refactored saving/loading by making it into a class. Tested and debugged prestige mechanic

This commit is contained in:
Daniel Xie
2017-05-04 20:08:44 -05:00
parent 2c53073f21
commit 56ebfaf2bf
11 changed files with 173 additions and 130 deletions
+24 -110
View File
@@ -1,6 +1,6 @@
var Engine = {
Debug: true,
//Clickable objects
Clickables: {
//Main menu buttons
@@ -85,92 +85,6 @@ var Engine = {
_lastUpdate: new Date().getTime(),
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
//Save function
saveGame: function() {
var PlayerSave = JSON.stringify(Player);
var AllServersSave = JSON.stringify(AllServers);
var CompaniesSave = JSON.stringify(Companies);
var FactionsSave = JSON.stringify(Factions);
var SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
var AugmentationsSave = JSON.stringify(Augmentations);
window.localStorage.setItem("netburnerPlayerSave", PlayerSave);
window.localStorage.setItem("netburnerAllServersSave", AllServersSave);
window.localStorage.setItem("netburnerCompaniesSave", CompaniesSave);
window.localStorage.setItem("netburnerFactionsSave", FactionsSave);
window.localStorage.setItem("netburnerSpecialServerIpsSave", SpecialServerIpsSave);
window.localStorage.setItem("netburnerAugmentationsSave", AugmentationsSave);
console.log("Game saved to local storage");
},
//Load saved game function
loadSave: function() {
//Check to see if file exists
if (!window.localStorage.getItem("netburnerPlayerSave")) {
console.log("No Player save to load");
return false;
} else if (!window.localStorage.getItem("netburnerAllServersSave")) {
console.log("No AllServers save to load");
return false;
} else if (!window.localStorage.getItem("netburnerCompaniesSave")) {
console.log("No Companies save to load");
return false;
} else if (!window.localStorage.getItem("netburnerFactionsSave")) {
console.log("No Factions save to load");
return false;
} else if (!window.localStorage.getItem("netburnerSpecialServerIpsSave")) {
console.log("No Special Server Ips save to load");
return false;
} else if (!window.localStorage.getItem("netburnerAugmentationsSave")) {
console.log("No Augmentations save to load");
return false;
} else {
var PlayerSave = window.localStorage.getItem("netburnerPlayerSave");
var AllServersSave = window.localStorage.getItem("netburnerAllServersSave");
var CompaniesSave = window.localStorage.getItem("netburnerCompaniesSave");
var FactionsSave = window.localStorage.getItem("netburnerFactionsSave");
var SpecialServerIpsSave = window.localStorage.getItem("netburnerSpecialServerIpsSave");
var AugmentationsSave = window.localStorage.getItem("netburnerAugmentationsSave");
Player = JSON.parse(PlayerSave, Reviver);
AllServers = JSON.parse(AllServersSave, Reviver);
Companies = JSON.parse(CompaniesSave, Reviver);
Factions = JSON.parse(FactionsSave, Reviver);
SpecialServerIps = JSON.parse(SpecialServerIpsSave, Reviver);
Augmentations = JSON.parse(AugmentationsSave, Reviver);
return true;
}
},
//Delete saved game function
deleteSave: function() {
//TODO if a save doesn't exist..maybe I shouldn't return? I just keep going
//or else nothing gets deleted. TODO Fix this
if (window.localStorage.getItem("netburnerPlayerSave")) {
window.localStorage.removeItem("netburnerPlayerSave");
}
if (window.localStorage.getItem("netburnerAllServersSave")) {
window.localStorage.removeItem("netburnerAllServersSave");
}
if (window.localStorage.getItem("netburnerCompaniesSave")) {
window.localStorage.removeItem("netburnerCompaniesSave");
}
if (window.localStorage.getItem("netburnerFactionsSave")) {
window.localStorage.removeItem("netburnerFactionsSave");
}
if (window.localStorage.getItem("netburnerSpecialServerIpsSave")) {
window.localStorage.removeItem("netburnerSpecialServerIpsSave");
}
if (window.localStorage.getItem("netburnerAugmentationsSave")) {
window.localStorage.removeItem("netburnerAugmentationsSave");
}
},
/* Load content when a main menu button is clicked */
loadTerminalContent: function() {
@@ -312,7 +226,7 @@ var Engine = {
companyPosition = Player.companyPosition.positionName;
}
Engine.Display.characterInfo.innerHTML =
'<b>General</b><br><br>' +
('<b>General</b><br><br>' +
'Current City: ' + Player.city + '<br><br>' +
'Employer: ' + Player.companyName + '<br>' +
'Job Title: ' + companyPosition + '<br><br>' +
@@ -320,43 +234,43 @@ var Engine = {
'<b>Stats</b><br><br>' +
'Hacking Level: ' + (Player.hacking_skill).toLocaleString() +
" (" + formatNumber(Player.hacking_exp, 4) + ' experience)<br>' +
'Strength: ' + (Player.strength).toLocaleString() +
'Strength: ' + (Player.strength).toLocaleString() +
" (" + formatNumber(Player.strength_exp, 4) + ' experience)<br>' +
'Defense: ' + (Player.defense).toLocaleString() +
'Defense: ' + (Player.defense).toLocaleString() +
" (" + formatNumber(Player.defense_exp, 4) + ' experience)<br>' +
'Dexterity: ' + (Player.dexterity).toLocaleString() +
'Dexterity: ' + (Player.dexterity).toLocaleString() +
" (" + formatNumber(Player.dexterity_exp, 4) + ' experience)<br>' +
'Agility: ' + (Player.agility).toLocaleString() +
'Agility: ' + (Player.agility).toLocaleString() +
" (" + formatNumber(Player.agility_exp, 4) + ' experience)<br>' +
'Charisma: ' + (Player.charisma).toLocaleString() +
'Charisma: ' + (Player.charisma).toLocaleString() +
" (" + formatNumber(Player.charisma_exp, 4) + ' experience)<br><br><br>' +
'<b>Multipliers</b><br><br>' +
'Hacking Chance multiplier: ' + formatNumber(Player.hacking_chance_mult * 100, 2) + '%<br>' +
'Hacking Speed multiplier: ' + formatNumber(Player.hacking_speed_mult * 100, 2) + '%<br>' +
'Hacking money multiplier: ' + formatNumber(Player.hacking_money_mult * 100, 2) + '%<br><br>' +
'Hacking Level multiplier: ' + formatNumber(Player.hacking_mult * 100, 2) + '%<br>' +
'Hacking Speed multiplier: ' + formatNumber(Player.hacking_speed_mult * 100, 2) + '%<br>' +
'Hacking money multiplier: ' + formatNumber(Player.hacking_money_mult * 100, 2) + '%<br><br>' +
'Hacking Level multiplier: ' + formatNumber(Player.hacking_mult * 100, 2) + '%<br>' +
'Hacking Experience multiplier: ' + formatNumber(Player.hacking_exp_mult * 100, 2) + '%<br><br>' +
'Strength Level multiplier: ' + formatNumber(Player.strength_mult * 100, 2) + '%<br>' +
'Strength Level multiplier: ' + formatNumber(Player.strength_mult * 100, 2) + '%<br>' +
'Strength Experience multiplier: ' + formatNumber(Player.strength_exp_mult * 100, 2) + '%<br><br>' +
'Defense Level multiplier: ' + formatNumber(Player.defense_mult * 100, 2) + '%<br>' +
'Defense Level multiplier: ' + formatNumber(Player.defense_mult * 100, 2) + '%<br>' +
'Defense Experience multiplier: ' + formatNumber(Player.defense_exp_mult * 100, 2) + '%<br><br>' +
'Dexterity Level multiplier: ' + formatNumber(Player.dexterity_mult * 100, 2) + '%<br>' +
'Dexterity Level multiplier: ' + formatNumber(Player.dexterity_mult * 100, 2) + '%<br>' +
'Dexterity Experience multiplier: ' + formatNumber(Player.dexterity_exp_mult * 100, 2) + '%<br><br>' +
'Agility Level multiplier: ' + formatNumber(Player.agility_mult * 100, 2) + '%<br>' +
'Agility Level multiplier: ' + formatNumber(Player.agility_mult * 100, 2) + '%<br>' +
'Agility Experience multiplier: ' + formatNumber(Player.agility_exp_mult * 100, 2) + '%<br><br>' +
'Charisma Level multiplier: ' + formatNumber(Player.charisma_mult * 100, 2) + '%<br>' +
'Charisma Level multiplier: ' + formatNumber(Player.charisma_mult * 100, 2) + '%<br>' +
'Charisma Experience multiplier: ' + formatNumber(Player.charisma_exp_mult * 100, 2) + '%<br><br>' +
'Hacknet Node production multiplier: ' + formatNumber(Player.hacknet_node_money_mult * 100, 2) + '%<br>' +
'Hacknet Node purchase cost multiplier: '+ formatNumber(Player.hacknet_node_purchase_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node RAM upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_ram_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node production multiplier: ' + formatNumber(Player.hacknet_node_money_mult * 100, 2) + '%<br>' +
'Hacknet Node purchase cost multiplier: ' + formatNumber(Player.hacknet_node_purchase_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node RAM upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_ram_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node Core purchase cost multiplier: ' + formatNumber(Player.hacknet_node_core_cost_mult * 100, 2) + '%<br>' +
'Hacknet Node level upgrade cost multiplier: ' + formatNumber(Player.hacknet_node_level_cost_mult * 100, 2) + '%<br><br>' +
'Company reputation gain multiplier: ' + formatNumber(Player.company_rep_mult * 100, 2) + '%<br>' +
'Faction reputation gain multiplier: ' + formatNumber(Player.faction_rep_mult * 100, 2) + '%<br>' +
'Salary multiplier: ' + formatNumber(Player.work_money_mult * 100, 2) + '%<br><br><br>' +
'<b>Misc</b><br><br>' +
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>';
'Servers owned: ' + Player.purchasedServers.length + '<br>' +
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>').replace( / /g, "&nbsp;" );
},
@@ -660,7 +574,7 @@ var Engine = {
//is necessary and then resets the counter
checkCounters: function() {
if (Engine.Counters.autoSaveCounter <= 0) {
Engine.saveGame();
saveObject.saveGame();
Engine.Counters.autoSaveCounter = 300;
}
@@ -806,13 +720,13 @@ var Engine = {
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
Engine.saveGame();
saveObject.saveGame();
return false;
});
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
Engine.deleteSave();
saveObject.deleteGame();
return false;
});
@@ -927,7 +841,7 @@ var Engine = {
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
//Load game from save or create new game
if (Engine.loadSave()) {
if (loadGame(saveObject)) {
console.log("Loaded game from save");
CompanyPositions.init();