mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-29 12:27:07 +02:00
Augmentations in mui
This commit is contained in:
@@ -6,6 +6,11 @@ import * as React from "react";
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import { Player } from "../../Player";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Augmentations } from "../Augmentations";
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import { Table, TableCell } from "../../ui/React/Table";
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import TableBody from "@mui/material/TableBody";
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import { Table as MuiTable } from "@mui/material";
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import TableRow from "@mui/material/TableRow";
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import Typography from "@mui/material/Typography";
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function calculateAugmentedStats(): any {
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const augP: any = {};
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@@ -19,62 +24,74 @@ function calculateAugmentedStats(): any {
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return augP;
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}
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export function PlayerMultipliers(): React.ReactElement {
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const mults = calculateAugmentedStats();
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function MultiplierTable(rows: any[]): React.ReactElement {
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function improvements(r: number): JSX.Element[] {
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let elems: JSX.Element[] = [];
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if (r) {
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elems = [<td key="2"> {"=>"} </td>, <td key="3">{numeralWrapper.formatPercentage(r)}</td>];
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}
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return elems;
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}
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function Improvements({ r }: { r: number }): React.ReactElement {
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if (r) {
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console.log(r);
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return (
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<table>
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<tbody>
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{rows.map((r: any) => (
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<tr key={r[0]}>
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<td key="0">
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<span>{r[0]} multiplier: </span>
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</td>
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<td key="1" style={{ textAlign: "right" }}>
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{numeralWrapper.formatPercentage(r[1])}
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</td>
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{improvements(r[2])}
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</tr>
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))}
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</tbody>
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</table>
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<>
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<TableCell key="2">
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<Typography> {"=>"} </Typography>
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</TableCell>
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<TableCell key="3">
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<Typography>{numeralWrapper.formatPercentage(r)}</Typography>
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</TableCell>
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</>
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);
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}
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return <></>;
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}
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function MultiplierTable({ rows }: { rows: [string, number, number][] }): React.ReactElement {
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return (
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<Table size="small" padding="none">
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<TableBody>
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{rows.map((r: any) => (
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<TableRow key={r[0]}>
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<TableCell key="0">
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<Typography noWrap>{r[0]} multiplier: </Typography>
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</TableCell>
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<TableCell key="1" style={{ textAlign: "right" }}>
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<Typography noWrap>{numeralWrapper.formatPercentage(r[1])}</Typography>
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</TableCell>
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<Improvements r={r[2]} />
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</TableRow>
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))}
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</TableBody>
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</Table>
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);
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}
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export function PlayerMultipliers(): React.ReactElement {
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const mults = calculateAugmentedStats();
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function BladeburnerMults(): React.ReactElement {
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if (!Player.canAccessBladeburner()) return <></>;
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return (
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<>
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{MultiplierTable([
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[
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"Bladeburner Success Chance",
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Player.bladeburner_success_chance_mult,
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Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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],
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[
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"Bladeburner Max Stamina",
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Player.bladeburner_max_stamina_mult,
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Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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],
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[
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"Bladeburner Stamina Gain",
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Player.bladeburner_stamina_gain_mult,
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Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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],
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[
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"Bladeburner Field Analysis",
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Player.bladeburner_analysis_mult,
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Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
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],
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])}
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<MultiplierTable
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rows={[
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[
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"Bladeburner Success Chance",
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Player.bladeburner_success_chance_mult,
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Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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],
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[
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"Bladeburner Max Stamina",
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Player.bladeburner_max_stamina_mult,
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Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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],
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[
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"Bladeburner Stamina Gain",
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Player.bladeburner_stamina_gain_mult,
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Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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],
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[
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"Bladeburner Field Analysis",
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Player.bladeburner_analysis_mult,
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Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
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],
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]}
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/>
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<br />
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</>
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);
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@@ -88,90 +105,110 @@ export function PlayerMultipliers(): React.ReactElement {
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</strong>
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</p>
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<br />
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{MultiplierTable([
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult],
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult],
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult],
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult],
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])}
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<MultiplierTable
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rows={[
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult],
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult],
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult],
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult],
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]}
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/>
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<br />
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{MultiplierTable([
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["Hacking Level ", Player.hacking_mult, Player.hacking_mult * mults.hacking_mult],
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["Hacking Experience ", Player.hacking_exp_mult, Player.hacking_exp_mult * mults.hacking_exp_mult],
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])}
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<MultiplierTable
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rows={[
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["Hacking Level ", Player.hacking_mult, Player.hacking_mult * mults.hacking_mult],
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["Hacking Experience ", Player.hacking_exp_mult, Player.hacking_exp_mult * mults.hacking_exp_mult],
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]}
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/>
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<br />
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{MultiplierTable([
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["Strength Level ", Player.strength_mult, Player.strength_mult * mults.strength_mult],
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult],
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])}
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<MultiplierTable
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rows={[
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["Strength Level ", Player.strength_mult, Player.strength_mult * mults.strength_mult],
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult],
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]}
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/>
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<br />
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{MultiplierTable([
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["Defense Level ", Player.defense_mult, Player.defense_mult * mults.defense_mult],
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult],
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])}
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<MultiplierTable
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rows={[
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["Defense Level ", Player.defense_mult, Player.defense_mult * mults.defense_mult],
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult],
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]}
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/>
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<br />
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{MultiplierTable([
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["Dexterity Level ", Player.dexterity_mult, Player.dexterity_mult * mults.dexterity_mult],
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["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult],
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])}
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<MultiplierTable
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rows={[
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["Dexterity Level ", Player.dexterity_mult, Player.dexterity_mult * mults.dexterity_mult],
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["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult],
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]}
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/>
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<br />
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{MultiplierTable([
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["Agility Level ", Player.agility_mult, Player.agility_mult * mults.agility_mult],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult],
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])}
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<MultiplierTable
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rows={[
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["Agility Level ", Player.agility_mult, Player.agility_mult * mults.agility_mult],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult],
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]}
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/>
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<br />
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{MultiplierTable([
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["Charisma Level ", Player.charisma_mult, Player.charisma_mult * mults.charisma_mult],
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["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult],
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])}
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<MultiplierTable
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rows={[
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["Charisma Level ", Player.charisma_mult, Player.charisma_mult * mults.charisma_mult],
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["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult],
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]}
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/>
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<br />
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{MultiplierTable([
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[
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"Hacknet Node production ",
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Player.hacknet_node_money_mult,
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Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
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],
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[
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"Hacknet Node purchase cost ",
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Player.hacknet_node_purchase_cost_mult,
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Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
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],
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[
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"Hacknet Node RAM upgrade cost ",
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Player.hacknet_node_ram_cost_mult,
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Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
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],
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[
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"Hacknet Node Core purchase cost ",
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Player.hacknet_node_core_cost_mult,
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Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
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],
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[
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"Hacknet Node level upgrade cost ",
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Player.hacknet_node_level_cost_mult,
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Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
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],
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])}
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<MultiplierTable
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rows={[
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[
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"Hacknet Node production ",
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Player.hacknet_node_money_mult,
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Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
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],
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[
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"Hacknet Node purchase cost ",
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Player.hacknet_node_purchase_cost_mult,
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Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
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],
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[
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"Hacknet Node RAM upgrade cost ",
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Player.hacknet_node_ram_cost_mult,
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Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
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],
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[
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"Hacknet Node Core purchase cost ",
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Player.hacknet_node_core_cost_mult,
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Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
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],
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[
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"Hacknet Node level upgrade cost ",
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Player.hacknet_node_level_cost_mult,
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Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
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],
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]}
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/>
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<br />
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{MultiplierTable([
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["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult],
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["Faction reputation gain ", Player.faction_rep_mult, Player.faction_rep_mult * mults.faction_rep_mult],
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["Salary ", Player.work_money_mult, Player.work_money_mult * mults.work_money_mult],
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])}
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<MultiplierTable
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rows={[
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["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult],
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["Faction reputation gain ", Player.faction_rep_mult, Player.faction_rep_mult * mults.faction_rep_mult],
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["Salary ", Player.work_money_mult, Player.work_money_mult * mults.work_money_mult],
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]}
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/>
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<br />
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{MultiplierTable([
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["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult],
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["Crime money ", Player.crime_money_mult, Player.crime_money_mult * mults.crime_money_mult],
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])}
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<MultiplierTable
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rows={[
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["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult],
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["Crime money ", Player.crime_money_mult, Player.crime_money_mult * mults.crime_money_mult],
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]}
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/>
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<br />
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<BladeburnerMults />
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