;
this.currentWorkFactionDescription = "carrying out hacking contracts";
@@ -869,7 +869,7 @@ export function workForFaction(numCycles) {
//Constantly update the rep gain rate
switch (this.factionWorkType) {
case CONSTANTS.FactionWorkHacking:
this.workRepGainRate = (this.hacking_skill + this.intelligence) / CONSTANTS.MaxSkillLevel * this.faction_rep_mult;
this.workRepGainRate = (this.hacking_skill + this.intelligence) / CONSTANTS.MaxSkillLevel * this.faction_rep_mult * this.getIntelligenceBonus(0.5);
break;
case CONSTANTS.FactionWorkField:
this.workRepGainRate = this.getFactionFieldWorkRepGain();
@@ -1157,7 +1157,7 @@ export function startCreateProgramWork(programName, time, reqLevel) {
export function createProgramWork(numCycles) {
//Higher hacking skill will allow you to create programs faster
var reqLvl = this.createProgramReqLvl;
var skillMult = (this.hacking_skill / reqLvl); //This should always be greater than 1;
var skillMult = (this.hacking_skill / reqLvl) * this.getIntelligenceBonus(3); //This should always be greater than 1;
skillMult = 1 + ((skillMult - 1) / 5); //The divider constant can be adjusted as necessary
//Skill multiplier directly applied to "time worked"
@@ -2305,4 +2305,13 @@ export function giveExploit(exploit) {
if(!this.exploits.includes(exploit)) {
this.exploits.push(exploit);
}
}
export function getIntelligenceBonus(weight) {
// 15 => +1.4% when you initially acquire int
// 50 => +3.8% mid game
// 100 => +6.6% late game
// 250 => +13.4% realistic best possible
return 1+(weight*Math.pow(this.intelligence, 0.8)/600);
}