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Added new update text. Bugs with server max money. Updated to version 0.20.0
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+45
-22
@@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.19.7",
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Version: "0.20.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -538,29 +538,29 @@ CONSTANTS = {
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"v0.20.0<br>" +
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"-Refactored Netscript Interpreter code. Operations in Netscript should now run significantly faster (Every operation " +
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"such as a variable assignment, a function call, a binary operator, getting a variable's value, etc. used to take up to several seconds, " +
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"now each one should only take 750 milliseconds). <br> " +
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"-Percentage money stolen when hacking lowered to compensate for faster script speeds<br>" +
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"-Hacking experience granted by grow() halved<br>" +
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"-Weaken() is now ~11% faster, but only grants 3 base hacking exp upon completion instead of 5 <br>" +
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"now each one should only take 750 milliseconds). <br><br>" +
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"-Percentage money stolen when hacking lowered to compensate for faster script speeds<br><br>" +
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"-Hacking experience granted by grow() halved<br><br>" +
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"-Weaken() is now ~11% faster, but only grants 3 base hacking exp upon completion instead of 5 <br><br>" +
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"-Rebalancing of script RAM costs. Base RAM Cost for a script increased from 1GB to 1.5GB. Loops, hack(), grow() " +
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"and weaken() all cost slightly less RAM than before <br>" +
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"-Added getServerRequiredHackingLevel(server) Netscript command. <br>" +
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"and weaken() all cost slightly less RAM than before <br><br>" +
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"-Added getServerRequiredHackingLevel(server) Netscript command. <br><br>" +
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"-Added fileExists(file, [server]) Netscript command, which is used to check if a script/program exists on a " +
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"specified server<br>" +
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"-Added isRunning(script, [server]) Netscript command, which is used to check if a script is running on the specified server<br>" +
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"-Added killall Terminal command. Kills all running scripts on the current machine<br> " +
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"-Added kill() and killall() Netscript commands. Used to kill scripts on specified machines. See Netscript documentation<br>" +
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"-Re-designed 'Active Scripts' tab<br>" +
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"-Hacknet Node base production rate lowered from 1.6 to 1.55 ($/second)<br>" +
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"-Increased monetary cost of RAM (Upgrading home computer and purchasing servers will now be more expensive)<br>" +
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"specified server<br><br>" +
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"-Added isRunning(script, [server]) Netscript command, which is used to check if a script is running on the specified server<br><br>" +
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"-Added killall Terminal command. Kills all running scripts on the current machine<br><br>" +
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"-Added kill() and killall() Netscript commands. Used to kill scripts on specified machines. See Netscript documentation<br><br>" +
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"-Re-designed 'Active Scripts' tab<br><br>" +
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"-Hacknet Node base production rate lowered from 1.6 to 1.55 ($/second)<br><br>" +
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"-Increased monetary cost of RAM (Upgrading home computer and purchasing servers will now be more expensive)<br><br>" +
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"-NEW GROWTH MECHANICS - The rate of growth on a server now depends on a server's security level. A higher security level " +
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"will result in lower growth on a server when using the grow() command. Furthermore, calling grow() on a server raises that " +
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"server's security level by " + (2 * this.ServerFortifyAmount) + ". For reference, if a server has a security level of 10 " +
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"it will have approximately the same growth rate as before. <br>" +
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"-Server growth no longer happens naturally<br>" +
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"-Servers now have a maximum limit to their money. This limit is 50 times it's starting money<br>" +
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"-Hacking now grants 10% less hacking experience<br> " +
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"-You can now edit scripts that are running<br>" +
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"it will have approximately the same growth rate as before. <br><br>" +
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"-Server growth no longer happens naturally<br><br>" +
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"-Servers now have a maximum limit to their money. This limit is 50 times it's starting money<br><br>" +
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"-Hacking now grants 10% less hacking experience<br><br>" +
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"-You can now edit scripts that are running<br><br><br><br>" +
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"v0.19.7<br>" +
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"-Added changelog to Options menu<br>" +
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"-Bug fix with autocompletion (wasn't working properly for capitalized filenames/programs<br><br>" +
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@@ -644,7 +644,30 @@ CONSTANTS = {
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"-You can now see what an Augmentation does and its price even while its locked<br><br>",
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LatestUpdate:
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"",
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"v0.20.0<br>" +
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"-Refactored Netscript Interpreter code. Operations in Netscript should now run significantly faster (Every operation " +
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"such as a variable assignment, a function call, a binary operator, getting a variable's value, etc. used to take up to several seconds, " +
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"now each one should only take 750 milliseconds). <br> " +
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"-Percentage money stolen when hacking lowered to compensate for faster script speeds<br>" +
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"-Hacking experience granted by grow() halved<br>" +
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"-Weaken() is now ~11% faster, but only grants 3 base hacking exp upon completion instead of 5 <br>" +
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"-Rebalancing of script RAM costs. Base RAM Cost for a script increased from 1GB to 1.5GB. Loops, hack(), grow() " +
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"and weaken() all cost slightly less RAM than before <br>" +
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"-Added getServerRequiredHackingLevel(server) Netscript command. <br>" +
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"-Added fileExists(file, [server]) Netscript command, which is used to check if a script/program exists on a " +
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"specified server<br>" +
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"-Added isRunning(script, [server]) Netscript command, which is used to check if a script is running on the specified server<br>" +
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"-Added killall Terminal command. Kills all running scripts on the current machine<br> " +
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"-Added kill() and killall() Netscript commands. Used to kill scripts on specified machines. See Netscript documentation<br>" +
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"-Re-designed 'Active Scripts' tab<br>" +
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"-Hacknet Node base production rate lowered from 1.6 to 1.55 ($/second)<br>" +
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"-Increased monetary cost of RAM (Upgrading home computer and purchasing servers will now be more expensive)<br>" +
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"-NEW GROWTH MECHANICS - The rate of growth on a server now depends on a server's security level. A higher security level " +
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"will result in lower growth on a server when using the grow() command. Furthermore, calling grow() on a server raises that " +
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"server's security level by " + (2 * this.ServerFortifyAmount) + ". For reference, if a server has a security level of 10 " +
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"it will have approximately the same growth rate as before. <br>" +
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"-Server growth no longer happens naturally<br>" +
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"-Servers now have a maximum limit to their money. This limit is 50 times it's starting money<br>" +
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"-Hacking now grants 10% less hacking experience<br> " +
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"-You can now edit scripts that are running<br><br>",
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}
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