Massively nerfed Hacknet nodes because the math behind their production was exponentially growing and broke the game. Fixed a small bug with purchasing tor routers being disabled

This commit is contained in:
Daniel Xie
2017-05-15 17:22:17 -05:00
parent 64717c7915
commit 58e9cc91da
3 changed files with 43 additions and 15 deletions
+34 -13
View File
@@ -18,7 +18,7 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
//Each CPU core doubles the speed. Every 1GB of ram adds 15% increase
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.15, this.ram-1) *
Math.pow(1.05, this.ram-1) *
this.numCores * Player.hacknet_node_money_mult;
if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0;
@@ -39,6 +39,7 @@ HacknetNode.prototype.purchaseLevelUpgrade = function() {
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) {return;}
Player.loseMoney(cost);
if (this.level >= CONSTANTS.HacknetNodeMaxLevel) {return;}
++this.level;
this.updateMoneyGainRate();
}
@@ -59,6 +60,7 @@ HacknetNode.prototype.purchaseRamUpgrade = function() {
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) {return;}
Player.loseMoney(cost);
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {return;}
this.ram *= 2; //Ram is always doubled
this.updateMoneyGainRate();
}
@@ -74,6 +76,7 @@ HacknetNode.prototype.purchaseCoreUpgrade = function() {
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) {return;}
Player.loseMoney(cost);
if (this.numCores >= CONSTANTS.HacknetNodeMaxCores) {return;}
++this.numCores;
this.updateMoneyGainRate();
}
@@ -258,34 +261,52 @@ updateHacknetNodeDomElement = function(nodeObj) {
"RAM: " + nodeObj.ram + "GB<br>" +
"Cores: " + nodeObj.numCores;
//Upgrade level
var upgradeLevelButton = document.getElementById("hacknet-node-upgrade-level-" + nodeName);
if (upgradeLevelButton == null) {throw new Error("Cannot find upgrade level button element");}
var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost();
upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level - $" + formatNumber(upgradeLevelCost, 2);
if (upgradeLevelCost > Player.money) {
if (nodeObj.level >= CONSTANTS.HacknetNodeMaxLevel) {
upgradeLevelButton.innerHTML = "MAX LEVEL";
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeLevelButton.setAttribute("class", "a-link-button");
var upgradeLevelCost = nodeObj.calculateLevelUpgradeCost();
upgradeLevelButton.innerHTML = "Upgrade Hacknet Node Level - $" + formatNumber(upgradeLevelCost, 2);
if (upgradeLevelCost > Player.money ) {
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeLevelButton.setAttribute("class", "a-link-button");
}
}
//Upgrade RAM
var upgradeRamButton = document.getElementById("hacknet-node-upgrade-ram-" + nodeName);
if (upgradeRamButton == null) {throw new Error("Cannot find upgrade ram button element");}
var upgradeRamCost = nodeObj.calculateRamUpgradeCost();
upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM -$" + formatNumber(upgradeRamCost, 2);
if (upgradeRamCost > Player.money) {
if (nodeObj.ram >= CONSTANTS.HacknetNodeMaxRam) {
upgradeRamButton.innerHTML = "MAX RAM";
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeRamButton.setAttribute("class", "a-link-button");
var upgradeRamCost = nodeObj.calculateRamUpgradeCost();
upgradeRamButton.innerHTML = "Upgrade Hacknet Node RAM -$" + formatNumber(upgradeRamCost, 2);
if (upgradeRamCost > Player.money) {
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeRamButton.setAttribute("class", "a-link-button");
}
}
//Upgrade Cores
var upgradeCoreButton = document.getElementById("hacknet-node-upgrade-core-" + nodeName);
if (upgradeCoreButton == null) {throw new Error("Cannot find upgrade cores button element");}
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost();
upgradeCoreButton.innerHTML = "Purchase additional CPU Core - $" + formatNumber(upgradeCoreCost, 2);
if (upgradeCoreCost > Player.money) {
if (nodeObj.numCores >= CONSTANTS.HacknetNodeMaxCores) {
upgradeCoreButton.innerHTML = "MAX CORES";
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeCoreButton.setAttribute("class", "a-link-button");
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost();
upgradeCoreButton.innerHTML = "Purchase additional CPU Core - $" + formatNumber(upgradeCoreCost, 2);
if (upgradeCoreCost > Player.money) {
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
upgradeCoreButton.setAttribute("class", "a-link-button");
}
}
}