Augmentations in mui

This commit is contained in:
Olivier Gagnon
2021-09-25 01:06:17 -04:00
parent 5170c0e004
commit 5c6c472b64
19 changed files with 637 additions and 574 deletions
+64 -78
View File
@@ -2,92 +2,78 @@
* Root React component for the Augmentations UI page that display all of your
* owned and purchased Augmentations and Source-Files.
*/
import * as React from "react";
import React, { useState } from "react";
import { InstalledAugmentationsAndSourceFiles } from "./InstalledAugmentationsAndSourceFiles";
import { InstalledAugmentations } from "./InstalledAugmentations";
import { PlayerMultipliers } from "./PlayerMultipliers";
import { PurchasedAugmentations } from "./PurchasedAugmentations";
import { SourceFiles } from "./SourceFiles";
import { Player } from "../../Player";
import { StdButton } from "../../ui/React/StdButton";
import { canGetBonus } from "../../ExportBonus";
type IProps = {
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
import Tooltip from "@mui/material/Tooltip";
interface IProps {
exportGameFn: () => void;
installAugmentationsFn: () => void;
};
type IState = {
rerender: boolean;
};
export class AugmentationsRoot extends React.Component<IProps, IState> {
constructor(props: IProps) {
super(props);
this.state = {
rerender: false,
};
this.export = this.export.bind(this);
}
export(): void {
this.props.exportGameFn();
this.setState({
rerender: !this.state.rerender,
});
}
render(): React.ReactNode {
function exportBonusStr(): string {
if (canGetBonus()) return "(+1 favor to all factions)";
return "";
}
return (
<>
<div className="augmentations-content">
<h1>Purchased Augmentations</h1>
<p>
Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to
install them.
</p>
<p>WARNING: Installing your Augmentations resets most of your progress, including:</p>
<br />
<p>- Stats/Skill levels and Experience</p>
<p>- Money</p>
<p>- Scripts on every computer but your home computer</p>
<p>- Purchased servers</p>
<p>- Hacknet Nodes</p>
<p>- Faction/Company reputation</p>
<p>- Stocks</p>
<br />
<p>
Installing Augmentations lets you start over with the perks and benefits granted by all of the Augmentations
you have ever installed. Also, you will keep any scripts and RAM/Core upgrades on your home computer (but
you will lose all programs besides NUKE.exe)
</p>
<StdButton
onClick={this.props.installAugmentationsFn}
text="Install Augmentations"
tooltip="'I never asked for this'"
/>
<StdButton
addClasses="flashing-button"
onClick={this.export}
text={`Backup Save ${exportBonusStr()}`}
tooltip="It's always a good idea to backup/export your save!"
/>
<PurchasedAugmentations />
<h1>Installed Augmentations</h1>
<p>
{`List of all Augmentations ${Player.sourceFiles.length > 0 ? "and Source Files " : ""} ` +
`that have been installed. You have gained the effects of these.`}
</p>
<InstalledAugmentationsAndSourceFiles />
<br /> <br />
<PlayerMultipliers />
</div>
</>
);
}
}
export function AugmentationsRoot(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
function doExport(): void {
props.exportGameFn();
setRerender((o) => !o);
}
function exportBonusStr(): string {
if (canGetBonus()) return "(+1 favor to all factions)";
return "";
}
return (
<>
<Typography variant="h4">Augmentations</Typography>
<Typography>
Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to install
them.
</Typography>
<Typography>WARNING: Installing your Augmentations resets most of your progress, including:</Typography>
<br />
<Typography>- Stats/Skill levels and Experience</Typography>
<Typography>- Money</Typography>
<Typography>- Scripts on every computer but your home computer</Typography>
<Typography>- Purchased servers</Typography>
<Typography>- Hacknet Nodes</Typography>
<Typography>- Faction/Company reputation</Typography>
<Typography>- Stocks</Typography>
<br />
<Typography>
Installing Augmentations lets you start over with the perks and benefits granted by all of the Augmentations you
have ever installed. Also, you will keep any scripts and RAM/Core upgrades on your home computer (but you will
lose all programs besides NUKE.exe)
</Typography>
<Tooltip title={"'I never asked for this'"}>
<Button onClick={props.installAugmentationsFn}>
<Typography>Install Augmentations</Typography>
</Button>
</Tooltip>
<Tooltip title={"It's always a good idea to backup/export your save!"}>
<Button sx={{ mx: 2 }} onClick={doExport}>
<Typography color="error">Backup Save {exportBonusStr()}</Typography>
</Button>
</Tooltip>
<PurchasedAugmentations />
<Typography variant="h4">Installed Augmentations</Typography>
<Typography>List of all Augmentations that have been installed. You have gained the effects of these.</Typography>
<InstalledAugmentations />
<br /> <br />
<PlayerMultipliers />
<SourceFiles />
</>
);
}
+55 -21
View File
@@ -1,19 +1,31 @@
/**
* React Component for displaying a list of the player's installed Augmentations
* on the Augmentations UI
* React Component for displaying all of the player's installed Augmentations and
* Source-Files.
*
* It also contains 'configuration' buttons that allow you to change how the
* Augs/SF's are displayed
*/
import * as React from "react";
import React, { useState } from "react";
import { Player } from "../../Player";
import { OwnedSourceFiles } from "./OwnedSourceFiles";
import { SourceFileMinus1 } from "./SourceFileMinus1";
import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Settings } from "../../Settings/Settings";
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
import { Settings } from "../../Settings/Settings";
import { use } from "../../ui/Context";
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
import Tooltip from "@mui/material/Tooltip";
import List from "@mui/material/List";
export function InstalledAugmentations(): React.ReactElement {
const sourceAugs = Player.augmentations.slice();
const setRerender = useState(true)[1];
const player = use.Player();
const sourceAugs = player.augmentations.slice();
if (Settings.OwnedAugmentationsOrder === OwnedAugmentationsOrderSetting.Alphabetically) {
sourceAugs.sort((aug1, aug2) => {
@@ -21,20 +33,42 @@ export function InstalledAugmentations(): React.ReactElement {
});
}
const augs = sourceAugs.map((e) => {
const aug = Augmentations[e.name];
function rerender(): void {
setRerender((old) => !old);
}
let level = null;
if (e.name === AugmentationNames.NeuroFluxGovernor) {
level = e.level;
}
function sortByAcquirementTime(): void {
Settings.OwnedAugmentationsOrder = OwnedAugmentationsOrderSetting.AcquirementTime;
rerender();
}
return (
<li key={e.name}>
<AugmentationAccordion aug={aug} level={level} />
</li>
);
});
function sortInOrder(): void {
Settings.OwnedAugmentationsOrder = OwnedAugmentationsOrderSetting.Alphabetically;
rerender();
}
return <>{augs}</>;
return (
<>
<Tooltip title={"Sorts the Augmentations alphabetically in numeral order"}>
<Button onClick={sortInOrder}>Sort in Order</Button>
</Tooltip>
<Tooltip title={"Sorts the Augmentations based on when you acquired them (same as default)"}>
<Button sx={{ mx: 2 }} onClick={sortByAcquirementTime}>
Sort by Acquirement Time
</Button>
</Tooltip>
<List dense>
{sourceAugs.map((e) => {
const aug = Augmentations[e.name];
let level = null;
if (e.name === AugmentationNames.NeuroFluxGovernor) {
level = e.level;
}
return <AugmentationAccordion key={aug.name} aug={aug} level={level} />;
})}
</List>
</>
);
}
@@ -1,115 +0,0 @@
/**
* React Component for displaying all of the player's installed Augmentations and
* Source-Files.
*
* It also contains 'configuration' buttons that allow you to change how the
* Augs/SF's are displayed
*/
import * as React from "react";
import { InstalledAugmentations } from "./InstalledAugmentations";
import { ListConfiguration } from "./ListConfiguration";
import { OwnedSourceFiles } from "./OwnedSourceFiles";
import { SourceFileMinus1 } from "./SourceFileMinus1";
import { Settings } from "../../Settings/Settings";
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
type IProps = {
// nothing special.
};
type IState = {
rerenderFlag: boolean;
};
export class InstalledAugmentationsAndSourceFiles extends React.Component<IProps, IState> {
listRef: React.RefObject<HTMLUListElement>;
constructor(props: IProps) {
super(props);
this.state = {
rerenderFlag: false,
};
this.collapseAllHeaders = this.collapseAllHeaders.bind(this);
this.expandAllHeaders = this.expandAllHeaders.bind(this);
this.sortByAcquirementTime = this.sortByAcquirementTime.bind(this);
this.sortInOrder = this.sortInOrder.bind(this);
this.listRef = React.createRef();
}
collapseAllHeaders(): void {
const ul = this.listRef.current;
if (ul == null) {
return;
}
const tickers = ul.getElementsByClassName("accordion-header");
for (let i = 0; i < tickers.length; ++i) {
const ticker = tickers[i];
if (!(ticker instanceof HTMLButtonElement)) {
continue;
}
if (ticker.classList.contains("active")) {
ticker.click();
}
}
}
expandAllHeaders(): void {
const ul = this.listRef.current;
if (ul == null) {
return;
}
const tickers = ul.getElementsByClassName("accordion-header");
for (let i = 0; i < tickers.length; ++i) {
const ticker = tickers[i];
if (!(ticker instanceof HTMLButtonElement)) {
continue;
}
if (!ticker.classList.contains("active")) {
ticker.click();
}
}
}
rerender(): void {
this.setState((prevState) => {
return {
rerenderFlag: !prevState.rerenderFlag,
};
});
}
sortByAcquirementTime(): void {
Settings.OwnedAugmentationsOrder = OwnedAugmentationsOrderSetting.AcquirementTime;
this.rerender();
}
sortInOrder(): void {
Settings.OwnedAugmentationsOrder = OwnedAugmentationsOrderSetting.Alphabetically;
this.rerender();
}
render(): React.ReactNode {
return (
<>
<ListConfiguration
collapseAllButtonsFn={this.collapseAllHeaders}
expandAllButtonsFn={this.expandAllHeaders}
sortByAcquirementTimeFn={this.sortByAcquirementTime}
sortInOrderFn={this.sortInOrder}
/>
<ul className="augmentations-list" ref={this.listRef}>
<SourceFileMinus1 />
<OwnedSourceFiles />
<InstalledAugmentations />
</ul>
</>
);
}
}
-33
View File
@@ -1,33 +0,0 @@
/**
* React Component for configuring the way installed augmentations and
* Source-Files are displayed in the Augmentations UI
*/
import * as React from "react";
import { StdButton } from "../../ui/React/StdButton";
type IProps = {
collapseAllButtonsFn: () => void;
expandAllButtonsFn: () => void;
sortByAcquirementTimeFn: () => void;
sortInOrderFn: () => void;
};
export function ListConfiguration(props: IProps): React.ReactElement {
return (
<>
<StdButton onClick={props.expandAllButtonsFn} text="Expand All" />
<StdButton onClick={props.collapseAllButtonsFn} text="Collapse All" />
<StdButton
onClick={props.sortInOrderFn}
text="Sort in Order"
tooltip="Sorts the Augmentations alphabetically and Source-Files in numeral order"
/>
<StdButton
onClick={props.sortByAcquirementTimeFn}
text="Sort by Acquirement Time"
tooltip="Sorts the Augmentations and Source-Files based on when you acquired them (same as default)"
/>
</>
);
}
+13 -15
View File
@@ -20,20 +20,18 @@ export function OwnedSourceFiles(): React.ReactElement {
});
}
const sfs = sourceSfs.map((e) => {
const srcFileKey = "SourceFile" + e.n;
const sfObj = SourceFiles[srcFileKey];
if (sfObj == null) {
console.error(`Invalid source file number: ${e.n}`);
return null;
}
return (
<>
{sourceSfs.map((e) => {
const srcFileKey = "SourceFile" + e.n;
const sfObj = SourceFiles[srcFileKey];
if (sfObj == null) {
console.error(`Invalid source file number: ${e.n}`);
return null;
}
return (
<li key={e.n}>
<SourceFileAccordion level={e.lvl} sf={sfObj} />
</li>
);
});
return <>{sfs}</>;
return <SourceFileAccordion key={e.n} level={e.lvl} sf={sfObj} />;
})}
</>
);
}
+151 -114
View File
@@ -6,6 +6,11 @@ import * as React from "react";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Augmentations } from "../Augmentations";
import { Table, TableCell } from "../../ui/React/Table";
import TableBody from "@mui/material/TableBody";
import { Table as MuiTable } from "@mui/material";
import TableRow from "@mui/material/TableRow";
import Typography from "@mui/material/Typography";
function calculateAugmentedStats(): any {
const augP: any = {};
@@ -19,62 +24,74 @@ function calculateAugmentedStats(): any {
return augP;
}
export function PlayerMultipliers(): React.ReactElement {
const mults = calculateAugmentedStats();
function MultiplierTable(rows: any[]): React.ReactElement {
function improvements(r: number): JSX.Element[] {
let elems: JSX.Element[] = [];
if (r) {
elems = [<td key="2">&nbsp;{"=>"}&nbsp;</td>, <td key="3">{numeralWrapper.formatPercentage(r)}</td>];
}
return elems;
}
function Improvements({ r }: { r: number }): React.ReactElement {
if (r) {
console.log(r);
return (
<table>
<tbody>
{rows.map((r: any) => (
<tr key={r[0]}>
<td key="0">
<span>{r[0]} multiplier:&nbsp;</span>
</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatPercentage(r[1])}
</td>
{improvements(r[2])}
</tr>
))}
</tbody>
</table>
<>
<TableCell key="2">
<Typography>&nbsp;{"=>"}&nbsp;</Typography>
</TableCell>
<TableCell key="3">
<Typography>{numeralWrapper.formatPercentage(r)}</Typography>
</TableCell>
</>
);
}
return <></>;
}
function MultiplierTable({ rows }: { rows: [string, number, number][] }): React.ReactElement {
return (
<Table size="small" padding="none">
<TableBody>
{rows.map((r: any) => (
<TableRow key={r[0]}>
<TableCell key="0">
<Typography noWrap>{r[0]} multiplier:&nbsp;</Typography>
</TableCell>
<TableCell key="1" style={{ textAlign: "right" }}>
<Typography noWrap>{numeralWrapper.formatPercentage(r[1])}</Typography>
</TableCell>
<Improvements r={r[2]} />
</TableRow>
))}
</TableBody>
</Table>
);
}
export function PlayerMultipliers(): React.ReactElement {
const mults = calculateAugmentedStats();
function BladeburnerMults(): React.ReactElement {
if (!Player.canAccessBladeburner()) return <></>;
return (
<>
{MultiplierTable([
[
"Bladeburner Success Chance",
Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
],
[
"Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
],
[
"Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
],
[
"Bladeburner Field Analysis",
Player.bladeburner_analysis_mult,
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
],
])}
<MultiplierTable
rows={[
[
"Bladeburner Success Chance",
Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
],
[
"Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
],
[
"Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
],
[
"Bladeburner Field Analysis",
Player.bladeburner_analysis_mult,
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
],
]}
/>
<br />
</>
);
@@ -88,90 +105,110 @@ export function PlayerMultipliers(): React.ReactElement {
</strong>
</p>
<br />
{MultiplierTable([
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult],
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult],
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult],
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult],
])}
<MultiplierTable
rows={[
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult],
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult],
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult],
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult],
]}
/>
<br />
{MultiplierTable([
["Hacking Level ", Player.hacking_mult, Player.hacking_mult * mults.hacking_mult],
["Hacking Experience ", Player.hacking_exp_mult, Player.hacking_exp_mult * mults.hacking_exp_mult],
])}
<MultiplierTable
rows={[
["Hacking Level ", Player.hacking_mult, Player.hacking_mult * mults.hacking_mult],
["Hacking Experience ", Player.hacking_exp_mult, Player.hacking_exp_mult * mults.hacking_exp_mult],
]}
/>
<br />
{MultiplierTable([
["Strength Level ", Player.strength_mult, Player.strength_mult * mults.strength_mult],
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult],
])}
<MultiplierTable
rows={[
["Strength Level ", Player.strength_mult, Player.strength_mult * mults.strength_mult],
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult],
]}
/>
<br />
{MultiplierTable([
["Defense Level ", Player.defense_mult, Player.defense_mult * mults.defense_mult],
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult],
])}
<MultiplierTable
rows={[
["Defense Level ", Player.defense_mult, Player.defense_mult * mults.defense_mult],
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult],
]}
/>
<br />
{MultiplierTable([
["Dexterity Level ", Player.dexterity_mult, Player.dexterity_mult * mults.dexterity_mult],
["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult],
])}
<MultiplierTable
rows={[
["Dexterity Level ", Player.dexterity_mult, Player.dexterity_mult * mults.dexterity_mult],
["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult],
]}
/>
<br />
{MultiplierTable([
["Agility Level ", Player.agility_mult, Player.agility_mult * mults.agility_mult],
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult],
])}
<MultiplierTable
rows={[
["Agility Level ", Player.agility_mult, Player.agility_mult * mults.agility_mult],
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult],
]}
/>
<br />
{MultiplierTable([
["Charisma Level ", Player.charisma_mult, Player.charisma_mult * mults.charisma_mult],
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult],
])}
<MultiplierTable
rows={[
["Charisma Level ", Player.charisma_mult, Player.charisma_mult * mults.charisma_mult],
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult],
]}
/>
<br />
{MultiplierTable([
[
"Hacknet Node production ",
Player.hacknet_node_money_mult,
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
],
[
"Hacknet Node purchase cost ",
Player.hacknet_node_purchase_cost_mult,
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
],
[
"Hacknet Node RAM upgrade cost ",
Player.hacknet_node_ram_cost_mult,
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
],
[
"Hacknet Node Core purchase cost ",
Player.hacknet_node_core_cost_mult,
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
],
[
"Hacknet Node level upgrade cost ",
Player.hacknet_node_level_cost_mult,
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
],
])}
<MultiplierTable
rows={[
[
"Hacknet Node production ",
Player.hacknet_node_money_mult,
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
],
[
"Hacknet Node purchase cost ",
Player.hacknet_node_purchase_cost_mult,
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
],
[
"Hacknet Node RAM upgrade cost ",
Player.hacknet_node_ram_cost_mult,
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
],
[
"Hacknet Node Core purchase cost ",
Player.hacknet_node_core_cost_mult,
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
],
[
"Hacknet Node level upgrade cost ",
Player.hacknet_node_level_cost_mult,
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
],
]}
/>
<br />
{MultiplierTable([
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult],
["Faction reputation gain ", Player.faction_rep_mult, Player.faction_rep_mult * mults.faction_rep_mult],
["Salary ", Player.work_money_mult, Player.work_money_mult * mults.work_money_mult],
])}
<MultiplierTable
rows={[
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult],
["Faction reputation gain ", Player.faction_rep_mult, Player.faction_rep_mult * mults.faction_rep_mult],
["Salary ", Player.work_money_mult, Player.work_money_mult * mults.work_money_mult],
]}
/>
<br />
{MultiplierTable([
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult],
["Crime money ", Player.crime_money_mult, Player.crime_money_mult * mults.crime_money_mult],
])}
<MultiplierTable
rows={[
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult],
["Crime money ", Player.crime_money_mult, Player.crime_money_mult * mults.crime_money_mult],
]}
/>
<br />
<BladeburnerMults />
@@ -9,6 +9,7 @@ import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Player } from "../../Player";
import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
import List from "@mui/material/List";
export function PurchasedAugmentations(): React.ReactElement {
const augs: React.ReactElement[] = [];
@@ -29,12 +30,8 @@ export function PurchasedAugmentations(): React.ReactElement {
level = ownedAug.level;
}
augs.push(
<li key={`${ownedAug.name}${ownedAug.level}`}>
<AugmentationAccordion aug={aug} level={level} />
</li>,
);
augs.push(<AugmentationAccordion key={aug.name} aug={aug} level={level} />);
}
return <ul className="augmentations-list">{augs}</ul>;
return <List dense>{augs}</List>;
}
+39 -29
View File
@@ -2,14 +2,22 @@
* React Component for displaying a list of the player's Source-Files
* on the Augmentations UI
*/
import * as React from "react";
import React, { useState } from "react";
import { Player } from "../../Player";
import { Exploit, ExploitName } from "../../Exploits/Exploit";
import { BBAccordion } from "../../ui/React/BBAccordion";
import ListItemButton from "@mui/material/ListItemButton";
import ListItemText from "@mui/material/ListItemText";
import Box from "@mui/material/Box";
import Typography from "@mui/material/Typography";
import Paper from "@mui/material/Paper";
import Collapse from "@mui/material/Collapse";
import ExpandMore from "@mui/icons-material/ExpandMore";
import ExpandLess from "@mui/icons-material/ExpandLess";
export function SourceFileMinus1(): React.ReactElement {
const [open, setOpen] = useState(false);
const exploits = Player.exploits;
if (exploits.length === 0) {
@@ -17,33 +25,35 @@ export function SourceFileMinus1(): React.ReactElement {
}
return (
<li key={-1}>
<BBAccordion
headerContent={
<>
Source-File -1: Exploits in the BitNodes
<br />
Level {exploits.length} / ?
</>
}
panelContent={
<>
<p>
This Source-File can only be acquired with obscure knowledge of the game, javascript, and the web
ecosystem.
</p>
<p>It increases all of the player's multipliers by 0.1%</p>
<br />
<Box component={Paper}>
<ListItemButton onClick={() => setOpen((old) => !old)}>
<ListItemText
primary={
<Typography style={{ whiteSpace: "pre-wrap" }}>
Source-File -1: Exploits in the BitNodes
<br />
Level {exploits.length} / ?
</Typography>
}
/>
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
</ListItemButton>
<Collapse in={open} unmountOnExit>
<Box m={4}>
<Typography>
This Source-File can only be acquired with obscure knowledge of the game, javascript, and the web ecosystem.
</Typography>
<Typography>It increases all of the player's multipliers by 0.1%</Typography>
<br />
<p>You have found the following exploits:</p>
<ul>
{exploits.map((c: Exploit) => (
<li key={c}>* {ExploitName(c)}</li>
))}
</ul>
</>
}
/>
</li>
<Typography>You have found the following exploits:</Typography>
<Box mx={2}>
{exploits.map((c: Exploit) => (
<Typography key={c}>* {ExploitName(c)}</Typography>
))}
</Box>
</Box>
</Collapse>
</Box>
);
}
+20
View File
@@ -0,0 +1,20 @@
import React from "react";
import { use } from "../../ui/Context";
import { SourceFileMinus1 } from "./SourceFileMinus1";
import { OwnedSourceFiles } from "./OwnedSourceFiles";
import List from "@mui/material/List";
import Typography from "@mui/material/Typography";
export function SourceFiles(): React.ReactElement {
const player = use.Player();
return (
<>
<Typography variant="h4">Source Files</Typography>
<List dense>
<SourceFileMinus1 />
<OwnedSourceFiles />
</List>
</>
);
}