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Added growthAnalyze() NS function. Fixed GH issue #492. In Gang mechanic, added new hacking augs/upgrades. Also rebalanced defense upgrades. Added new 'compact' main menu configuration
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@@ -56,7 +56,7 @@ weaken
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.. js:function:: weaken(hostname/ip)
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:param string hostname.ip: IP or hostname of the target server to weaken
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:param string hostname/ip: IP or hostname of the target server to weaken
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:returns: The amount by which the target server's security level was decreased. This is equivalent to 0.05 multiplied
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by the number of script threads
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:RAM cost: 0.15 GB
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@@ -72,6 +72,31 @@ weaken
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weaken("foodnstuff");
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growthAnalyze
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^^^^^^^^^^^^^
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.. js:function:: growthAnalyze(hostname/ip, growthAmount)
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:param string hostname/ip: IP or hostname of server to analyze
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:param number growthAmount: Multiplicative factor by which the server is grown. Decimal form.
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:returns: The amount of grow() calls needed to grow the specified server by the specified amount
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:RAM cost: 1 GB
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This function returns the number of "growths" needed in order to increase the amount
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of money available on the specified server by the specified amount.
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The specified amount is multiplicative and is in decimal form, not percentage.
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For example, if you want to determine how many `grow()` calls you need
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to double the amount of money on `foodnstuff`, you would use::
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growthAnalyze("foodnstuff", 2);
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If this returns 100, then this means you need to call `grow()` 100 times
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in order to double the money (or once with 100 threads).
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**Warning**: The value returned by this function isn't necessarily a whole number.
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sleep
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^^^^^
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