CORPORATION: Remove DreamSense upgrade (#2232)

This commit is contained in:
catloversg
2025-07-10 15:40:36 +07:00
committed by GitHub
parent 8deb34e64d
commit 6c7783aa85
17 changed files with 55 additions and 91 deletions
@@ -163,10 +163,6 @@ Check this [section](./quality.md).
Check this [section](./wilson-analytics-advert.md).
#### Should I buy Dream Sense?
No. Check this [section](./wilson-analytics-advert.md) for the reason.
#### Is Wilson retroactive?
No.
@@ -60,9 +60,7 @@ $$UpgradeCost_{From\ a\ to\ b} = BasePrice\ast\left( \frac{{PriceMult}^{b} - {Pr
$$MaxUpgradeLevel = \log_{PriceMult}\left( MaxCost\ast\frac{PriceMult - 1}{BasePrice} + (PriceMult)^{CurrentLevel} \right)$$
- Benefit:
- All benefits are multipliers. `BaseBenefit` is 1.
- The only exception is DreamSense. Its benefit is raw value, its `BaseBenefit` is 0.
- Benefit: All benefits are multipliers. `BaseBenefit` is 1.
$$Benefit = BaseBenefit + Benefit\ast CurrentLevel$$
@@ -73,7 +71,6 @@ Normal upgrades:
| ---------------------------------- | -------------- | -------------------- | ----------- | ----------------------- |
| SmartFactories | 2e9 | 1.06 | 0.03 | Production |
| SmartStorage | 2e9 | 1.06 | 0.1 | Storage |
| DreamSense | 4e9 | 1.1 | 0.001 | Awareness/Popularity |
| WilsonAnalytics | 4e9 | 2 | 0.005 | Advert's benefits |
| NuoptimalNootropicInjectorImplants | 1e9 | 1.06 | 0.1 | Employee's creativity |
| SpeechProcessorImplants | 1e9 | 1.06 | 0.1 | Employee's charisma |
@@ -94,7 +91,6 @@ Special upgrades:
 
Advice:
- DreamSense is useless. Never buy it.
- Round 1:
- SmartStorage and Warehouse are the most important upgrades in this round.
- Only buy 1 or 2 Advert level(s).
@@ -8,8 +8,6 @@ Awareness and popularity are capped at `Number.MAX_VALUE` (~1.7976931348623157E+
Raw values of those stats are crucial, but their ratio is also important. We want to have high ratio of popularity/awareness, check this [section](./optimal-selling-price-market-ta2.md) for formulas.
DreamSense only increases popularity by 0.001/cycle/level and awareness by 0.004/cycle/level. Those benefits are minuscule. However, that's not its biggest problem, the biggest one is the ratio of popularity/awareness. We want that ratio to be as high as possible, but DreamSense constantly lowers it.
Popularity decreases by 0.0001 per cycle.
## Wilson Analytics