mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 17:53:00 +02:00
add difficulty to bitnode screen
This commit is contained in:
+9
-250
@@ -22,6 +22,7 @@ import * as ExportBonus from "./ExportBonus";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
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import { Reviver, Generic_toJSON, Generic_fromJSON } from "../utils/JSONReviver";
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import { save } from "./db";
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import Decimal from "decimal.js";
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@@ -84,33 +85,12 @@ BitburnerSaveObject.prototype.getSaveString = function () {
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return saveString;
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};
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BitburnerSaveObject.prototype.saveGame = function (db) {
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var saveString = this.getSaveString();
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BitburnerSaveObject.prototype.saveGame = function () {
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const saveString = this.getSaveString();
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// We'll save to both localstorage and indexedDb
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var objectStore = db.transaction(["savestring"], "readwrite").objectStore("savestring");
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var request = objectStore.put(saveString, "save");
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request.onerror = function (e) {
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console.error("Error saving game to IndexedDB: " + e);
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};
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try {
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window.localStorage.setItem("bitburnerSave", saveString);
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} catch (e) {
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if (e.code == 22) {
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createStatusText("Save failed for localStorage! Check console(F12)");
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console.error(
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"Failed to save game to localStorage because the size of the save file " +
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"is too large. However, the game will still be saved to IndexedDb if your browser " +
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"supports it. If you would like to save to localStorage as well, then " +
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"consider killing several of your scripts to " +
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"fix this, or increasing the size of your browsers localStorage",
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);
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}
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}
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createStatusText("Game saved!");
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save(saveString)
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.then(() => createStatusText("Game saved!"))
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.catch((err) => console.error(err));
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};
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// Makes necessary changes to the loaded/imported data to ensure
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@@ -155,16 +135,9 @@ function evaluateVersionCompatibility(ver) {
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}
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function loadGame(saveString) {
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if (saveString === "" || saveString == null || saveString === undefined) {
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if (!window.localStorage.getItem("bitburnerSave")) {
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return false;
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}
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saveString = decodeURIComponent(escape(atob(window.localStorage.getItem("bitburnerSave"))));
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} else {
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saveString = decodeURIComponent(escape(atob(saveString)));
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}
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saveString = decodeURIComponent(escape(atob(saveString)));
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var saveObj = JSON.parse(saveString, Reviver);
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const saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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@@ -224,13 +197,6 @@ function loadGame(saveString) {
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} else {
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Settings.init();
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}
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// if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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// try {
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// loadFconf(saveObj.FconfSettingsSave);
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// } catch (e) {
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// console.error("ERROR: Failed to parse .fconf Settings.");
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// }
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// }
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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try {
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ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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@@ -267,173 +233,6 @@ function loadGame(saveString) {
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return true;
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}
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function loadImportedGame(saveObj, saveString) {
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var tempSaveObj = null;
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var tempPlayer = null;
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// Check to see if the imported save file can be parsed. If any
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// errors are caught it will fail
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try {
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var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
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tempSaveObj = JSON.parse(decodedSaveString, Reviver);
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tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
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// Parse Decimal.js objects
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tempPlayer.money = new Decimal(tempPlayer.money);
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JSON.parse(tempSaveObj.AllServersSave, Reviver);
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JSON.parse(tempSaveObj.CompaniesSave, Reviver);
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JSON.parse(tempSaveObj.FactionsSave, Reviver);
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JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
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if (tempSaveObj.hasOwnProperty("AliasesSave")) {
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try {
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JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch (e) {
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console.error(`Parsing Aliases save failed: ${e}`);
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}
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}
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if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
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try {
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JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch (e) {
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console.error(`Parsing Global Aliases save failed: ${e}`);
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}
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}
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if (tempSaveObj.hasOwnProperty("MessagesSave")) {
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try {
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JSON.parse(tempSaveObj.MessagesSave, Reviver);
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} catch (e) {
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console.error(`Parsing Messages save failed: ${e}`);
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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JSON.parse(tempSaveObj.StockMarketSave, Reviver);
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} catch (e) {
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console.error(`Parsing StockMarket save failed: ${e}`);
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}
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}
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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try {
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if (saveObj.LastExportBonus) ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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} catch (err) {
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ExportBonus.setLastExportBonus(new Date().getTime());
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console.error("ERROR: Failed to parse last export bonus Settings " + err);
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}
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}
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if (tempSaveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
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} catch (e) {
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console.error("Parsing Version save failed: " + e);
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}
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}
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if (tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(tempSaveObj.AllGangsSave);
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} catch (e) {
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console.error(`Failed to parse AllGangsSave: {e}`);
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throw e;
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}
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}
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} catch (e) {
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dialogBoxCreate("Error importing game: " + e.toString());
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return false;
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}
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// Since the save file is valid, load everything for real
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saveString = decodeURIComponent(escape(atob(saveString)));
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saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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loadCompanies(saveObj.CompaniesSave);
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loadFactions(saveObj.FactionsSave);
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loadSpecialServerIps(saveObj.SpecialServerIpsSave);
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if (saveObj.hasOwnProperty("AliasesSave")) {
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try {
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loadAliases(saveObj.AliasesSave);
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} catch (e) {
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loadAliases("");
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}
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} else {
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loadAliases("");
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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loadGlobalAliases(saveObj.GlobalAliasesSave);
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} catch (e) {
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loadGlobalAliases("");
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}
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} else {
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loadGlobalAliases("");
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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loadMessages(saveObj.MessagesSave);
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} catch (e) {
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch (e) {
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loadStockMarket("");
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}
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} else {
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loadStockMarket("");
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}
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if (saveObj.hasOwnProperty("SettingsSave")) {
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try {
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Settings.load(saveObj.SettingsSave);
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} catch (e) {
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Settings.init();
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}
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} else {
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Settings.init();
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}
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// if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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// try {
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// loadFconf(saveObj.FconfSettingsSave);
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// } catch (e) {
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// console.error("ERROR: Failed to load .fconf settings when importing");
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// }
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// }
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
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if (ver != CONSTANTS.Version) {
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createNewUpdateText();
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}
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} catch (e) {
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createNewUpdateText();
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}
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} else {
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createNewUpdateText();
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}
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if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(saveObj.AllGangsSave);
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} catch (e) {
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console.error("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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saveObject.saveGame(Engine.indexedDb);
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setTimeout(() => location.reload(), 1000);
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return true;
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}
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BitburnerSaveObject.prototype.exportGame = function () {
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const saveString = this.getSaveString();
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@@ -460,31 +259,6 @@ BitburnerSaveObject.prototype.exportGame = function () {
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}
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};
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BitburnerSaveObject.prototype.importGame = function () {
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if (window.File && window.FileReader && window.FileList && window.Blob) {
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var fileSelector = clearEventListeners("import-game-file-selector");
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fileSelector.addEventListener("change", openImportFileHandler, false);
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$("#import-game-file-selector").click();
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} else {
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dialogBoxCreate("ERR: Your browser does not support HTML5 File API. Cannot import.");
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}
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};
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BitburnerSaveObject.prototype.deleteGame = function (db) {
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// Delete from local storage
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if (window.localStorage.getItem("bitburnerSave")) {
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window.localStorage.removeItem("bitburnerSave");
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}
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// Delete from indexedDB
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var request = db.transaction(["savestring"], "readwrite").objectStore("savestring").delete("save");
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request.onsuccess = function () {};
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request.onerror = function (e) {
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console.error(`Failed to delete save from indexedDb: ${e}`);
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};
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createStatusText("Game deleted!");
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};
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function createNewUpdateText() {
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dialogBoxCreate(
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"New update!<br>" +
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@@ -514,19 +288,4 @@ BitburnerSaveObject.fromJSON = function (value) {
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Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
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function openImportFileHandler(evt) {
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var file = evt.target.files[0];
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if (!file) {
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dialogBoxCreate("Invalid file selected");
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return;
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}
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var reader = new FileReader();
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reader.onload = function (e) {
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var contents = e.target.result;
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loadImportedGame(saveObject, contents);
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};
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reader.readAsText(file);
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}
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export { saveObject, loadGame, openImportFileHandler };
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export { saveObject, loadGame };
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