mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 16:22:56 +02:00
convert taking class ot new work system
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@@ -10,7 +10,6 @@ import { IMap } from "../../types";
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import { Sleeve } from "../Sleeve/Sleeve";
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import { IPlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
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import { Exploit } from "../../Exploits/Exploit";
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import { WorkerScript } from "../../Netscript/WorkerScript";
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import { CompanyPosition } from "../../Company/CompanyPosition";
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import { Server } from "../../Server/Server";
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import { BaseServer } from "../../Server/BaseServer";
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@@ -147,7 +146,6 @@ export class PlayerObject implements IPlayer {
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timeWorkedGraftAugmentation: number;
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timeNeededToCompleteWork: number;
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focus: boolean;
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className: ClassType;
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currentWorkFactionName: string;
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workType: WorkType;
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workCostMult: number;
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@@ -235,7 +233,6 @@ export class PlayerObject implements IPlayer {
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singularityStopWork: () => string;
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startBladeburner: (p: any) => void;
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startFactionWork: (faction: Faction) => void;
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startClass: (costMult: number, expMult: number, className: ClassType) => void;
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startCorporation: (corpName: string, additionalShares?: number) => void;
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startFactionFieldWork: (faction: Faction) => void;
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startFactionHackWork: (faction: Faction) => void;
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@@ -262,7 +259,6 @@ export class PlayerObject implements IPlayer {
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gainCodingContractReward: (reward: ICodingContractReward, difficulty?: number) => string;
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stopFocusing: () => void;
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finishFactionWork: (cancelled: boolean, sing?: boolean) => string;
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finishClass: (sing?: boolean) => string;
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finishWork: (cancelled: boolean, sing?: boolean) => string;
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cancelationPenalty: () => number;
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finishWorkPartTime: (sing?: boolean) => string;
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@@ -284,7 +280,6 @@ export class PlayerObject implements IPlayer {
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processWorkEarnings: (cycles: number) => void;
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hospitalize: () => void;
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createProgramWork: (numCycles: number) => boolean;
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takeClass: (numCycles: number) => boolean;
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checkForFactionInvitations: () => Faction[];
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setBitNodeNumber: (n: number) => void;
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getMult: (name: string) => number;
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@@ -421,8 +416,6 @@ export class PlayerObject implements IPlayer {
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this.graftAugmentationName = "";
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this.timeWorkedGraftAugmentation = 0;
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this.className = ClassType.None;
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this.timeWorked = 0; //in m;
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this.timeWorkedCreateProgram = 0;
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this.timeNeededToCompleteWork = 0;
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@@ -551,9 +544,6 @@ export class PlayerObject implements IPlayer {
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this.startGraftAugmentationWork = generalMethods.startGraftAugmentationWork;
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this.graftAugmentationWork = generalMethods.craftAugmentationWork;
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this.finishGraftAugmentationWork = generalMethods.finishGraftAugmentationWork;
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this.startClass = generalMethods.startClass;
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this.takeClass = generalMethods.takeClass;
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this.finishClass = generalMethods.finishClass;
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this.singularityStopWork = generalMethods.singularityStopWork;
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this.takeDamage = generalMethods.takeDamage;
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this.regenerateHp = generalMethods.regenerateHp;
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