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DNET: Remove packet capture (#2594)
* DNET: Remove packet capture as an API tool; add the mechanic as part of the logs in the Open Web Access Point puzzle * DNET: Make harder version of the packet capture puzzle just have alphanumeric noise instead of lore data and stuff * DNET: Make harder version of the packet capture puzzle just have alphanumeric noise instead of lore data and stuff * PR feedback
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src/ScriptEditor/NetscriptDefinitions.d.ts
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14
src/ScriptEditor/NetscriptDefinitions.d.ts
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@@ -4639,20 +4639,6 @@ export interface Darknet {
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*/
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getServerAuthDetails(host?: string): ServerAuthDetails & { isOnline: boolean };
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/**
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* Spends some time listening for unsecured network traffic on an adjacent server. If you are lucky, the server password may be somewhere in all the noise.
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* The target server must be directly connected to the server that the script is running on.
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*
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* Using multiple threads speeds up the capture process.
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*
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* @remarks
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* RAM cost: 6 GB
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*
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* @param host - Hostname/IP of the server to listen to.
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* @returns A promise that resolves to a {@link DarknetResult} object, plus the captured data.
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*/
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packetCapture(host: string): Promise<DarknetResult & { data: string }>;
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/**
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* Increases the chance that the target server will move to other parts of the darknet, by overloading the connections between it and the current server.
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* The target must be a connected, non-stationary, darknet server - scripts cannot target the server they are running on.
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