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IPVGO: Tweak cheat success scaling so it is applicable even to endgame stats (#1194)
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@@ -416,10 +416,25 @@ export async function determineCheatSuccess(
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/**
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* Cheating success rate scales with player's crime success rate, and decreases with prior cheat attempts.
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*
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* The source file bonus is additive success chance on top of the other multipliers.
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*
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* Cheat success chance required for N cheats with 100% success rate in a game:
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*
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* 1 100% success rate cheat requires +66% increased crime success rate
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* 2 100% success cheats: +145% increased crime success rate
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* 3: +282%
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* 4: +535%
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* 5: +1027%
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* 7: +4278%
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* 10: +59,854%
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* 12: +534,704%
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* 15: +31,358,645%
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*/
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export function cheatSuccessChance(cheatCount: number) {
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const sourceFileBonus = Player.sourceFileLvl(14) === 3 ? 1.25 : 1;
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return Math.min(0.6 * 0.65 ** cheatCount * Player.mults.crime_success * sourceFileBonus, 1);
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const sourceFileBonus = Player.sourceFileLvl(14) === 3 ? 0.25 : 0;
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const cheatCountScalar = (0.7 - 0.02 * cheatCount) ** cheatCount;
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return Math.max(Math.min(0.6 * cheatCountScalar * Player.mults.crime_success + sourceFileBonus, 1), 0);
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}
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/**
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