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DOC: Add ns documentation for possible sleeve tasks (#217)
* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
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@@ -77,7 +77,7 @@ import { INetscriptExtra } from "./NetscriptFunctions/Extra";
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import { ScriptDeath } from "./Netscript/ScriptDeath";
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import { getBitNodeMultipliers } from "./BitNode/BitNode";
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import { assert, arrayAssert, stringAssert, objectAssert } from "./utils/helpers/typeAssertion";
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import { CompanyPosNames, CrimeType, GymType, UniversityClassType } from "./utils/enums";
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import { CompanyPosName, CrimeType, GymType, LocationName, UniversityClassType } from "./utils/enums";
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import { cloneDeep } from "lodash";
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import { FactionWorkType } from "./utils/enums";
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@@ -87,7 +87,8 @@ export const enums: NSEnums = {
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FactionWorkType,
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GymType,
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UniversityClassType,
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CompanyPosNames,
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CompanyPosName,
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LocationName,
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};
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export type NSFull = Readonly<NS & INetscriptExtra>;
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