mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 00:32:51 +02:00
bunch of react conversion
This commit is contained in:
@@ -0,0 +1,102 @@
|
||||
// Root React Component for the Corporation UI
|
||||
import React from "react";
|
||||
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { Reputation } from "./Reputation";
|
||||
|
||||
interface IProps {
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export function CharacterOverview(props: IProps): React.ReactElement {
|
||||
const intelligence = (
|
||||
<tr id="character-int-wrapper">
|
||||
<td className="character-int-cell">Int: </td>
|
||||
<td id="character-int-text" className="character-int-cell character-stat-cell">
|
||||
{numeralWrapper.formatSkill(props.player.intelligence)}
|
||||
</td>
|
||||
</tr>
|
||||
);
|
||||
|
||||
const work = (
|
||||
<>
|
||||
<tr className="character-divider">
|
||||
<td colSpan={2}>Work progress:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colSpan={2}>+{Reputation(props.player.workRepGained)} rep</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colSpan={2}>
|
||||
<button
|
||||
onClick={() => props.player.startFocusing()}
|
||||
id="character-overview-options-button"
|
||||
className="character-overview-btn"
|
||||
>
|
||||
Focus
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</>
|
||||
);
|
||||
|
||||
return (
|
||||
<>
|
||||
<table>
|
||||
<tbody>
|
||||
<tr id="character-hp-wrapper">
|
||||
<td className="character-hp-cell">HP:</td>
|
||||
<td id="character-hp-text" className="character-hp-cell character-stat-cell">
|
||||
{numeralWrapper.formatHp(props.player.hp) + " / " + numeralWrapper.formatHp(props.player.max_hp)}
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="character-money-wrapper">
|
||||
<td className="character-money-cell">Money: </td>
|
||||
<td id="character-money-text" className="character-money-cell character-stat-cell">
|
||||
{numeralWrapper.formatMoney(props.player.money.toNumber())}
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="character-hack-wrapper">
|
||||
<td className="character-hack-cell">Hack: </td>
|
||||
<td id="character-hack-text" className="character-hack-cell character-stat-cell">
|
||||
{numeralWrapper.formatSkill(props.player.hacking_skill)}
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="character-str-wrapper" className="character-divider">
|
||||
<td className="character-combat-cell">Str: </td>
|
||||
<td id="character-str-text" className="character-combat-cell character-stat-cell">
|
||||
{numeralWrapper.formatSkill(props.player.strength)}
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="character-def-wrapper">
|
||||
<td className="character-combat-cell">Def: </td>
|
||||
<td id="character-def-text" className="character-combat-cell character-stat-cell">
|
||||
{numeralWrapper.formatSkill(props.player.defense)}
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="character-dex-wrapper">
|
||||
<td className="character-combat-cell">Dex: </td>
|
||||
<td id="character-dex-text" className="character-combat-cell character-stat-cell">
|
||||
{numeralWrapper.formatSkill(props.player.dexterity)}
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="character-agi-wrapper">
|
||||
<td className="character-combat-cell">Agi: </td>
|
||||
<td id="character-agi-text" className="character-combat-cell character-stat-cell">
|
||||
{numeralWrapper.formatSkill(props.player.agility)}
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="character-cha-wrapper" className="character-divider">
|
||||
<td className="character-cha-cell">Cha: </td>
|
||||
<td id="character-cha-text" className="character-cha-cell character-stat-cell">
|
||||
{numeralWrapper.formatSkill(props.player.charisma)}
|
||||
</td>
|
||||
</tr>
|
||||
{props.player.intelligence >= 1 && intelligence}
|
||||
{props.player.isWorking && !props.player.focus && work}
|
||||
</tbody>
|
||||
</table>
|
||||
</>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user