IPVGO: Tweak cheat success scaling so it is applicable even to endgame stats (#1194)

This commit is contained in:
Michael Ficocelli
2024-03-30 19:22:53 -04:00
committed by GitHub
parent 6beb6e9f95
commit 6c9555ba32
4 changed files with 57 additions and 6 deletions

View File

@@ -1,11 +1,12 @@
import { setPlayer } from "@player";
import { GoColor, GoOpponent, GoPlayType } from "@enums";
import { Player, setPlayer } from "@player";
import { AugmentationName, GoColor, GoOpponent, GoPlayType } from "@enums";
import { Go } from "../../../src/Go/Go";
import { boardStateFromSimpleBoard, simpleBoardFromBoard } from "../../../src/Go/boardAnalysis/boardAnalysis";
import {
cheatPlayTwoMoves,
cheatRemoveRouter,
cheatRepairOfflineNode,
cheatSuccessChance,
getChains,
getControlledEmptyNodes,
getGameState,
@@ -19,12 +20,24 @@ import {
import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
import "../../../src/Faction/Factions";
import { getNewBoardState } from "../../../src/Go/boardState/boardState";
import { installAugmentations } from "../../../src/Augmentation/AugmentationHelpers";
import { AddToAllServers } from "../../../src/Server/AllServers";
import { Server } from "../../../src/Server/Server";
import { initSourceFiles } from "../../../src/SourceFile/SourceFiles";
jest.mock("../../../src/Faction/Factions", () => ({
Factions: {},
}));
jest.mock("../../../src/ui/GameRoot", () => ({
Router: {
page: () => ({}),
toPage: () => ({}),
},
}));
setPlayer(new PlayerObject());
AddToAllServers(new Server({ hostname: "home" }));
describe("Netscript Go API unit tests", () => {
describe("makeMove() tests", () => {
@@ -304,4 +317,27 @@ describe("Netscript Go API unit tests", () => {
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty);
});
});
describe("Cheat success chance unit tests", () => {
it("should have a base chance", () => {
expect(cheatSuccessChance(0)).toEqual(0.6);
});
it("should have a scaled chance based on cheat count", () => {
expect(cheatSuccessChance(4)).toEqual(0.6 * (0.7 - 0.08) ** 4);
});
it("should have a scaled chance based on layer cheat success level", () => {
Player.setBitNodeNumber(13);
initSourceFiles();
Player.queueAugmentation(AugmentationName.BrachiBlades);
Player.queueAugmentation(AugmentationName.GrapheneBrachiBlades);
Player.queueAugmentation(AugmentationName.INFRARet);
Player.queueAugmentation(AugmentationName.PCMatrix);
Player.queueAugmentation(AugmentationName.NeuroFluxGovernor);
installAugmentations();
expect(cheatSuccessChance(4)).toEqual(0.6 * (0.7 - 0.08) ** 4 * Player.mults.crime_success);
});
});
});