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Added growthAnalyze() NS function. Fixed GH issue #492. In Gang mechanic, added new hacking augs/upgrades. Also rebalanced defense upgrades. Added new 'compact' main menu configuration
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@@ -34,7 +34,7 @@ CharacterOverview.prototype.update = function() {
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let changed = false;
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changed = replaceAndChanged(this.hp, Player.hp + " / " + Player.max_hp) || changed;
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changed = replaceAndChanged(this.money, numeralWrapper.format(Player.money.toNumber(), '($0.000a)')) || changed;
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changed = replaceAndChanged(this.money, numeralWrapper.format(Player.money.toNumber(), '$0.000a')) || changed;
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changed = replaceAndChanged(this.hack, (Player.hacking_skill).toLocaleString()) || changed;
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changed = replaceAndChanged(this.str, (Player.strength).toLocaleString()) || changed;
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changed = replaceAndChanged(this.def, (Player.defense).toLocaleString()) || changed;
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