diff --git a/src/Constants.js b/src/Constants.js
index 4dffad87d..b3072a5de 100644
--- a/src/Constants.js
+++ b/src/Constants.js
@@ -1,5 +1,5 @@
CONSTANTS = {
- Version: "0.27.0",
+ Version: "0.27.1",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -691,7 +691,7 @@ CONSTANTS = {
"-Lowered the respect gain rate in Gangs (Bitnode 2 only)
" +
"-Added '| grep pattern' option for ls Terminal command. This allows you to only list files that contain a certain pattern
" +
"-Added break statement in Netscript
" +
- "-Display for some numerical values is now done in shorthand (e.g 1.000m instead of 1,000,000)
" +
+ "-Display for some numerical values is now done in shorthand (e.g 1.000m instead of 1,000,000)
" +
"v0.27.0
" +
"-Added secondary 'prestige' system - featuring Source Files and BitNodes
" +
"-MILD SPOILERS HERE: Installing 'The Red Pill' Augmentation from Daedalus will unlock a special server called " +
diff --git a/src/SaveObject.js b/src/SaveObject.js
index 9124f5b6b..2a8372b4f 100644
--- a/src/SaveObject.js
+++ b/src/SaveObject.js
@@ -121,7 +121,7 @@ loadGame = function(saveObj) {
if (saveObj.hasOwnProperty("VersionSave")) {
try {
var ver = JSON.parse(saveObj.VersionSave, Reviver);
- if (ver == "0.27.0") {
+ if (ver == "0.27.0" || ver == "0.27.1") {
if (Player.bitNodeN == null || Player.bitNodeN == 0) {
Player.bitNodeN = 1;
}
@@ -217,7 +217,7 @@ loadImportedGame = function(saveObj, saveString) {
if (tempSaveObj.hasOwnProperty("VersionSave")) {
try {
var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
- if (ver == "0.27.0") {
+ if (ver == "0.27.0" || ver == "0.27.1") {
if (tempPlayer.bitNodeN == null || tempPlayer.bitNodeN == 0) {
tempPlayer.bitNodeN = 1;
}