VERSION: Update game version to 2.2 (#240)

Includes some bug fixes:
* Fix sleeve shock internal/display discrepancy (0-100 vs 0-100)
* Special error message if ns function called without a this
* Change whitespace to pre-wrap for dialog box.
* Fix bug where idle sleeves do not consume cycles but still recover shock from those cycles. Now they do not recover during idle.
* attempted to tag commit as v2.2.0
This commit is contained in:
Snarling
2022-12-01 16:07:46 -05:00
committed by GitHub
parent 6034e1c3fa
commit 5ff2cd5357
14 changed files with 441 additions and 505 deletions
@@ -105,7 +105,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
this.sleeves.push(new Sleeve());
}
this.sleeves.forEach((sleeve) => (sleeve.shock >= 100 ? sleeve.synchronize() : sleeve.shockRecovery()));
this.sleeves.forEach((sleeve) => (sleeve.shock <= 0 ? sleeve.synchronize() : sleeve.shockRecovery()));
this.lastUpdate = new Date().getTime();