DNET: Remove packet capture (#2594)

* DNET: Remove packet capture as an API tool; add the mechanic as part of the logs in the Open Web Access Point puzzle

* DNET: Make harder version of the packet capture puzzle just have alphanumeric noise instead of lore data and stuff

* DNET: Make harder version of the packet capture puzzle just have alphanumeric noise instead of lore data and stuff

* PR feedback
This commit is contained in:
Michael Ficocelli
2026-03-26 18:27:30 -07:00
committed by GitHub
parent 92a8e619b8
commit 5c02f81dc7
12 changed files with 13 additions and 209 deletions

View File

@@ -4639,20 +4639,6 @@ export interface Darknet {
*/
getServerAuthDetails(host?: string): ServerAuthDetails & { isOnline: boolean };
/**
* Spends some time listening for unsecured network traffic on an adjacent server. If you are lucky, the server password may be somewhere in all the noise.
* The target server must be directly connected to the server that the script is running on.
*
* Using multiple threads speeds up the capture process.
*
* @remarks
* RAM cost: 6 GB
*
* @param host - Hostname/IP of the server to listen to.
* @returns A promise that resolves to a {@link DarknetResult} object, plus the captured data.
*/
packetCapture(host: string): Promise<DarknetResult & { data: string }>;
/**
* Increases the chance that the target server will move to other parts of the darknet, by overloading the connections between it and the current server.
* The target must be a connected, non-stationary, darknet server - scripts cannot target the server they are running on.