First iteration of sleeves UI improvements

This commit is contained in:
nickofolas
2022-03-07 20:03:23 -06:00
parent 372776c94e
commit 5d6952dbac
5 changed files with 289 additions and 178 deletions
@@ -50,74 +50,62 @@ export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
return (
<Modal open={props.open} onClose={props.onClose}>
<>
<Typography>
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
would for you. You can only purchase Augmentations that you have unlocked through Factions.
<br />
<br />
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
Duplicate Sleeve will immediately lose all of its stat experience.
</Typography>
<Table size="small" padding="none">
<TableBody>
{availableAugs.map((aug) => {
return (
<TableRow key={aug.name}>
<TableCell>
<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money < aug.startingCost}>
Buy
</Button>
</TableCell>
<TableCell>
<Box display="flex">
<Tooltip title={aug.stats || ""}>
<Typography>{aug.name}</Typography>
</Tooltip>
</Box>
</TableCell>
<TableCell>
<Money money={aug.startingCost} player={player} />
</TableCell>
</TableRow>
);
})}
</TableBody>
</Table>
<Box sx={{ mx: 1 }}>
<Typography>
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
would for you. You can only purchase Augmentations that you have unlocked through Factions.
<br />
<br />
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
Duplicate Sleeve will immediately lose all of its stat experience.
</Typography>
<Box component={Paper} sx={{ my: 1, p: 1 }}>
<Table size="small" padding="none">
<TableBody>
{availableAugs.map((aug) => {
return (
<TableRow key={aug.name}>
<TableCell>
<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money < aug.startingCost}>
Buy
</Button>
</TableCell>
<TableCell>
<Box display="flex">
<Tooltip title={aug.stats || ""}>
<Typography>{aug.name}</Typography>
</Tooltip>
</Box>
</TableCell>
<TableCell>
<Money money={aug.startingCost} player={player} />
</TableCell>
</TableRow>
);
})}
</TableBody>
</Table>
</Box>
</Box>
{ownedAugNames.length > 0 && (
<>
<Typography>Owned Augmentations:</Typography>
{ownedAugNames.map((augName) => {
const aug = Augmentations[augName];
let tooltip = <></>;
if (typeof aug.info === "string") {
tooltip = (
<>
<span>{aug.info}</span>
<br />
<br />
{aug.stats}
</>
);
} else {
tooltip = (
<>
{aug.info}
<br />
<br />
{aug.stats}
</>
);
}
<Typography sx={{ mx: 1 }}>Owned Augmentations:</Typography>
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(5, 1fr)', m: 1 }}>
{ownedAugNames.map((augName) => {
const aug = Augmentations[augName];
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info
const tooltip = (<>{info}<br /><br />{aug.stats}</>);
return (
<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
<Paper>
<Typography>{augName}</Typography>
</Paper>
</Tooltip>
);
})}
return (
<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
<Paper sx={{ p: 1 }}>
<Typography>{augName}</Typography>
</Paper>
</Tooltip>
);
})}
</Box>
</>
)}
</>