mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-29 20:37:05 +02:00
merge base
This commit is contained in:
@@ -1,20 +1,22 @@
|
||||
/**
|
||||
* React component for displaying the player's multipliers on the Augmentation UI page
|
||||
*/
|
||||
import { DoubleArrow } from "@mui/icons-material";
|
||||
import { List, ListItem, ListItemText, Paper, Typography } from "@mui/material";
|
||||
import * as React from "react";
|
||||
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
import { Player } from "../../Player";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { Augmentations } from "../Augmentations";
|
||||
import { Table, TableCell } from "../../ui/React/Table";
|
||||
import TableBody from "@mui/material/TableBody";
|
||||
import TableRow from "@mui/material/TableRow";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Box from "@mui/material/Box";
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
|
||||
function calculateAugmentedStats(): any {
|
||||
const augP: any = {};
|
||||
interface IAugmentedStats {
|
||||
[index: string]: number;
|
||||
}
|
||||
|
||||
function calculateAugmentedStats(): IAugmentedStats {
|
||||
const augP: IAugmentedStats = {};
|
||||
for (const aug of Player.queuedAugmentations) {
|
||||
const augObj = Augmentations[aug.name];
|
||||
for (const mult of Object.keys(augObj.mults)) {
|
||||
@@ -25,311 +27,284 @@ function calculateAugmentedStats(): any {
|
||||
return augP;
|
||||
}
|
||||
|
||||
function Improvements({ r, m }: { r: number; m: number }): React.ReactElement {
|
||||
if (r) {
|
||||
return (
|
||||
<>
|
||||
<TableCell key="2">
|
||||
<Typography> {"=>"} </Typography>
|
||||
</TableCell>
|
||||
<TableCell key="3">
|
||||
<Typography>
|
||||
{numeralWrapper.formatPercentage(r)} <BN5Stat base={r} mult={m} />
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</>
|
||||
);
|
||||
}
|
||||
return <></>;
|
||||
}
|
||||
|
||||
interface IBN5StatsProps {
|
||||
interface IBitNodeModifiedStatsProps {
|
||||
base: number;
|
||||
mult: number;
|
||||
color: string;
|
||||
}
|
||||
|
||||
function BN5Stat(props: IBN5StatsProps): React.ReactElement {
|
||||
if (props.mult === 1) return <></>;
|
||||
return <>({numeralWrapper.formatPercentage(props.base * props.mult)})</>;
|
||||
}
|
||||
function BitNodeModifiedStats(props: IBitNodeModifiedStatsProps): React.ReactElement {
|
||||
// If player doesn't have SF5 or if the property isn't affected by BitNode mults
|
||||
if (props.mult === 1 || SourceFileFlags[5] === 0)
|
||||
return <Typography color={props.color}>{numeralWrapper.formatPercentage(props.base)}</Typography>;
|
||||
|
||||
function MultiplierTable({ rows }: { rows: [string, number, number, number][] }): React.ReactElement {
|
||||
return (
|
||||
<Table size="small" padding="none">
|
||||
<TableBody>
|
||||
{rows.map((r: any) => (
|
||||
<TableRow key={r[0]}>
|
||||
<TableCell key="0">
|
||||
<Typography noWrap>{r[0]} multiplier: </Typography>
|
||||
</TableCell>
|
||||
<TableCell key="1" style={{ textAlign: "right" }}>
|
||||
<Typography noWrap>
|
||||
{numeralWrapper.formatPercentage(r[1])} <BN5Stat base={r[1]} mult={r[3]} />
|
||||
</Typography>
|
||||
</TableCell>
|
||||
<Improvements r={r[2]} m={r[3]} />
|
||||
</TableRow>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
<Typography color={props.color}>
|
||||
<span style={{ opacity: 0.5 }}>{numeralWrapper.formatPercentage(props.base)}</span>{" "}
|
||||
{numeralWrapper.formatPercentage(props.base * props.mult)}
|
||||
</Typography>
|
||||
);
|
||||
}
|
||||
|
||||
type MultiplierListItemData = [
|
||||
multiplier: string,
|
||||
currentValue: number,
|
||||
augmentedValue: number,
|
||||
bitNodeMultiplier: number,
|
||||
color: string,
|
||||
];
|
||||
|
||||
interface IMultiplierListProps {
|
||||
rows: MultiplierListItemData[];
|
||||
}
|
||||
|
||||
function MultiplierList(props: IMultiplierListProps): React.ReactElement {
|
||||
const listItems = props.rows
|
||||
.map((data) => {
|
||||
const [multiplier, currentValue, augmentedValue, bitNodeMultiplier, color] = data;
|
||||
|
||||
if (!isNaN(augmentedValue)) {
|
||||
return (
|
||||
<ListItem key={multiplier} disableGutters sx={{ py: 0 }}>
|
||||
<ListItemText
|
||||
sx={{ my: 0.1 }}
|
||||
primary={
|
||||
<Typography color={color}>
|
||||
<b>{multiplier}</b>
|
||||
</Typography>
|
||||
}
|
||||
secondary={
|
||||
<span style={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
|
||||
<BitNodeModifiedStats base={currentValue} mult={bitNodeMultiplier} color={color} />
|
||||
<DoubleArrow fontSize="small" color="success" sx={{ mb: 0.5, mx: 1 }} />
|
||||
<BitNodeModifiedStats base={augmentedValue} mult={bitNodeMultiplier} color={Settings.theme.success} />
|
||||
</span>
|
||||
}
|
||||
disableTypography
|
||||
/>
|
||||
</ListItem>
|
||||
);
|
||||
}
|
||||
return;
|
||||
})
|
||||
.filter((i) => i !== undefined);
|
||||
|
||||
return listItems.length > 0 ? <List disablePadding>{listItems}</List> : <></>;
|
||||
}
|
||||
|
||||
export function PlayerMultipliers(): React.ReactElement {
|
||||
const mults = calculateAugmentedStats();
|
||||
|
||||
function BladeburnerMults(): React.ReactElement {
|
||||
if (!Player.canAccessBladeburner()) return <></>;
|
||||
return (
|
||||
<>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Bladeburner Success Chance",
|
||||
Player.bladeburner_success_chance_mult,
|
||||
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Max Stamina",
|
||||
Player.bladeburner_max_stamina_mult,
|
||||
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Stamina Gain",
|
||||
Player.bladeburner_stamina_gain_mult,
|
||||
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Field Analysis",
|
||||
Player.bladeburner_analysis_mult,
|
||||
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
|
||||
1,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
</>
|
||||
// Column data is a bit janky, so it's set up here to allow for
|
||||
// easier logic in setting up the layout
|
||||
const leftColData: MultiplierListItemData[] = [
|
||||
...[
|
||||
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
|
||||
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
|
||||
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
|
||||
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
|
||||
[
|
||||
"Hacking Level ",
|
||||
Player.hacking_mult,
|
||||
Player.hacking_mult * mults.hacking_mult,
|
||||
BitNodeMultipliers.HackingLevelMultiplier,
|
||||
],
|
||||
[
|
||||
"Hacking Experience ",
|
||||
Player.hacking_exp_mult,
|
||||
Player.hacking_exp_mult * mults.hacking_exp_mult,
|
||||
BitNodeMultipliers.HackExpGain,
|
||||
],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.hack])),
|
||||
...[
|
||||
[
|
||||
"Strength Level ",
|
||||
Player.strength_mult,
|
||||
Player.strength_mult * mults.strength_mult,
|
||||
BitNodeMultipliers.StrengthLevelMultiplier,
|
||||
],
|
||||
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
|
||||
[
|
||||
"Defense Level ",
|
||||
Player.defense_mult,
|
||||
Player.defense_mult * mults.defense_mult,
|
||||
BitNodeMultipliers.DefenseLevelMultiplier,
|
||||
],
|
||||
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
|
||||
[
|
||||
"Dexterity Level ",
|
||||
Player.dexterity_mult,
|
||||
Player.dexterity_mult * mults.dexterity_mult,
|
||||
BitNodeMultipliers.DexterityLevelMultiplier,
|
||||
],
|
||||
["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult, 1],
|
||||
[
|
||||
"Agility Level ",
|
||||
Player.agility_mult,
|
||||
Player.agility_mult * mults.agility_mult,
|
||||
BitNodeMultipliers.AgilityLevelMultiplier,
|
||||
],
|
||||
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.combat])),
|
||||
[
|
||||
"Charisma Level ",
|
||||
Player.charisma_mult,
|
||||
Player.charisma_mult * mults.charisma_mult,
|
||||
BitNodeMultipliers.CharismaLevelMultiplier,
|
||||
Settings.theme.cha,
|
||||
],
|
||||
[
|
||||
"Charisma Experience ",
|
||||
Player.charisma_exp_mult,
|
||||
Player.charisma_exp_mult * mults.charisma_exp_mult,
|
||||
1,
|
||||
Settings.theme.cha,
|
||||
],
|
||||
];
|
||||
const rightColData: MultiplierListItemData[] = [
|
||||
...[
|
||||
[
|
||||
"Hacknet Node production ",
|
||||
Player.hacknet_node_money_mult,
|
||||
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
|
||||
BitNodeMultipliers.HacknetNodeMoney,
|
||||
],
|
||||
[
|
||||
"Hacknet Node purchase cost ",
|
||||
Player.hacknet_node_purchase_cost_mult,
|
||||
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node RAM upgrade cost ",
|
||||
Player.hacknet_node_ram_cost_mult,
|
||||
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node Core purchase cost ",
|
||||
Player.hacknet_node_core_cost_mult,
|
||||
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node level upgrade cost ",
|
||||
Player.hacknet_node_level_cost_mult,
|
||||
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
|
||||
1,
|
||||
],
|
||||
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
|
||||
[
|
||||
"Faction reputation gain ",
|
||||
Player.faction_rep_mult,
|
||||
Player.faction_rep_mult * mults.faction_rep_mult,
|
||||
BitNodeMultipliers.FactionWorkRepGain,
|
||||
],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
|
||||
[
|
||||
"Salary ",
|
||||
Player.work_money_mult,
|
||||
Player.work_money_mult * mults.work_money_mult,
|
||||
BitNodeMultipliers.CompanyWorkMoney,
|
||||
Settings.theme.money,
|
||||
],
|
||||
[
|
||||
"Crime success ",
|
||||
Player.crime_success_mult,
|
||||
Player.crime_success_mult * mults.crime_success_mult,
|
||||
1,
|
||||
Settings.theme.combat,
|
||||
],
|
||||
[
|
||||
"Crime money ",
|
||||
Player.crime_money_mult,
|
||||
Player.crime_money_mult * mults.crime_money_mult,
|
||||
BitNodeMultipliers.CrimeMoney,
|
||||
Settings.theme.money,
|
||||
],
|
||||
];
|
||||
|
||||
if (Player.canAccessBladeburner()) {
|
||||
rightColData.push(
|
||||
...[
|
||||
[
|
||||
"Bladeburner Success Chance",
|
||||
Player.bladeburner_success_chance_mult,
|
||||
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Max Stamina",
|
||||
Player.bladeburner_max_stamina_mult,
|
||||
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Stamina Gain",
|
||||
Player.bladeburner_stamina_gain_mult,
|
||||
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Bladeburner Field Analysis",
|
||||
Player.bladeburner_analysis_mult,
|
||||
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
|
||||
1,
|
||||
],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
|
||||
);
|
||||
}
|
||||
|
||||
function InfiltrationMults(): React.ReactElement {
|
||||
return (
|
||||
<>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Infiltrator Rep reward",
|
||||
Player.infiltration_rep_mult,
|
||||
Player.infiltration_rep_mult * mults.infiltration_rep_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration sell",
|
||||
Player.infiltration_sell_mult,
|
||||
Player.infiltration_sell_mult * mults.infiltration_sell_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration trade",
|
||||
Player.infiltration_trade_mult,
|
||||
Player.infiltration_trade_mult * mults.infiltration_trade_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration minigame timer",
|
||||
Player.infiltration_timer_mult,
|
||||
Player.infiltration_timer_mult * mults.infiltration_timer_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration minigame health reduction",
|
||||
Player.infiltration_health_reduction_mult,
|
||||
-1 * (1 - Player.infiltration_health_reduction_mult * mults.infiltration_health_reduction_mult),
|
||||
1,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
</>
|
||||
);
|
||||
}
|
||||
rightColData.push(
|
||||
...[
|
||||
[
|
||||
"Infiltrator Rep reward",
|
||||
Player.infiltration_rep_mult,
|
||||
Player.infiltration_rep_mult * mults.infiltration_rep_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration sell",
|
||||
Player.infiltration_sell_mult,
|
||||
Player.infiltration_sell_mult * mults.infiltration_sell_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration trade",
|
||||
Player.infiltration_trade_mult,
|
||||
Player.infiltration_trade_mult * mults.infiltration_trade_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration minigame timer",
|
||||
Player.infiltration_timer_mult,
|
||||
Player.infiltration_timer_mult * mults.infiltration_timer_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Infiltration minigame health reduction",
|
||||
Player.infiltration_health_reduction_mult,
|
||||
-1 * (1 - Player.infiltration_health_reduction_mult * mults.infiltration_health_reduction_mult),
|
||||
1,
|
||||
],
|
||||
].map((data): MultiplierListItemData => (data as any).concat([Settings.theme.primary])),
|
||||
);
|
||||
|
||||
const hasLeftImprovements = +!!(leftColData.filter((item) => item[2] !== 0).length > 0),
|
||||
hasRightImprovements = +!!(rightColData.filter((item) => item[2] !== 0).length > 0);
|
||||
|
||||
return (
|
||||
<>
|
||||
<Typography variant="h4">Multipliers</Typography>
|
||||
<Box mx={2}>
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult, 1],
|
||||
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult, 1],
|
||||
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult, 1],
|
||||
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Hacking Level ",
|
||||
Player.hacking_mult,
|
||||
Player.hacking_mult * mults.hacking_mult,
|
||||
BitNodeMultipliers.HackingLevelMultiplier,
|
||||
],
|
||||
[
|
||||
"Hacking Experience ",
|
||||
Player.hacking_exp_mult,
|
||||
Player.hacking_exp_mult * mults.hacking_exp_mult,
|
||||
BitNodeMultipliers.HackExpGain,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Strength Level ",
|
||||
Player.strength_mult,
|
||||
Player.strength_mult * mults.strength_mult,
|
||||
BitNodeMultipliers.StrengthLevelMultiplier,
|
||||
],
|
||||
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Defense Level ",
|
||||
Player.defense_mult,
|
||||
Player.defense_mult * mults.defense_mult,
|
||||
BitNodeMultipliers.DefenseLevelMultiplier,
|
||||
],
|
||||
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Dexterity Level ",
|
||||
Player.dexterity_mult,
|
||||
Player.dexterity_mult * mults.dexterity_mult,
|
||||
BitNodeMultipliers.DexterityLevelMultiplier,
|
||||
],
|
||||
[
|
||||
"Dexterity Experience ",
|
||||
Player.dexterity_exp_mult,
|
||||
Player.dexterity_exp_mult * mults.dexterity_exp_mult,
|
||||
1,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Agility Level ",
|
||||
Player.agility_mult,
|
||||
Player.agility_mult * mults.agility_mult,
|
||||
BitNodeMultipliers.AgilityLevelMultiplier,
|
||||
],
|
||||
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Charisma Level ",
|
||||
Player.charisma_mult,
|
||||
Player.charisma_mult * mults.charisma_mult,
|
||||
BitNodeMultipliers.CharismaLevelMultiplier,
|
||||
],
|
||||
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult, 1],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
[
|
||||
"Hacknet Node production ",
|
||||
Player.hacknet_node_money_mult,
|
||||
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
|
||||
BitNodeMultipliers.HacknetNodeMoney,
|
||||
],
|
||||
[
|
||||
"Hacknet Node purchase cost ",
|
||||
Player.hacknet_node_purchase_cost_mult,
|
||||
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node RAM upgrade cost ",
|
||||
Player.hacknet_node_ram_cost_mult,
|
||||
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node Core purchase cost ",
|
||||
Player.hacknet_node_core_cost_mult,
|
||||
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
|
||||
1,
|
||||
],
|
||||
[
|
||||
"Hacknet Node level upgrade cost ",
|
||||
Player.hacknet_node_level_cost_mult,
|
||||
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
|
||||
1,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult, 1],
|
||||
[
|
||||
"Faction reputation gain ",
|
||||
Player.faction_rep_mult,
|
||||
Player.faction_rep_mult * mults.faction_rep_mult,
|
||||
BitNodeMultipliers.FactionWorkRepGain,
|
||||
],
|
||||
[
|
||||
"Salary ",
|
||||
Player.work_money_mult,
|
||||
Player.work_money_mult * mults.work_money_mult,
|
||||
BitNodeMultipliers.CompanyWorkMoney,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<MultiplierTable
|
||||
rows={[
|
||||
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult, 1],
|
||||
[
|
||||
"Crime money ",
|
||||
Player.crime_money_mult,
|
||||
Player.crime_money_mult * mults.crime_money_mult,
|
||||
BitNodeMultipliers.CrimeMoney,
|
||||
],
|
||||
]}
|
||||
/>
|
||||
<br />
|
||||
|
||||
<BladeburnerMults />
|
||||
<InfiltrationMults />
|
||||
</Box>
|
||||
</>
|
||||
<Paper
|
||||
sx={{
|
||||
p: 1,
|
||||
maxHeight: 400,
|
||||
overflowY: "scroll",
|
||||
display: "grid",
|
||||
gridTemplateColumns: `repeat(${hasLeftImprovements + hasRightImprovements}, 1fr)`,
|
||||
}}
|
||||
>
|
||||
<MultiplierList rows={leftColData} />
|
||||
<MultiplierList rows={rightColData} />
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user