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added logic to allow quitJob to be called from singularity
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@@ -156,6 +156,7 @@ const singularity: IMap<any> = {
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getUpgradeHomeCoresCost: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 2),
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workForCompany: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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applyToCompany: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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quitJob: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
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getCompanyRep: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
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getCompanyFavor: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
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getCompanyFavorGain: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 4),
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