[feat] Network server layers can be randomized

This commit is contained in:
Steven Evans
2018-09-07 00:05:34 -04:00
parent 319b45ead5
commit 625734d326
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ interface IServerMetadata {
* This value is between 1 and 15.
* If this is not populated, @specialName should be.
*/
networkLayer?: number;
networkLayer?: number | IMinMaxRange;
/**
* The number of ports that must be opened before the player can execute NUKE.