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https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-04 06:37:49 +02:00
Intelligence rework, most intelligence gain have been multiplied by at least 100, if not more. All intelligence use have been reviewed and often boosted but by a percentage. Typically this means intelligence gives a 2-6% boost to everything for normal players and around 13% for int farmers.
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+9
-12
@@ -8,11 +8,10 @@ import { HacknetServer } from "./Hacknet/HacknetServer";
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*/
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export function calculateHackingChance(server: Server): number {
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const hackFactor = 1.75;
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const intFactor = 0.2;
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const difficultyMult = (100 - server.hackDifficulty) / 100;
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const skillMult = (hackFactor * Player.hacking_skill) + (intFactor * Player.intelligence);
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const skillMult = hackFactor * Player.hacking_skill;
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const skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
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const chance = skillChance * difficultyMult * Player.hacking_chance_mult;
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const chance = skillChance * difficultyMult * Player.hacking_chance_mult * Player.getIntelligenceBonus(1);
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if (chance > 1) { return 1; }
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if (chance < 0) { return 0; }
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@@ -55,21 +54,19 @@ export function calculatePercentMoneyHacked(server: Server): number {
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/**
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* Returns time it takes to complete a hack on a server, in seconds
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*/
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export function calculateHackingTime(server: Server, hack: number, int: number): number {
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export function calculateHackingTime(server: Server, hack: number): number {
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const difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
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const baseDiff = 500;
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const baseSkill = 50;
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const diffFactor = 2.5;
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const intFactor = 0.1;
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if (hack == null) {hack = Player.hacking_skill;}
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if (int == null) {int = Player.intelligence;}
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let skillFactor = (diffFactor * difficultyMult + baseDiff);
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// tslint:disable-next-line
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skillFactor /= (hack + baseSkill + (intFactor * int));
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skillFactor /= (hack + baseSkill);
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const hackTimeMultiplier = 5;
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const hackingTime = hackTimeMultiplier * skillFactor / Player.hacking_speed_mult;
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const hackingTime = hackTimeMultiplier * skillFactor / (Player.hacking_speed_mult * Player.getIntelligenceBonus(1));
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return hackingTime;
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}
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@@ -77,17 +74,17 @@ export function calculateHackingTime(server: Server, hack: number, int: number):
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/**
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* Returns time it takes to complete a grow operation on a server, in seconds
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*/
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export function calculateGrowTime(server: Server, hack: number, int: number): number {
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export function calculateGrowTime(server: Server, hack: number): number {
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const growTimeMultiplier = 3.2; // Relative to hacking time. 16/5 = 3.2
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return growTimeMultiplier * calculateHackingTime(server, hack, int);
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return growTimeMultiplier * calculateHackingTime(server, hack);
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}
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/**
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* Returns time it takes to complete a weaken operation on a server, in seconds
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*/
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export function calculateWeakenTime(server: Server, hack: number, int: number): number {
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export function calculateWeakenTime(server: Server, hack: number): number {
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const weakenTimeMultiplier = 4; // Relative to hacking time
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return weakenTimeMultiplier * calculateHackingTime(server, hack, int);
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return weakenTimeMultiplier * calculateHackingTime(server, hack);
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}
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