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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-24 02:03:01 +02:00
Add information to the recovery page
Adds error & environment information to the recovery page when available. The info will be displayed when the error boundary catches an error only. Otherwise, does a few minor tweaks to the UI of the page. - Add DevPage button to throw an uncaught error to go into recovery - Add "Delete Save" button in recovery from Game Options (refactored into its own component) - Use "Soft Reset" button from Game Options (refactored into its own component) - The "Soft Reset" & "Delete Save" buttons now have confirmations - Add tooltip on "Disable Recovery Mode" button - Add timestamp to the RECOVERY.json filename - Add textarea containing markdown with the current error details, if available - Error - Page - Version - Environment - Platform - UserAgent - Features - Source - Stack Trace - Change GitHub new issue link to contain default body & title, if possible - Change links to not take the full width (they were clickable by mistake) - Fix "Disable Recovery Mode" not resetting the ErrorBoundary's state, making going back to terminal impossible
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@@ -1,4 +1,4 @@
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import React from "react";
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import React, { useEffect, useState } from "react";
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import Accordion from "@mui/material/Accordion";
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import AccordionSummary from "@mui/material/AccordionSummary";
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@@ -17,6 +17,8 @@ interface IProps {
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}
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export function General(props: IProps): React.ReactElement {
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const [error, setError] = useState(false);
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function addMoney(n: number) {
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return function () {
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props.player.gainMoney(n, "other");
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@@ -43,6 +45,10 @@ export function General(props: IProps): React.ReactElement {
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props.router.toBitVerse(false, false);
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}
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useEffect(() => {
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if (error) throw new ReferenceError('Manually thrown error');
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}, [error]);
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return (
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<Accordion TransitionProps={{ unmountOnExit: true }}>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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@@ -81,6 +87,7 @@ export function General(props: IProps): React.ReactElement {
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<Button onClick={b1tflum3}>Run b1t_flum3.exe</Button>
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<Button onClick={quickHackW0r1dD43m0n}>Quick w0rld_d34m0n</Button>
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<Button onClick={hackW0r1dD43m0n}>Hack w0rld_d34m0n</Button>
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<Button onClick={() => setError(true)}>Throw Error</Button>
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</AccordionDetails>
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</Accordion>
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);
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