Refactored functions that calculate hacking time/exp gain/chance/ etc into a separate file

This commit is contained in:
danielyxie
2018-08-30 12:00:38 -05:00
parent 63cd269d5e
commit 5ede6be8e5
9 changed files with 188 additions and 252 deletions
+4 -4
View File
@@ -923,14 +923,14 @@ let Engine = {
Player.playtimeSinceLastBitnode += time;
//Start Manual hack
if (Player.startAction == true) {
Engine._totalActionTime = Player.actionTime;
Engine._actionTimeLeft = Player.actionTime;
if (Terminal.actionStarted === true) {
Engine._totalActionTime = Terminal.actionTime;
Engine._actionTimeLeft = Terminal.actionTime;
Engine._actionInProgress = true;
Engine._actionProgressBarCount = 1;
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Player.startAction = false;
Terminal.actionStarted = false;
}
//Working