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UI: Fix some DevMenu react errors, add number of exploits to savegame comparison (#825)
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-11
@@ -1,13 +1,13 @@
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/*
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The game cannot block every possible exploits. Specially since one of them is
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that you can just edit your save file and that's impractical to prevent.
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The game cannot block every possible exploit. Especially since one of them is
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that you can just edit your save file, and that's impractical to prevent.
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So instead we have source file minus 1. It is not obtained by destroying a
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BitNode but instead it is awarded when the player finds innovative ways to break
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the game, this serves 2 purpose, [one] the developers don't have to spend time
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trying to implement anti-cheat measures and [two] finding ways to break a
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hacking game is very much in the spirit of the game.
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Source-File minus 1 is extremely weak because it can be fully level up quickly.
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So instead, we have "Source-File -1" ("negative one"). It is not obtained by destroying a
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BitNode, but instead it is awarded when the player finds innovative ways to break
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the game. This serves 2 purposes - [1] the developers don't have to spend time
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trying to implement anti-cheat measures and [2] finding ways to break a
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hacking game is very much a learning experience in the spirit of the game.
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Source-File minus 1 is extremely weak because it can be fully levelled up quickly.
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*/
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// Exploits don't need an enum helper so they are not in an enums file
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@@ -22,9 +22,10 @@ export enum Exploit {
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YoureNotMeantToAccessThis = "YoureNotMeantToAccessThis",
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TrueRecursion = "TrueRecursion",
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INeedARainbow = "INeedARainbow",
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// To the players reading this. Yes you're supposed to add EditSaveFile by
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// editing your save file, yes you could add them all, no we don't care
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// that's not the point.
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// To the players reading this:
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// Yes, you're supposed to gain the EditSaveFile exploit by editing your real save file.
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// TBH, you could gain them all the same way, but that is not our challenge to you.
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// You are the captain of your own ship.
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EditSaveFile = "EditSaveFile",
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}
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