diff --git a/src/Constants.js b/src/Constants.js index 4dffad87d..b3072a5de 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ CONSTANTS = { - Version: "0.27.0", + Version: "0.27.1", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then @@ -691,7 +691,7 @@ CONSTANTS = { "-Lowered the respect gain rate in Gangs (Bitnode 2 only)
" + "-Added '| grep pattern' option for ls Terminal command. This allows you to only list files that contain a certain pattern
" + "-Added break statement in Netscript
" + - "-Display for some numerical values is now done in shorthand (e.g 1.000m instead of 1,000,000)

" + + "-Display for some numerical values is now done in shorthand (e.g 1.000m instead of 1,000,000)

" + "v0.27.0
" + "-Added secondary 'prestige' system - featuring Source Files and BitNodes
" + "-MILD SPOILERS HERE: Installing 'The Red Pill' Augmentation from Daedalus will unlock a special server called " + diff --git a/src/SaveObject.js b/src/SaveObject.js index 9124f5b6b..2a8372b4f 100644 --- a/src/SaveObject.js +++ b/src/SaveObject.js @@ -121,7 +121,7 @@ loadGame = function(saveObj) { if (saveObj.hasOwnProperty("VersionSave")) { try { var ver = JSON.parse(saveObj.VersionSave, Reviver); - if (ver == "0.27.0") { + if (ver == "0.27.0" || ver == "0.27.1") { if (Player.bitNodeN == null || Player.bitNodeN == 0) { Player.bitNodeN = 1; } @@ -217,7 +217,7 @@ loadImportedGame = function(saveObj, saveString) { if (tempSaveObj.hasOwnProperty("VersionSave")) { try { var ver = JSON.parse(tempSaveObj.VersionSave, Reviver); - if (ver == "0.27.0") { + if (ver == "0.27.0" || ver == "0.27.1") { if (tempPlayer.bitNodeN == null || tempPlayer.bitNodeN == 0) { tempPlayer.bitNodeN = 1; }