Refactored functions that calculate hacking time/exp gain/chance/ etc into a separate file

This commit is contained in:
danielyxie
2018-08-30 12:00:38 -05:00
parent 63cd269d5e
commit 5ede6be8e5
9 changed files with 188 additions and 252 deletions
+1 -57
View File
@@ -911,61 +911,5 @@ function isScriptErrorMessage(msg) {
return true;
}
//The same as Player's calculateHackingChance() function but takes in the server as an argument
function scriptCalculateHackingChance(server) {
var difficultyMult = (100 - server.hackDifficulty) / 100;
var skillMult = (1.75 * Player.hacking_skill) + (0.2 * Player.intelligence);
var skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
var chance = skillChance * difficultyMult * Player.hacking_chance_mult;
if (chance > 1) {return 1;}
if (chance < 0) {return 0;}
else {return chance;}
}
//The same as Player's calculateHackingTime() function but takes in the server as an argument
function scriptCalculateHackingTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50 + (0.1 * Player.intelligence));
var hackingTime = 5 * skillFactor / Player.hacking_speed_mult; //This is in seconds
return hackingTime;
}
//The same as Player's calculateExpGain() function but takes in the server as an argument
function scriptCalculateExpGain(server) {
if (server.baseDifficulty == null) {
server.baseDifficulty = server.hackDifficulty;
}
return (server.baseDifficulty * Player.hacking_exp_mult * 0.3 + 3) * BitNodeMultipliers.HackExpGain;
}
//The same as Player's calculatePercentMoneyHacked() function but takes in the server as an argument
function scriptCalculatePercentMoneyHacked(server) {
var difficultyMult = (100 - server.hackDifficulty) / 100;
var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 240;
if (percentMoneyHacked < 0) {return 0;}
if (percentMoneyHacked > 1) {return 1;}
return percentMoneyHacked * BitNodeMultipliers.ScriptHackMoney;
}
//Amount of time to execute grow() in milliseconds
function scriptCalculateGrowTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50 + (0.1 * Player.intelligence));
var growTime = 16 * skillFactor / Player.hacking_speed_mult; //This is in seconds
return growTime * 1000;
}
//Amount of time to execute weaken() in milliseconds
function scriptCalculateWeakenTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50 + (0.1 * Player.intelligence));
var weakenTime = 20 * skillFactor / Player.hacking_speed_mult; //This is in seconds
return weakenTime * 1000;
}
export {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript,
scriptCalculateHackingChance, scriptCalculateHackingTime,
scriptCalculateExpGain, scriptCalculatePercentMoneyHacked,
scriptCalculateGrowTime, scriptCalculateWeakenTime, evaluate,
export {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript, evaluate,
isScriptErrorMessage, killNetscriptDelay, evaluateImport};