mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-03 22:37:06 +02:00
refactored saving/loading by making it into a class. Tested and debugged prestige mechanic
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/* SaveObject.js
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* Defines the object used to save/load games
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*/
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var saveObject = new BitburnerSaveObject();
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function BitburnerSaveObject() {
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this.PlayerSave = "";
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this.AllServersSave = "";
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this.CompaniesSave = "";
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this.FactionsSave = "";
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this.SpecialServerIpsSave = "";
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this.AugmentationsSave = "";
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}
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BitburnerSaveObject.prototype.saveGame = function() {
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this.PlayerSave = JSON.stringify(Player);
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this.AllServersSave = JSON.stringify(AllServers);
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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this.AugmentationsSave = JSON.stringify(Augmentations);
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var saveString = JSON.stringify(this);
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window.localStorage.setItem("bitburnerSave", saveString);
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}
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loadGame = function(saveObj) {
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if (!window.localStorage.getItem("bitburnerSave")) {
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console.log("No save file to load");
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return false;
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}
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var saveString = window.localStorage.getItem("bitburnerSave");
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saveObj = JSON.parse(saveString, Reviver);
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Player = JSON.parse(saveObj.PlayerSave, Reviver);
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AllServers = JSON.parse(saveObj.AllServersSave, Reviver);
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Companies = JSON.parse(saveObj.CompaniesSave, Reviver);
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Factions = JSON.parse(saveObj.FactionsSave, Reviver);
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SpecialServerIps = JSON.parse(saveObj.SpecialServerIpsSave, Reviver);
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Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
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return true;
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}
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BitburnerSaveObject.prototype.deleteGame = function() {
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if (window.localStorage.getItem("bitburnerSave")) {
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window.localStorage.removeItem("bitburnerSave");
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}
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}
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BitburnerSaveObject.prototype.toJSON = function() {
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return Generic_toJSON("BitburnerSaveObject", this);
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}
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BitburnerSaveObject.fromJSON = function(value) {
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return Generic_fromJSON(BitburnerSaveObject, value.data);
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}
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Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
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