mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-24 02:03:01 +02:00
Refactored Augmentation implementation to Typescript, and to have the multiplier information in the actrual Augmentation object
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
// Base class representing a person-like object
|
||||
import { BitNodeMultipliers } from "../BitNodeMultipliers";
|
||||
import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { Cities } from "../Locations/Cities";
|
||||
import { CONSTANTS } from "../Constants";
|
||||
import { IMap } from "../types";
|
||||
@@ -10,10 +11,12 @@ import { IMap } from "../types";
|
||||
//
|
||||
// Only contains the needed properties for Sleeve implementation
|
||||
export interface IPlayer {
|
||||
augmentations: IPlayerOwnedAugmentation[];
|
||||
companyName: string;
|
||||
factions: string[];
|
||||
jobs: IMap<string>;
|
||||
money: any;
|
||||
queuedAugmentations: IPlayerOwnedAugmentation[];
|
||||
|
||||
hacking_skill: number;
|
||||
strength: number;
|
||||
@@ -23,6 +26,13 @@ export interface IPlayer {
|
||||
charisma: number;
|
||||
intelligence: number;
|
||||
|
||||
hacking_exp: number;
|
||||
strength_exp: number;
|
||||
defense_exp: number;
|
||||
dexterity_exp: number;
|
||||
agility_exp: number;
|
||||
charisma_exp: number;
|
||||
|
||||
crime_success_mult: number;
|
||||
|
||||
gainHackingExp(exp: number): void;
|
||||
@@ -33,6 +43,7 @@ export interface IPlayer {
|
||||
gainCharismaExp(exp: number): void;
|
||||
gainMoney(money: number): void;
|
||||
loseMoney(money: number): void;
|
||||
reapplyAllAugmentations(resetMultipliers: boolean): void;
|
||||
startCrime(crimeType: string,
|
||||
hackExp: number,
|
||||
strExp: number,
|
||||
@@ -83,7 +94,7 @@ export abstract class Person {
|
||||
max_hp: number = 10;
|
||||
|
||||
/**
|
||||
* Multipliers
|
||||
* Experience
|
||||
*/
|
||||
hacking_exp: number = 0;
|
||||
strength_exp: number = 0;
|
||||
@@ -93,6 +104,9 @@ export abstract class Person {
|
||||
charisma_exp: number = 0;
|
||||
intelligence_exp: number = 0;
|
||||
|
||||
/**
|
||||
* Multipliers
|
||||
*/
|
||||
hacking_mult: number = 1;
|
||||
strength_mult: number = 1;
|
||||
defense_mult: number = 1;
|
||||
@@ -107,6 +121,11 @@ export abstract class Person {
|
||||
agility_exp_mult: number = 1;
|
||||
charisma_exp_mult: number = 1;
|
||||
|
||||
hacking_chance_mult: number = 1;
|
||||
hacking_speed_mult: number = 1;
|
||||
hacking_money_mult: number = 1;
|
||||
hacking_grow_mult: number = 1;
|
||||
|
||||
company_rep_mult: number = 1;
|
||||
faction_rep_mult: number = 1;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user