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BLADEBURNER: Typesafety / refactoring (#1154)
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import { BladeMultName, BladeSkillName } from "@enums";
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import { Skill } from "../Skill";
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export const Skills: Record<BladeSkillName, Skill> = {
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[BladeSkillName.bladesIntuition]: new Skill({
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name: BladeSkillName.bladesIntuition,
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desc: "Each level of this skill increases your success chance for all Contracts, Operations, and BlackOps by 3%",
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baseCost: 3,
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costInc: 2.1,
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mults: { [BladeMultName.successChanceAll]: 3 },
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}),
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[BladeSkillName.cloak]: new Skill({
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name: BladeSkillName.cloak,
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desc:
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"Each level of this skill increases your " +
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"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
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baseCost: 2,
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costInc: 1.1,
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mults: { [BladeMultName.successChanceStealth]: 5.5 },
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}),
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[BladeSkillName.shortCircuit]: new Skill({
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name: BladeSkillName.shortCircuit,
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desc:
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"Each level of this skill increases your success chance " +
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"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
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baseCost: 2,
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costInc: 2.1,
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mults: { [BladeMultName.successChanceKill]: 5.5 },
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}),
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[BladeSkillName.digitalObserver]: new Skill({
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name: BladeSkillName.digitalObserver,
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desc: "Each level of this skill increases your success chance in all Operations and BlackOps by 4%",
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baseCost: 2,
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costInc: 2.1,
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mults: { [BladeMultName.successChanceOperation]: 4 },
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}),
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[BladeSkillName.tracer]: new Skill({
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name: BladeSkillName.tracer,
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desc: "Each level of this skill increases your success chance in all Contracts by 4%",
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baseCost: 2,
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costInc: 2.1,
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mults: { [BladeMultName.successChanceContract]: 4 },
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}),
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[BladeSkillName.overclock]: new Skill({
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name: BladeSkillName.overclock,
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desc:
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"Each level of this skill decreases the time it takes " +
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"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
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baseCost: 3,
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costInc: 1.4,
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maxLvl: 90,
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mults: { [BladeMultName.actionTime]: -1 },
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}),
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[BladeSkillName.reaper]: new Skill({
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name: BladeSkillName.reaper,
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desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
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baseCost: 2,
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costInc: 2.1,
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mults: {
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[BladeMultName.effStr]: 2,
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[BladeMultName.effDef]: 2,
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[BladeMultName.effDex]: 2,
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[BladeMultName.effAgi]: 2,
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},
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}),
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[BladeSkillName.evasiveSystem]: new Skill({
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name: BladeSkillName.evasiveSystem,
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desc: "Each level of this skill increases your effective dexterity and agility for Bladeburner actions by 4%",
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baseCost: 2,
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costInc: 2.1,
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mults: { [BladeMultName.effDex]: 4, [BladeMultName.effAgi]: 4 },
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}),
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[BladeSkillName.datamancer]: new Skill({
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name: BladeSkillName.datamancer,
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desc:
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"Each level of this skill increases your effectiveness in " +
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"synthoid population analysis and investigation by 5%. " +
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"This affects all actions that can potentially increase " +
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"the accuracy of your synthoid population/community estimates.",
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baseCost: 3,
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costInc: 1,
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mults: { [BladeMultName.successChanceEstimate]: 5 },
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}),
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[BladeSkillName.cybersEdge]: new Skill({
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name: BladeSkillName.cybersEdge,
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desc: "Each level of this skill increases your max stamina by 2%",
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baseCost: 1,
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costInc: 3,
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mults: { [BladeMultName.stamina]: 2 },
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}),
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[BladeSkillName.handsOfMidas]: new Skill({
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name: BladeSkillName.handsOfMidas,
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desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
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baseCost: 2,
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costInc: 2.5,
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mults: { [BladeMultName.money]: 10 },
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}),
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[BladeSkillName.hyperdrive]: new Skill({
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name: BladeSkillName.hyperdrive,
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desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
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baseCost: 1,
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costInc: 2.5,
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mults: { [BladeMultName.expGain]: 10 },
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}),
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};
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