more work on bn13

This commit is contained in:
Olivier Gagnon
2021-11-13 22:44:17 -05:00
990 changed files with 58453 additions and 9515 deletions
-224
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@@ -1,224 +0,0 @@
import { INetscriptHelper } from "./INetscriptHelper";
import { WorkerScript } from "../Netscript/WorkerScript";
import { IPlayer } from "../PersonObjects/IPlayer";
import { purchaseAugmentation } from "../Faction/FactionHelpers";
import { startWorkerScript } from "../NetscriptWorker";
import { Augmentation } from "../Augmentation/Augmentation";
import { Augmentations } from "../Augmentation/Augmentations";
import { augmentationExists, installAugmentations } from "../Augmentation/AugmentationHelpers";
import { prestigeAugmentation } from "../Prestige";
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
import { killWorkerScript } from "../Netscript/killWorkerScript";
import { CONSTANTS } from "../Constants";
import { isString } from "../utils/helpers/isString";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { RunningScript } from "../Script/RunningScript";
export interface INetscriptAugmentations {
getOwnedAugmentations(purchased?: any): any;
getOwnedSourceFiles(): any;
getAugmentationsFromFaction(facname: any): any;
getAugmentationCost(name: any): any;
getAugmentationPrereq(name: any): any;
getAugmentationPrice(name: any): any;
getAugmentationRepReq(name: any): any;
getAugmentationStats(name: any): any;
purchaseAugmentation(faction: any, name: any): any;
softReset(cbScript: any): any;
installAugmentations(cbScript: any): any;
}
export function NetscriptAugmentations(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptAugmentations {
const getAugmentation = function (func: any, name: any): Augmentation {
if (!augmentationExists(name)) {
throw helper.makeRuntimeErrorMsg(func, `Invalid augmentation: '${name}'`);
}
return Augmentations[name];
};
const runAfterReset = function (cbScript = null): void {
//Run a script after reset
if (cbScript && isString(cbScript)) {
const home = player.getHomeComputer();
for (const script of home.scripts) {
if (script.filename === cbScript) {
const ramUsage = script.ramUsage;
const ramAvailable = home.maxRam - home.ramUsed;
if (ramUsage > ramAvailable) {
return; // Not enough RAM
}
const runningScriptObj = new RunningScript(script, []); // No args
runningScriptObj.threads = 1; // Only 1 thread
startWorkerScript(runningScriptObj, home);
}
}
}
};
return {
getOwnedAugmentations: function (purchased: any = false): any {
helper.updateDynamicRam("getOwnedAugmentations", getRamCost("getOwnedAugmentations"));
helper.checkSingularityAccess("getOwnedAugmentations", 3);
const res = [];
for (let i = 0; i < player.augmentations.length; ++i) {
res.push(player.augmentations[i].name);
}
if (purchased) {
for (let i = 0; i < player.queuedAugmentations.length; ++i) {
res.push(player.queuedAugmentations[i].name);
}
}
return res;
},
getOwnedSourceFiles: function (): any {
helper.updateDynamicRam("getOwnedSourceFiles", getRamCost("getOwnedSourceFiles"));
helper.checkSingularityAccess("getOwnedSourceFiles", 3);
const res = [];
for (let i = 0; i < player.sourceFiles.length; ++i) {
res.push({
n: player.sourceFiles[i].n,
lvl: player.sourceFiles[i].lvl,
});
}
return res;
},
getAugmentationsFromFaction: function (facname: any): any {
helper.updateDynamicRam("getAugmentationsFromFaction", getRamCost("getAugmentationsFromFaction"));
helper.checkSingularityAccess("getAugmentationsFromFaction", 3);
const faction = helper.getFaction("getAugmentationsFromFaction", facname);
// If player has a gang with this faction, return all augmentations.
if (player.hasGangWith(facname)) {
const res = [];
for (const augName in Augmentations) {
const aug = Augmentations[augName];
if (!aug.isSpecial) {
res.push(augName);
}
}
return res;
}
return faction.augmentations.slice();
},
getAugmentationCost: function (name: any): any {
helper.updateDynamicRam("getAugmentationCost", getRamCost("getAugmentationCost"));
helper.checkSingularityAccess("getAugmentationCost", 3);
const aug = getAugmentation("getAugmentationCost", name);
return [aug.baseRepRequirement, aug.baseCost];
},
getAugmentationPrereq: function (name: any): any {
helper.updateDynamicRam("getAugmentationPrereq", getRamCost("getAugmentationPrereq"));
helper.checkSingularityAccess("getAugmentationPrereq", 3);
const aug = getAugmentation("getAugmentationPrereq", name);
return aug.prereqs.slice();
},
getAugmentationPrice: function (name: any): any {
helper.updateDynamicRam("getAugmentationPrice", getRamCost("getAugmentationPrice"));
helper.checkSingularityAccess("getAugmentationPrice", 3);
const aug = getAugmentation("getAugmentationPrice", name);
return aug.baseCost;
},
getAugmentationRepReq: function (name: any): any {
helper.updateDynamicRam("getAugmentationRepReq", getRamCost("getAugmentationRepReq"));
helper.checkSingularityAccess("getAugmentationRepReq", 3);
const aug = getAugmentation("getAugmentationRepReq", name);
return aug.baseRepRequirement;
},
getAugmentationStats: function (name: any): any {
helper.updateDynamicRam("getAugmentationStats", getRamCost("getAugmentationStats"));
helper.checkSingularityAccess("getAugmentationStats", 3);
const aug = getAugmentation("getAugmentationStats", name);
return Object.assign({}, aug.mults);
},
purchaseAugmentation: function (faction: any, name: any): any {
helper.updateDynamicRam("purchaseAugmentation", getRamCost("purchaseAugmentation"));
helper.checkSingularityAccess("purchaseAugmentation", 3);
const fac = helper.getFaction("purchaseAugmentation", faction);
const aug = getAugmentation("purchaseAugmentation", name);
let augs = [];
if (player.hasGangWith(faction)) {
for (const augName in Augmentations) {
const tempAug = Augmentations[augName];
if (!tempAug.isSpecial) {
augs.push(augName);
}
}
} else {
augs = fac.augmentations;
}
if (!augs.includes(name)) {
workerScript.log("purchaseAugmentation", `Faction '${faction}' does not have the '${name}' augmentation.`);
return false;
}
const isNeuroflux = aug.name === AugmentationNames.NeuroFluxGovernor;
if (!isNeuroflux) {
for (let j = 0; j < player.queuedAugmentations.length; ++j) {
if (player.queuedAugmentations[j].name === aug.name) {
workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`);
return false;
}
}
for (let j = 0; j < player.augmentations.length; ++j) {
if (player.augmentations[j].name === aug.name) {
workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`);
return false;
}
}
}
if (fac.playerReputation < aug.baseRepRequirement) {
workerScript.log("purchaseAugmentation", `You do not have enough reputation with '${fac.name}'.`);
return false;
}
const res = purchaseAugmentation(aug, fac, true);
workerScript.log("purchaseAugmentation", res);
if (isString(res) && res.startsWith("You purchased")) {
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
return true;
} else {
return false;
}
},
softReset: function (cbScript: any): any {
helper.updateDynamicRam("softReset", getRamCost("softReset"));
helper.checkSingularityAccess("softReset", 3);
workerScript.log("softReset", "Soft resetting. This will cause this script to be killed");
setTimeout(() => {
prestigeAugmentation();
runAfterReset(cbScript);
}, 0);
// Prevent workerScript from "finishing execution naturally"
workerScript.running = false;
killWorkerScript(workerScript);
},
installAugmentations: function (cbScript: any): any {
helper.updateDynamicRam("installAugmentations", getRamCost("installAugmentations"));
helper.checkSingularityAccess("installAugmentations", 3);
if (player.queuedAugmentations.length === 0) {
workerScript.log("installAugmentations", "You do not have any Augmentations to be installed.");
return false;
}
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("installAugmentations", "Installing Augmentations. This will cause this script to be killed");
setTimeout(() => {
installAugmentations();
runAfterReset(cbScript);
}, 0);
workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
killWorkerScript(workerScript);
},
};
}
+36 -71
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@@ -4,43 +4,7 @@ import { IPlayer } from "../PersonObjects/IPlayer";
import { Bladeburner } from "../Bladeburner/Bladeburner";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
export interface INetscriptBladeburner {
getContractNames(): any;
getOperationNames(): any;
getBlackOpNames(): any;
getBlackOpRank(name?: any): any;
getGeneralActionNames(): any;
getSkillNames(): any;
startAction(type?: any, name?: any): any;
stopBladeburnerAction(): any;
getCurrentAction(): any;
getActionTime(type?: any, name?: any): any;
getActionEstimatedSuccessChance(type?: any, name?: any): any;
getActionRepGain(type?: any, name?: any, level?: any): any;
getActionCountRemaining(type?: any, name?: any): any;
getActionMaxLevel(type?: any, name?: any): any;
getActionCurrentLevel(type?: any, name?: any): any;
getActionAutolevel(type?: any, name?: any): any;
setActionAutolevel(type?: any, name?: any, autoLevel?: any): any;
setActionLevel(type?: any, name?: any, level?: any): any;
getRank(): any;
getSkillPoints(): any;
getSkillLevel(skillName?: any): any;
getSkillUpgradeCost(skillName?: any): any;
upgradeSkill(skillName: any): any;
getTeamSize(type?: any, name?: any): any;
setTeamSize(type?: any, name?: any, size?: any): any;
getCityEstimatedPopulation(cityName: any): any;
getCityCommunities(cityName: any): any;
getCityChaos(cityName: any): any;
getCity(): any;
switchCity(cityName: any): any;
getStamina(): any;
joinBladeburnerFaction(): any;
joinBladeburnerDivision(): any;
getBonusTime(): any;
}
import { Bladeburner as INetscriptBladeburner, BladeburnerCurAction } from "../ScriptEditor/NetscriptDefinitions";
export function NetscriptBladeburner(
player: IPlayer,
@@ -92,48 +56,48 @@ export function NetscriptBladeburner(
};
return {
getContractNames: function (): any {
getContractNames: function (): string[] {
helper.updateDynamicRam("getContractNames", getRamCost("bladeburner", "getContractNames"));
checkBladeburnerAccess("getContractNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getContractNamesNetscriptFn();
},
getOperationNames: function (): any {
getOperationNames: function (): string[] {
helper.updateDynamicRam("getOperationNames", getRamCost("bladeburner", "getOperationNames"));
checkBladeburnerAccess("getOperationNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getOperationNamesNetscriptFn();
},
getBlackOpNames: function (): any {
getBlackOpNames: function (): string[] {
helper.updateDynamicRam("getBlackOpNames", getRamCost("bladeburner", "getBlackOpNames"));
checkBladeburnerAccess("getBlackOpNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getBlackOpNamesNetscriptFn();
},
getBlackOpRank: function (name: any = ""): any {
getBlackOpRank: function (name: any = ""): number {
helper.updateDynamicRam("getBlackOpRank", getRamCost("bladeburner", "getBlackOpRank"));
checkBladeburnerAccess("getBlackOpRank");
const action: any = getBladeburnerActionObject("getBlackOpRank", "blackops", name);
return action.reqdRank;
},
getGeneralActionNames: function (): any {
getGeneralActionNames: function (): string[] {
helper.updateDynamicRam("getGeneralActionNames", getRamCost("bladeburner", "getGeneralActionNames"));
checkBladeburnerAccess("getGeneralActionNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getGeneralActionNamesNetscriptFn();
},
getSkillNames: function (): any {
getSkillNames: function (): string[] {
helper.updateDynamicRam("getSkillNames", getRamCost("bladeburner", "getSkillNames"));
checkBladeburnerAccess("getSkillNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getSkillNamesNetscriptFn();
},
startAction: function (type: any = "", name: any = ""): any {
startAction: function (type: any = "", name: any = ""): boolean {
helper.updateDynamicRam("startAction", getRamCost("bladeburner", "startAction"));
checkBladeburnerAccess("startAction");
const bladeburner = player.bladeburner;
@@ -144,21 +108,21 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.startAction", e);
}
},
stopBladeburnerAction: function (): any {
stopBladeburnerAction: function (): void {
helper.updateDynamicRam("stopBladeburnerAction", getRamCost("bladeburner", "stopBladeburnerAction"));
checkBladeburnerAccess("stopBladeburnerAction");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.resetAction();
},
getCurrentAction: function (): any {
getCurrentAction: function (): BladeburnerCurAction {
helper.updateDynamicRam("getCurrentAction", getRamCost("bladeburner", "getCurrentAction"));
checkBladeburnerAccess("getCurrentAction");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getTypeAndNameFromActionId(bladeburner.action);
},
getActionTime: function (type: any = "", name: any = ""): any {
getActionTime: function (type: any = "", name: any = ""): number {
helper.updateDynamicRam("getActionTime", getRamCost("bladeburner", "getActionTime"));
checkBladeburnerAccess("getActionTime");
const bladeburner = player.bladeburner;
@@ -169,7 +133,7 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.getActionTime", e);
}
},
getActionEstimatedSuccessChance: function (type: any = "", name: any = ""): any {
getActionEstimatedSuccessChance: function (type: any = "", name: any = ""): [number, number] {
helper.updateDynamicRam(
"getActionEstimatedSuccessChance",
getRamCost("bladeburner", "getActionEstimatedSuccessChance"),
@@ -183,7 +147,7 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.getActionEstimatedSuccessChance", e);
}
},
getActionRepGain: function (type: any = "", name: any = "", level: any): any {
getActionRepGain: function (type: any = "", name: any = "", level: any): number {
helper.updateDynamicRam("getActionRepGain", getRamCost("bladeburner", "getActionRepGain"));
checkBladeburnerAccess("getActionRepGain");
const action = getBladeburnerActionObject("getActionRepGain", type, name);
@@ -196,7 +160,7 @@ export function NetscriptBladeburner(
return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
},
getActionCountRemaining: function (type: any = "", name: any = ""): any {
getActionCountRemaining: function (type: any = "", name: any = ""): number {
helper.updateDynamicRam("getActionCountRemaining", getRamCost("bladeburner", "getActionCountRemaining"));
checkBladeburnerAccess("getActionCountRemaining");
const bladeburner = player.bladeburner;
@@ -207,31 +171,31 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.getActionCountRemaining", e);
}
},
getActionMaxLevel: function (type: any = "", name: any = ""): any {
getActionMaxLevel: function (type: any = "", name: any = ""): number {
helper.updateDynamicRam("getActionMaxLevel", getRamCost("bladeburner", "getActionMaxLevel"));
checkBladeburnerAccess("getActionMaxLevel");
const action = getBladeburnerActionObject("getActionMaxLevel", type, name);
return action.maxLevel;
},
getActionCurrentLevel: function (type: any = "", name: any = ""): any {
getActionCurrentLevel: function (type: any = "", name: any = ""): number {
helper.updateDynamicRam("getActionCurrentLevel", getRamCost("bladeburner", "getActionCurrentLevel"));
checkBladeburnerAccess("getActionCurrentLevel");
const action = getBladeburnerActionObject("getActionCurrentLevel", type, name);
return action.level;
},
getActionAutolevel: function (type: any = "", name: any = ""): any {
getActionAutolevel: function (type: any = "", name: any = ""): boolean {
helper.updateDynamicRam("getActionAutolevel", getRamCost("bladeburner", "getActionAutolevel"));
checkBladeburnerAccess("getActionAutolevel");
const action = getBladeburnerActionObject("getActionCurrentLevel", type, name);
return action.autoLevel;
},
setActionAutolevel: function (type: any = "", name: any = "", autoLevel: any = true): any {
setActionAutolevel: function (type: any = "", name: any = "", autoLevel: any = true): void {
helper.updateDynamicRam("setActionAutolevel", getRamCost("bladeburner", "setActionAutolevel"));
checkBladeburnerAccess("setActionAutolevel");
const action = getBladeburnerActionObject("setActionAutolevel", type, name);
action.autoLevel = autoLevel;
},
setActionLevel: function (type: any = "", name: any = "", level: any = 1): any {
setActionLevel: function (type: any = "", name: any = "", level: any = 1): void {
helper.updateDynamicRam("setActionLevel", getRamCost("bladeburner", "setActionLevel"));
checkBladeburnerAccess("setActionLevel");
const action = getBladeburnerActionObject("setActionLevel", type, name);
@@ -243,21 +207,21 @@ export function NetscriptBladeburner(
}
action.level = level;
},
getRank: function (): any {
getRank: function (): number {
helper.updateDynamicRam("getRank", getRamCost("bladeburner", "getRank"));
checkBladeburnerAccess("getRank");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.rank;
},
getSkillPoints: function (): any {
getSkillPoints: function (): number {
helper.updateDynamicRam("getSkillPoints", getRamCost("bladeburner", "getSkillPoints"));
checkBladeburnerAccess("getSkillPoints");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.skillPoints;
},
getSkillLevel: function (skillName: any = ""): any {
getSkillLevel: function (skillName: any = ""): number {
helper.updateDynamicRam("getSkillLevel", getRamCost("bladeburner", "getSkillLevel"));
checkBladeburnerAccess("getSkillLevel");
const bladeburner = player.bladeburner;
@@ -268,7 +232,7 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.getSkillLevel", e);
}
},
getSkillUpgradeCost: function (skillName: any = ""): any {
getSkillUpgradeCost: function (skillName: any = ""): number {
helper.updateDynamicRam("getSkillUpgradeCost", getRamCost("bladeburner", "getSkillUpgradeCost"));
checkBladeburnerAccess("getSkillUpgradeCost");
const bladeburner = player.bladeburner;
@@ -279,7 +243,7 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.getSkillUpgradeCost", e);
}
},
upgradeSkill: function (skillName: any): any {
upgradeSkill: function (skillName: any): boolean {
helper.updateDynamicRam("upgradeSkill", getRamCost("bladeburner", "upgradeSkill"));
checkBladeburnerAccess("upgradeSkill");
const bladeburner = player.bladeburner;
@@ -290,7 +254,7 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.upgradeSkill", e);
}
},
getTeamSize: function (type: any = "", name: any = ""): any {
getTeamSize: function (type: any = "", name: any = ""): number {
helper.updateDynamicRam("getTeamSize", getRamCost("bladeburner", "getTeamSize"));
checkBladeburnerAccess("getTeamSize");
const bladeburner = player.bladeburner;
@@ -301,7 +265,7 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.getTeamSize", e);
}
},
setTeamSize: function (type: any = "", name: any = "", size: any): any {
setTeamSize: function (type: any = "", name: any = "", size: any): number {
helper.updateDynamicRam("setTeamSize", getRamCost("bladeburner", "setTeamSize"));
checkBladeburnerAccess("setTeamSize");
const bladeburner = player.bladeburner;
@@ -312,7 +276,7 @@ export function NetscriptBladeburner(
throw helper.makeRuntimeErrorMsg("bladeburner.setTeamSize", e);
}
},
getCityEstimatedPopulation: function (cityName: any): any {
getCityEstimatedPopulation: function (cityName: any): number {
helper.updateDynamicRam("getCityEstimatedPopulation", getRamCost("bladeburner", "getCityEstimatedPopulation"));
checkBladeburnerAccess("getCityEstimatedPopulation");
checkBladeburnerCity("getCityEstimatedPopulation", cityName);
@@ -320,7 +284,7 @@ export function NetscriptBladeburner(
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].popEst;
},
getCityCommunities: function (cityName: any): any {
getCityCommunities: function (cityName: any): number {
helper.updateDynamicRam("getCityCommunities", getRamCost("bladeburner", "getCityCommunities"));
checkBladeburnerAccess("getCityCommunities");
checkBladeburnerCity("getCityCommunities", cityName);
@@ -328,7 +292,7 @@ export function NetscriptBladeburner(
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].comms;
},
getCityChaos: function (cityName: any): any {
getCityChaos: function (cityName: any): number {
helper.updateDynamicRam("getCityChaos", getRamCost("bladeburner", "getCityChaos"));
checkBladeburnerAccess("getCityChaos");
checkBladeburnerCity("getCityChaos", cityName);
@@ -336,14 +300,14 @@ export function NetscriptBladeburner(
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].chaos;
},
getCity: function (): any {
getCity: function (): string {
helper.updateDynamicRam("getCity", getRamCost("bladeburner", "getCity"));
checkBladeburnerAccess("getCityChaos");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.city;
},
switchCity: function (cityName: any): any {
switchCity: function (cityName: any): boolean {
helper.updateDynamicRam("switchCity", getRamCost("bladeburner", "switchCity"));
checkBladeburnerAccess("switchCity");
checkBladeburnerCity("switchCity", cityName);
@@ -351,21 +315,21 @@ export function NetscriptBladeburner(
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return (bladeburner.city = cityName);
},
getStamina: function (): any {
getStamina: function (): [number, number] {
helper.updateDynamicRam("getStamina", getRamCost("bladeburner", "getStamina"));
checkBladeburnerAccess("getStamina");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return [bladeburner.stamina, bladeburner.maxStamina];
},
joinBladeburnerFaction: function (): any {
joinBladeburnerFaction: function (): boolean {
helper.updateDynamicRam("joinBladeburnerFaction", getRamCost("bladeburner", "joinBladeburnerFaction"));
checkBladeburnerAccess("joinBladeburnerFaction", true);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.joinBladeburnerFactionNetscriptFn(workerScript);
},
joinBladeburnerDivision: function (): any {
joinBladeburnerDivision: function (): boolean {
helper.updateDynamicRam("joinBladeburnerDivision", getRamCost("bladeburner", "joinBladeburnerDivision"));
if (player.bitNodeN === 7 || player.sourceFileLvl(7) > 0) {
if (player.bitNodeN === 8) {
@@ -391,8 +355,9 @@ export function NetscriptBladeburner(
return false;
}
}
return false;
},
getBonusTime: function (): any {
getBonusTime: function (): number {
helper.updateDynamicRam("getBonusTime", getRamCost("bladeburner", "getBonusTime"));
checkBladeburnerAccess("getBonusTime");
const bladeburner = player.bladeburner;
+11 -13
View File
@@ -4,20 +4,13 @@ import { IPlayer } from "../PersonObjects/IPlayer";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { is2DArray } from "../utils/helpers/is2DArray";
import { CodingContract } from "../CodingContracts";
export interface INetscriptCodingContract {
attempt(answer: any, fn: any, ip?: any, options?: { returnReward: any }): any;
getContractType(fn: any, ip?: any): any;
getData(fn: any, ip?: any): any;
getDescription(fn: any, ip?: any): any;
getNumTriesRemaining(fn: any, ip?: any): any;
}
import { CodingContract as ICodingContract } from "../ScriptEditor/NetscriptDefinitions";
export function NetscriptCodingContract(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptCodingContract {
): ICodingContract {
const getCodingContract = function (func: any, ip: any, fn: any): CodingContract {
const server = helper.getServer(ip, func);
const contract = server.getContract(fn);
@@ -29,7 +22,12 @@ export function NetscriptCodingContract(
};
return {
attempt: function (answer: any, fn: any, ip: any = workerScript.hostname, { returnReward }: any = {}): any {
attempt: function (
answer: any,
fn: any,
ip: any = workerScript.hostname,
{ returnReward }: any = {},
): boolean | string {
helper.updateDynamicRam("attempt", getRamCost("codingcontract", "attempt"));
const contract = getCodingContract("attempt", ip, fn);
@@ -70,7 +68,7 @@ export function NetscriptCodingContract(
return returnReward ? "" : false;
}
},
getContractType: function (fn: any, ip: any = workerScript.hostname): any {
getContractType: function (fn: any, ip: any = workerScript.hostname): string {
helper.updateDynamicRam("getContractType", getRamCost("codingcontract", "getContractType"));
const contract = getCodingContract("getContractType", ip, fn);
return contract.getType();
@@ -95,12 +93,12 @@ export function NetscriptCodingContract(
return data;
}
},
getDescription: function (fn: any, ip: any = workerScript.hostname): any {
getDescription: function (fn: any, ip: any = workerScript.hostname): string {
helper.updateDynamicRam("getDescription", getRamCost("codingcontract", "getDescription"));
const contract = getCodingContract("getDescription", ip, fn);
return contract.getDescription();
},
getNumTriesRemaining: function (fn: any, ip: any = workerScript.hostname): any {
getNumTriesRemaining: function (fn: any, ip: any = workerScript.hostname): number {
helper.updateDynamicRam("getNumTriesRemaining", getRamCost("codingcontract", "getNumTriesRemaining"));
const contract = getCodingContract("getNumTriesRemaining", ip, fn);
return contract.getMaxNumTries() - contract.tries;
+1 -7
View File
@@ -1,5 +1,3 @@
import { INetscriptHelper } from "./INetscriptHelper";
import { WorkerScript } from "../Netscript/WorkerScript";
import { IPlayer } from "../PersonObjects/IPlayer";
import { OfficeSpace } from "../Corporation/OfficeSpace";
@@ -88,11 +86,7 @@ export interface INetscriptCorporation {
getEmployee(divisionName: any, cityName: any, employeeName: any): any;
}
export function NetscriptCorporation(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptCorporation {
export function NetscriptCorporation(player: IPlayer): INetscriptCorporation {
function getDivision(divisionName: any): IIndustry {
const corporation = player.corporation;
if (corporation === null) throw new Error("cannot be called without a corporation");
+9 -2
View File
@@ -36,8 +36,15 @@ export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript): INe
real_document.completely_unused_field = undefined;
},
alterReality: function (): void {
const x = false;
console.warn("I am sure that this variable is false");
// We need to trick webpack into not optimizing a variable that is guaranteed to be false (and doesn't use prototypes)
let x = false;
const recur = function (depth: number): void {
if (depth === 0) return;
x = !x;
recur(depth - 1);
};
recur(2);
console.warn("I am sure that this variable is false.");
if (x !== false) {
console.warn("Reality has been altered!");
player.giveExploit(Exploit.RealityAlteration);
+38 -43
View File
@@ -27,11 +27,15 @@ import {
calculateGrowTime,
calculateWeakenTime,
} from "../Hacking";
import { Programs } from "../Programs/Programs";
import { Formulas as IFormulas } from "../ScriptEditor/NetscriptDefinitions";
export interface INetscriptFormulas {
basic: {
skills: {
calculateSkill(exp: any, mult?: any): any;
calculateExp(skill: any, mult?: any): any;
};
hacking: {
hackChance(server: any, player: any): any;
hackExp(server: any, player: any): any;
hackPercent(server: any, player: any): any;
@@ -60,111 +64,102 @@ export interface INetscriptFormulas {
};
}
export function NetscriptFormulas(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptFormulas {
const checkFormulasAccess = function (func: any, n: any): void {
if (
(player.sourceFileLvl(5) < 1 && player.bitNodeN !== 5) ||
(player.sourceFileLvl(n) < 1 && player.bitNodeN !== n)
) {
let extra = "";
if (n !== 5) {
extra = ` and Source-File ${n}-1`;
}
throw helper.makeRuntimeErrorMsg(`formulas.${func}`, `Requires Source-File 5-1${extra} to run.`);
export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IFormulas {
const checkFormulasAccess = function (func: string): void {
if (!player.hasProgram(Programs.Formulas.name)) {
throw helper.makeRuntimeErrorMsg(`formulas.${func}`, `Requires Formulas.exe to run.`);
}
};
return {
basic: {
skills: {
calculateSkill: function (exp: any, mult: any = 1): any {
checkFormulasAccess("basic.calculateSkill", 5);
checkFormulasAccess("basic.calculateSkill");
return calculateSkill(exp, mult);
},
calculateExp: function (skill: any, mult: any = 1): any {
checkFormulasAccess("basic.calculateExp", 5);
checkFormulasAccess("basic.calculateExp");
return calculateExp(skill, mult);
},
},
hacking: {
hackChance: function (server: any, player: any): any {
checkFormulasAccess("basic.hackChance", 5);
checkFormulasAccess("basic.hackChance");
return calculateHackingChance(server, player);
},
hackExp: function (server: any, player: any): any {
checkFormulasAccess("basic.hackExp", 5);
checkFormulasAccess("basic.hackExp");
return calculateHackingExpGain(server, player);
},
hackPercent: function (server: any, player: any): any {
checkFormulasAccess("basic.hackPercent", 5);
checkFormulasAccess("basic.hackPercent");
return calculatePercentMoneyHacked(server, player);
},
growPercent: function (server: any, threads: any, player: any, cores: any = 1): any {
checkFormulasAccess("basic.growPercent", 5);
checkFormulasAccess("basic.growPercent");
return calculateServerGrowth(server, threads, player, cores);
},
hackTime: function (server: any, player: any): any {
checkFormulasAccess("basic.hackTime", 5);
return calculateHackingTime(server, player);
checkFormulasAccess("basic.hackTime");
return calculateHackingTime(server, player) * 1000;
},
growTime: function (server: any, player: any): any {
checkFormulasAccess("basic.growTime", 5);
return calculateGrowTime(server, player);
checkFormulasAccess("basic.growTime");
return calculateGrowTime(server, player) * 1000;
},
weakenTime: function (server: any, player: any): any {
checkFormulasAccess("basic.weakenTime", 5);
return calculateWeakenTime(server, player);
checkFormulasAccess("basic.weakenTime");
return calculateWeakenTime(server, player) * 1000;
},
},
hacknetNodes: {
moneyGainRate: function (level: any, ram: any, cores: any, mult: any = 1): any {
checkFormulasAccess("hacknetNodes.moneyGainRate", 5);
checkFormulasAccess("hacknetNodes.moneyGainRate");
return calculateMoneyGainRate(level, ram, cores, mult);
},
levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetNodes.levelUpgradeCost", 5);
checkFormulasAccess("hacknetNodes.levelUpgradeCost");
return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
},
ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetNodes.ramUpgradeCost", 5);
checkFormulasAccess("hacknetNodes.ramUpgradeCost");
return calculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetNodes.coreUpgradeCost", 5);
checkFormulasAccess("hacknetNodes.coreUpgradeCost");
return calculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
hacknetNodeCost: function (n: any, mult: any): any {
checkFormulasAccess("hacknetNodes.hacknetNodeCost", 5);
checkFormulasAccess("hacknetNodes.hacknetNodeCost");
return calculateNodeCost(n, mult);
},
constants: function (): any {
checkFormulasAccess("hacknetNodes.constants", 5);
checkFormulasAccess("hacknetNodes.constants");
return Object.assign({}, HacknetNodeConstants);
},
},
hacknetServers: {
hashGainRate: function (level: any, ramUsed: any, maxRam: any, cores: any, mult: any = 1): any {
checkFormulasAccess("hacknetServers.hashGainRate", 9);
checkFormulasAccess("hacknetServers.hashGainRate");
return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
},
levelUpgradeCost: function (startingLevel: any, extraLevels: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetServers.levelUpgradeCost", 9);
checkFormulasAccess("hacknetServers.levelUpgradeCost");
return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
},
ramUpgradeCost: function (startingRam: any, extraLevels: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetServers.ramUpgradeCost", 9);
checkFormulasAccess("hacknetServers.ramUpgradeCost");
return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
coreUpgradeCost: function (startingCore: any, extraCores: any = 1, costMult: any = 1): any {
checkFormulasAccess("hacknetServers.coreUpgradeCost", 9);
checkFormulasAccess("hacknetServers.coreUpgradeCost");
return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
cacheUpgradeCost: function (startingCache: any, extraCache: any = 1): any {
checkFormulasAccess("hacknetServers.cacheUpgradeCost", 9);
checkFormulasAccess("hacknetServers.cacheUpgradeCost");
return HScalculateCacheUpgradeCost(startingCache, extraCache);
},
hashUpgradeCost: function (upgName: any, level: any): any {
checkFormulasAccess("hacknetServers.hashUpgradeCost", 9);
checkFormulasAccess("hacknetServers.hashUpgradeCost");
const upg = player.hashManager.getUpgrade(upgName);
if (!upg) {
throw helper.makeRuntimeErrorMsg(
@@ -175,11 +170,11 @@ export function NetscriptFormulas(
return upg.getCost(level);
},
hacknetServerCost: function (n: any, mult: any): any {
checkFormulasAccess("hacknetServers.hacknetServerCost", 9);
checkFormulasAccess("hacknetServers.hacknetServerCost");
return HScalculateServerCost(n, mult);
},
constants: function (): any {
checkFormulasAccess("hacknetServers.constants", 9);
checkFormulasAccess("hacknetServers.constants");
return Object.assign({}, HacknetServerConstants);
},
},
+30 -42
View File
@@ -9,30 +9,17 @@ import { WorkerScript } from "../Netscript/WorkerScript";
import { GangMember } from "../Gang/GangMember";
import { GangMemberTask } from "../Gang/GangMemberTask";
export interface INetscriptGang {
createGang(faction: string): boolean;
inGang(): boolean;
getMemberNames(): string[];
getGangInformation(): any;
getOtherGangInformation(): any;
getMemberInformation(name: string): any;
canRecruitMember(): boolean;
recruitMember(name: string): boolean;
getTaskNames(): string[];
setMemberTask(memberName: string, taskName: string): boolean;
getTaskStats(taskName: string): any;
getEquipmentNames(): string[];
getEquipmentCost(equipName: string): number;
getEquipmentType(equipName: string): string;
getEquipmentStats(equipName: string): any;
purchaseEquipment(memberName: string, equipName: string): any;
ascendMember(name: string): any;
setTerritoryWarfare(engage: boolean): void;
getChanceToWinClash(otherGang: string): number;
getBonusTime(): number;
}
import {
Gang as IGang,
GangGenInfo,
GangOtherInfo,
GangMemberInfo,
GangMemberAscension,
EquipmentStats,
GangTaskStats,
} from "../ScriptEditor/NetscriptDefinitions";
export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): INetscriptGang {
export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IGang {
const checkGangApiAccess = function (func: string): void {
const gang = player.gang;
if (gang === null) throw new Error("Must have joined gang");
@@ -79,18 +66,18 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
player.startGang(faction, isHacking);
return true;
},
inGang: function (): any {
inGang: function (): boolean {
helper.updateDynamicRam("inGang", getRamCost("gang", "inGang"));
return player.inGang();
},
getMemberNames: function (): any {
getMemberNames: function (): string[] {
helper.updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
checkGangApiAccess("getMemberNames");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return gang.members.map((member) => member.name);
},
getGangInformation: function (): any {
getGangInformation: function (): GangGenInfo {
helper.updateDynamicRam("getGangInformation", getRamCost("gang", "getGangInformation"));
checkGangApiAccess("getGangInformation");
const gang = player.gang;
@@ -109,7 +96,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
wantedLevelGainRate: gang.wantedGainRate,
};
},
getOtherGangInformation: function (): any {
getOtherGangInformation: function (): GangOtherInfo {
helper.updateDynamicRam("getOtherGangInformation", getRamCost("gang", "getOtherGangInformation"));
checkGangApiAccess("getOtherGangInformation");
const cpy: any = {};
@@ -119,7 +106,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
return cpy;
},
getMemberInformation: function (name: any): any {
getMemberInformation: function (name: any): GangMemberInfo {
helper.updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
checkGangApiAccess("getMemberInformation");
const member = getGangMember("getMemberInformation", name);
@@ -166,14 +153,14 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
augmentations: member.augmentations.slice(),
};
},
canRecruitMember: function (): any {
canRecruitMember: function (): boolean {
helper.updateDynamicRam("canRecruitMember", getRamCost("gang", "canRecruitMember"));
checkGangApiAccess("canRecruitMember");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return gang.canRecruitMember();
},
recruitMember: function (name: any): any {
recruitMember: function (name: any): boolean {
helper.updateDynamicRam("recruitMember", getRamCost("gang", "recruitMember"));
checkGangApiAccess("recruitMember");
const gang = player.gang;
@@ -187,7 +174,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
return recruited;
},
getTaskNames: function (): any {
getTaskNames: function (): string[] {
helper.updateDynamicRam("getTaskNames", getRamCost("gang", "getTaskNames"));
checkGangApiAccess("getTaskNames");
const gang = player.gang;
@@ -196,7 +183,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
tasks.unshift("Unassigned");
return tasks;
},
setMemberTask: function (memberName: any, taskName: any): any {
setMemberTask: function (memberName: any, taskName: any): boolean {
helper.updateDynamicRam("setMemberTask", getRamCost("gang", "setMemberTask"));
checkGangApiAccess("setMemberTask");
const member = getGangMember("setMemberTask", memberName);
@@ -212,7 +199,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
return success;
},
getTaskStats: function (taskName: any): any {
getTaskStats: function (taskName: any): GangTaskStats {
helper.updateDynamicRam("getTaskStats", getRamCost("gang", "getTaskStats"));
checkGangApiAccess("getTaskStats");
const task = getGangTask("getTaskStats", taskName);
@@ -220,12 +207,12 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
copy.territory = Object.assign({}, task.territory);
return copy;
},
getEquipmentNames: function (): any {
getEquipmentNames: function (): string[] {
helper.updateDynamicRam("getEquipmentNames", getRamCost("gang", "getEquipmentNames"));
checkGangApiAccess("getEquipmentNames");
return Object.keys(GangMemberUpgrades);
},
getEquipmentCost: function (equipName: any): any {
getEquipmentCost: function (equipName: any): number {
helper.updateDynamicRam("getEquipmentCost", getRamCost("gang", "getEquipmentCost"));
checkGangApiAccess("getEquipmentCost");
const gang = player.gang;
@@ -234,23 +221,24 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
if (upg === null) return Infinity;
return gang.getUpgradeCost(upg);
},
getEquipmentType: function (equipName: any): any {
getEquipmentType: function (equipName: any): string {
helper.updateDynamicRam("getEquipmentType", getRamCost("gang", "getEquipmentType"));
checkGangApiAccess("getEquipmentType");
const upg = GangMemberUpgrades[equipName];
if (upg == null) return "";
return upg.getType();
},
getEquipmentStats: function (equipName: any): any {
getEquipmentStats: function (equipName: any): EquipmentStats {
helper.updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats"));
checkGangApiAccess("getEquipmentStats");
const equipment = GangMemberUpgrades[equipName];
if (!equipment) {
throw helper.makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`);
}
return Object.assign({}, equipment.mults);
const typecheck: EquipmentStats = equipment.mults;
return Object.assign({}, typecheck) as any;
},
purchaseEquipment: function (memberName: any, equipName: any): any {
purchaseEquipment: function (memberName: any, equipName: any): boolean {
helper.updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
checkGangApiAccess("purchaseEquipment");
const gang = player.gang;
@@ -267,7 +255,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
return res;
},
ascendMember: function (name: any): any {
ascendMember: function (name: any): GangMemberAscension | undefined {
helper.updateDynamicRam("ascendMember", getRamCost("gang", "ascendMember"));
checkGangApiAccess("ascendMember");
const gang = player.gang;
@@ -289,7 +277,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
workerScript.log("setTerritoryWarfare", "Disengaging in Gang Territory Warfare");
}
},
getChanceToWinClash: function (otherGang: any): any {
getChanceToWinClash: function (otherGang: any): number {
helper.updateDynamicRam("getChanceToWinClash", getRamCost("gang", "getChanceToWinClash"));
checkGangApiAccess("getChanceToWinClash");
const gang = player.gang;
@@ -303,7 +291,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
return playerPower / (otherPower + playerPower);
},
getBonusTime: function (): any {
getBonusTime: function (): number {
helper.updateDynamicRam("getBonusTime", getRamCost("gang", "getBonusTime"));
checkGangApiAccess("getBonusTime");
const gang = player.gang;
+25 -49
View File
@@ -18,34 +18,9 @@ import { HacknetServer } from "../Hacknet/HacknetServer";
import { HacknetNode } from "../Hacknet/HacknetNode";
import { GetServer } from "../Server/AllServers";
export interface INetscriptHacknet {
numNodes(): number;
maxNumNodes(): number;
purchaseNode(): any;
getPurchaseNodeCost(): number;
getNodeStats(i: number): any;
upgradeLevel(i: number, n: number): boolean;
upgradeRam(i: number, n: number): boolean;
upgradeCore(i: number, n: number): boolean;
upgradeCache(i: number, n: number): boolean;
getLevelUpgradeCost(i: number, n: number): number;
getRamUpgradeCost(i: number, n: number): number;
getCoreUpgradeCost(i: number, n: number): number;
getCacheUpgradeCost(i: number, n: number): number;
numHashes(): number;
hashCapacity(): number;
hashCost(upgName: string): number;
spendHashes(upgName: string, upgTarget: string): any;
getHashUpgradeLevel(upgName: string): number;
getStudyMult(): number;
getTrainingMult(): number;
}
import { Hacknet as IHacknet, NodeStats } from "../ScriptEditor/NetscriptDefinitions";
export function NetscriptHacknet(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptHacknet {
export function NetscriptHacknet(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IHacknet {
// Utility function to get Hacknet Node object
const getHacknetNode = function (i: any, callingFn = ""): HacknetNode | HacknetServer {
if (isNaN(i)) {
@@ -76,32 +51,33 @@ export function NetscriptHacknet(
};
return {
numNodes: function (): any {
numNodes: function (): number {
return player.hacknetNodes.length;
},
maxNumNodes: function (): any {
maxNumNodes: function (): number {
if (hasHacknetServers(player)) {
return HacknetServerConstants.MaxServers;
}
return Infinity;
},
purchaseNode: function (): any {
purchaseNode: function (): number {
return purchaseHacknet(player);
},
getPurchaseNodeCost: function (): any {
getPurchaseNodeCost: function (): number {
if (hasHacknetServers(player)) {
return getCostOfNextHacknetServer(player);
} else {
return getCostOfNextHacknetNode(player);
}
},
getNodeStats: function (i: any): any {
getNodeStats: function (i: any): NodeStats {
const node = getHacknetNode(i, "getNodeStats");
const hasUpgraded = hasHacknetServers(player);
const res: any = {
name: node instanceof HacknetServer ? node.hostname : node.name,
level: node.level,
ram: node instanceof HacknetServer ? node.maxRam : node.ram,
ramUsed: node instanceof HacknetServer ? node.ramUsed : undefined,
cores: node.cores,
production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
timeOnline: node.onlineTimeSeconds,
@@ -115,19 +91,19 @@ export function NetscriptHacknet(
return res;
},
upgradeLevel: function (i: any, n: any): any {
upgradeLevel: function (i: any, n: any): boolean {
const node = getHacknetNode(i, "upgradeLevel");
return purchaseLevelUpgrade(player, node, n);
},
upgradeRam: function (i: any, n: any): any {
upgradeRam: function (i: any, n: any): boolean {
const node = getHacknetNode(i, "upgradeRam");
return purchaseRamUpgrade(player, node, n);
},
upgradeCore: function (i: any, n: any): any {
upgradeCore: function (i: any, n: any): boolean {
const node = getHacknetNode(i, "upgradeCore");
return purchaseCoreUpgrade(player, node, n);
},
upgradeCache: function (i: any, n: any): any {
upgradeCache: function (i: any, n: any): boolean {
if (!hasHacknetServers(player)) {
return false;
}
@@ -142,19 +118,19 @@ export function NetscriptHacknet(
}
return res;
},
getLevelUpgradeCost: function (i: any, n: any): any {
getLevelUpgradeCost: function (i: any, n: any): number {
const node = getHacknetNode(i, "upgradeLevel");
return node.calculateLevelUpgradeCost(n, player.hacknet_node_level_cost_mult);
},
getRamUpgradeCost: function (i: any, n: any): any {
getRamUpgradeCost: function (i: any, n: any): number {
const node = getHacknetNode(i, "upgradeRam");
return node.calculateRamUpgradeCost(n, player.hacknet_node_ram_cost_mult);
},
getCoreUpgradeCost: function (i: any, n: any): any {
getCoreUpgradeCost: function (i: any, n: any): number {
const node = getHacknetNode(i, "upgradeCore");
return node.calculateCoreUpgradeCost(n, player.hacknet_node_core_cost_mult);
},
getCacheUpgradeCost: function (i: any, n: any): any {
getCacheUpgradeCost: function (i: any, n: any): number {
if (!hasHacknetServers(player)) {
return Infinity;
}
@@ -165,47 +141,47 @@ export function NetscriptHacknet(
}
return node.calculateCacheUpgradeCost(n);
},
numHashes: function (): any {
numHashes: function (): number {
if (!hasHacknetServers(player)) {
return 0;
}
return player.hashManager.hashes;
},
hashCapacity: function (): any {
hashCapacity: function (): number {
if (!hasHacknetServers(player)) {
return 0;
}
return player.hashManager.capacity;
},
hashCost: function (upgName: any): any {
hashCost: function (upgName: any): number {
if (!hasHacknetServers(player)) {
return Infinity;
}
return player.hashManager.getUpgradeCost(upgName);
},
spendHashes: function (upgName: any, upgTarget: any): any {
spendHashes: function (upgName: any, upgTarget: any): boolean {
if (!hasHacknetServers(player)) {
return false;
}
return purchaseHashUpgrade(player, upgName, upgTarget);
},
getHashUpgradeLevel: function (upgName: any): any {
getHashUpgradeLevel: function (upgName: any): number {
const level = player.hashManager.upgrades[upgName];
if (level === undefined) {
throw helper.makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
}
return level;
},
getStudyMult: function (): any {
getStudyMult: function (): number {
if (!hasHacknetServers(player)) {
return false;
return 1;
}
return player.hashManager.getStudyMult();
},
getTrainingMult: function (): any {
getTrainingMult: function (): number {
if (!hasHacknetServers(player)) {
return false;
return 1;
}
return player.hashManager.getTrainingMult();
},
+1 -2
View File
@@ -1,5 +1,4 @@
import { BaseServer } from "../Server/BaseServer";
import { Faction } from "../Faction/Faction";
export interface INetscriptHelper {
updateDynamicRam(functionName: string, ram: number): void;
@@ -9,5 +8,5 @@ export interface INetscriptHelper {
boolean(v: any): boolean;
getServer(ip: any, fn: any): BaseServer;
checkSingularityAccess(func: string, n: number): void;
getFaction(func: string, name: string): Faction;
hack(hostname: string, manual: boolean): Promise<number>;
}
File diff suppressed because it is too large Load Diff
+4 -42
View File
@@ -10,47 +10,9 @@ import { Augmentations } from "../Augmentation/Augmentations";
import { CityName } from "../Locations/data/CityNames";
import { findCrime } from "../Crime/CrimeHelpers";
export interface INetscriptSleeve {
getNumSleeves(): number;
setToShockRecovery(sleeveNumber?: number): boolean;
setToSynchronize(sleeveNumber?: number): boolean;
setToCommitCrime(sleeveNumber?: number, crimeName?: string): boolean;
setToUniversityCourse(sleeveNumber?: number, universityName?: string, className?: string): boolean;
travel(sleeveNumber?: number, cityName?: string): boolean;
setToCompanyWork(sleeveNumber?: number, companyName?: string): boolean;
setToFactionWork(sleeveNumber?: number, factionName?: string, workType?: string): boolean;
setToGymWorkout(sleeveNumber?: number, gymName?: string, stat?: string): boolean;
getSleeveStats(sleeveNumber?: number): {
shock: number;
sync: number;
hacking_skill: number;
strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
};
getTask(sleeveNumber?: number): {
task: string;
crime: string;
location: string;
gymStatType: string;
factionWorkType: string;
};
getInformation(sleeveNumber?: number): any;
getSleeveAugmentations(sleeveNumber?: number): string[];
getSleevePurchasableAugs(sleeveNumber?: number): {
name: string;
cost: number;
}[];
purchaseSleeveAug(sleeveNumber?: number, augName?: string): boolean;
}
import { Sleeve as ISleeve } from "../ScriptEditor/NetscriptDefinitions";
export function NetscriptSleeve(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptSleeve {
export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): ISleeve {
const checkSleeveAPIAccess = function (func: any): void {
if (player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw helper.makeRuntimeErrorMsg(
@@ -177,7 +139,7 @@ export function NetscriptSleeve(
getSleeveStats: function (asleeveNumber: any = 0): {
shock: number;
sync: number;
hacking_skill: number;
hacking: number;
strength: number;
defense: number;
dexterity: number;
@@ -193,7 +155,7 @@ export function NetscriptSleeve(
return {
shock: 100 - sl.shock,
sync: sl.sync,
hacking_skill: sl.hacking_skill,
hacking: sl.hacking,
strength: sl.strength,
defense: sl.defense,
dexterity: sl.dexterity,
+1 -1
View File
@@ -44,7 +44,7 @@ export function NetscriptStanek(
return Promise.reject(workerScript);
}
const ram = workerScript.scriptRef.ramUsage * workerScript.scriptRef.threads;
const charge = staneksGift.charge(rootX, rootY, ram);
const charge = staneksGift.charge(rootX, rootY, workerScript.scriptRef.threads);
workerScript.log("stanek.charge", `Charged fragment for ${charge} charge.`);
return Promise.resolve(charge);
});
+64 -89
View File
@@ -10,34 +10,9 @@ import { PositionTypes } from "../StockMarket/data/PositionTypes";
import { StockSymbols } from "../StockMarket/data/StockSymbols";
import { getStockMarket4SDataCost, getStockMarket4STixApiCost } from "../StockMarket/StockMarketCosts";
import { Stock } from "../StockMarket/Stock";
import { TIX } from "../ScriptEditor/NetscriptDefinitions";
export interface INetscriptStockMarket {
getStockSymbols(): any;
getStockPrice(symbol: any): any;
getStockAskPrice(symbol: any): any;
getStockBidPrice(symbol: any): any;
getStockPosition(symbol: any): any;
getStockMaxShares(symbol: any): any;
getStockPurchaseCost(symbol: any, shares: any, posType: any): any;
getStockSaleGain(symbol: any, shares: any, posType: any): any;
buyStock(symbol: any, shares: any): any;
sellStock(symbol: any, shares: any): any;
shortStock(symbol: any, shares: any): any;
sellShort(symbol: any, shares: any): any;
placeOrder(symbol: any, shares: any, price: any, type: any, pos: any): any;
cancelOrder(symbol: any, shares: any, price: any, type: any, pos: any): any;
getOrders(): any;
getStockVolatility(symbol: any): any;
getStockForecast(symbol: any): any;
purchase4SMarketData(): void;
purchase4SMarketDataTixApi(): void;
}
export function NetscriptStockMarket(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptStockMarket {
export function NetscriptStockMarket(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): TIX {
/**
* Checks if the player has TIX API access. Throws an error if the player does not
*/
@@ -59,52 +34,52 @@ export function NetscriptStockMarket(
return stock;
};
return {
getStockSymbols: function (): any {
helper.updateDynamicRam("getStockSymbols", getRamCost("getStockSymbols"));
checkTixApiAccess("getStockSymbols");
getSymbols: function (): any {
helper.updateDynamicRam("getSymbols", getRamCost("stock", "getSymbols"));
checkTixApiAccess("getSymbols");
return Object.values(StockSymbols);
},
getStockPrice: function (symbol: any): any {
helper.updateDynamicRam("getStockPrice", getRamCost("getStockPrice"));
checkTixApiAccess("getStockPrice");
const stock = getStockFromSymbol(symbol, "getStockPrice");
getPrice: function (symbol: any): any {
helper.updateDynamicRam("getPrice", getRamCost("stock", "getPrice"));
checkTixApiAccess("getPrice");
const stock = getStockFromSymbol(symbol, "getPrice");
return stock.price;
},
getStockAskPrice: function (symbol: any): any {
helper.updateDynamicRam("getStockAskPrice", getRamCost("getStockAskPrice"));
checkTixApiAccess("getStockAskPrice");
const stock = getStockFromSymbol(symbol, "getStockAskPrice");
getAskPrice: function (symbol: any): any {
helper.updateDynamicRam("getAskPrice", getRamCost("stock", "getAskPrice"));
checkTixApiAccess("getAskPrice");
const stock = getStockFromSymbol(symbol, "getAskPrice");
return stock.getAskPrice();
},
getStockBidPrice: function (symbol: any): any {
helper.updateDynamicRam("getStockBidPrice", getRamCost("getStockBidPrice"));
checkTixApiAccess("getStockBidPrice");
const stock = getStockFromSymbol(symbol, "getStockBidPrice");
getBidPrice: function (symbol: any): any {
helper.updateDynamicRam("getBidPrice", getRamCost("stock", "getBidPrice"));
checkTixApiAccess("getBidPrice");
const stock = getStockFromSymbol(symbol, "getBidPrice");
return stock.getBidPrice();
},
getStockPosition: function (symbol: any): any {
helper.updateDynamicRam("getStockPosition", getRamCost("getStockPosition"));
checkTixApiAccess("getStockPosition");
getPosition: function (symbol: any): any {
helper.updateDynamicRam("getPosition", getRamCost("stock", "getPosition"));
checkTixApiAccess("getPosition");
const stock = SymbolToStockMap[symbol];
if (stock == null) {
throw helper.makeRuntimeErrorMsg("getStockPosition", `Invalid stock symbol: ${symbol}`);
throw helper.makeRuntimeErrorMsg("getPosition", `Invalid stock symbol: ${symbol}`);
}
return [stock.playerShares, stock.playerAvgPx, stock.playerShortShares, stock.playerAvgShortPx];
},
getStockMaxShares: function (symbol: any): any {
helper.updateDynamicRam("getStockMaxShares", getRamCost("getStockMaxShares"));
checkTixApiAccess("getStockMaxShares");
const stock = getStockFromSymbol(symbol, "getStockMaxShares");
getMaxShares: function (symbol: any): any {
helper.updateDynamicRam("getMaxShares", getRamCost("stock", "getMaxShares"));
checkTixApiAccess("getMaxShares");
const stock = getStockFromSymbol(symbol, "getMaxShares");
return stock.maxShares;
},
getStockPurchaseCost: function (symbol: any, shares: any, posType: any): any {
helper.updateDynamicRam("getStockPurchaseCost", getRamCost("getStockPurchaseCost"));
checkTixApiAccess("getStockPurchaseCost");
const stock = getStockFromSymbol(symbol, "getStockPurchaseCost");
getPurchaseCost: function (symbol: any, shares: any, posType: any): any {
helper.updateDynamicRam("getPurchaseCost", getRamCost("stock", "getPurchaseCost"));
checkTixApiAccess("getPurchaseCost");
const stock = getStockFromSymbol(symbol, "getPurchaseCost");
shares = Math.round(shares);
let pos;
@@ -124,10 +99,10 @@ export function NetscriptStockMarket(
return res;
},
getStockSaleGain: function (symbol: any, shares: any, posType: any): any {
helper.updateDynamicRam("getStockSaleGain", getRamCost("getStockSaleGain"));
checkTixApiAccess("getStockSaleGain");
const stock = getStockFromSymbol(symbol, "getStockSaleGain");
getSaleGain: function (symbol: any, shares: any, posType: any): any {
helper.updateDynamicRam("getSaleGain", getRamCost("stock", "getSaleGain"));
checkTixApiAccess("getSaleGain");
const stock = getStockFromSymbol(symbol, "getSaleGain");
shares = Math.round(shares);
let pos;
@@ -147,39 +122,39 @@ export function NetscriptStockMarket(
return res;
},
buyStock: function (symbol: any, shares: any): any {
helper.updateDynamicRam("buyStock", getRamCost("buyStock"));
checkTixApiAccess("buyStock");
const stock = getStockFromSymbol(symbol, "buyStock");
buy: function (symbol: any, shares: any): any {
helper.updateDynamicRam("buy", getRamCost("stock", "buy"));
checkTixApiAccess("buy");
const stock = getStockFromSymbol(symbol, "buy");
const res = buyStock(stock, shares, workerScript, {});
return res ? stock.price : 0;
},
sellStock: function (symbol: any, shares: any): any {
helper.updateDynamicRam("sellStock", getRamCost("sellStock"));
checkTixApiAccess("sellStock");
const stock = getStockFromSymbol(symbol, "sellStock");
sell: function (symbol: any, shares: any): any {
helper.updateDynamicRam("sell", getRamCost("stock", "sell"));
checkTixApiAccess("sell");
const stock = getStockFromSymbol(symbol, "sell");
const res = sellStock(stock, shares, workerScript, {});
return res ? stock.price : 0;
},
shortStock: function (symbol: any, shares: any): any {
helper.updateDynamicRam("shortStock", getRamCost("shortStock"));
checkTixApiAccess("shortStock");
short: function (symbol: any, shares: any): any {
helper.updateDynamicRam("short", getRamCost("stock", "short"));
checkTixApiAccess("short");
if (player.bitNodeN !== 8) {
if (player.sourceFileLvl(8) <= 1) {
throw helper.makeRuntimeErrorMsg(
"shortStock",
"short",
"You must either be in BitNode-8 or you must have Source-File 8 Level 2.",
);
}
}
const stock = getStockFromSymbol(symbol, "shortStock");
const stock = getStockFromSymbol(symbol, "short");
const res = shortStock(stock, shares, workerScript, {});
return res ? stock.price : 0;
},
sellShort: function (symbol: any, shares: any): any {
helper.updateDynamicRam("sellShort", getRamCost("sellShort"));
helper.updateDynamicRam("sellShort", getRamCost("stock", "sellShort"));
checkTixApiAccess("sellShort");
if (player.bitNodeN !== 8) {
if (player.sourceFileLvl(8) <= 1) {
@@ -195,7 +170,7 @@ export function NetscriptStockMarket(
return res ? stock.price : 0;
},
placeOrder: function (symbol: any, shares: any, price: any, type: any, pos: any): any {
helper.updateDynamicRam("placeOrder", getRamCost("placeOrder"));
helper.updateDynamicRam("placeOrder", getRamCost("stock", "placeOrder"));
checkTixApiAccess("placeOrder");
if (player.bitNodeN !== 8) {
if (player.sourceFileLvl(8) <= 2) {
@@ -234,7 +209,7 @@ export function NetscriptStockMarket(
return placeOrder(stock, shares, price, orderType, orderPos, workerScript);
},
cancelOrder: function (symbol: any, shares: any, price: any, type: any, pos: any): any {
helper.updateDynamicRam("cancelOrder", getRamCost("cancelOrder"));
helper.updateDynamicRam("cancelOrder", getRamCost("stock", "cancelOrder"));
checkTixApiAccess("cancelOrder");
if (player.bitNodeN !== 8) {
if (player.sourceFileLvl(8) <= 2) {
@@ -284,7 +259,7 @@ export function NetscriptStockMarket(
return cancelOrder(params, workerScript);
},
getOrders: function (): any {
helper.updateDynamicRam("getOrders", getRamCost("getOrders"));
helper.updateDynamicRam("getOrders", getRamCost("stock", "getOrders"));
checkTixApiAccess("getOrders");
if (player.bitNodeN !== 8) {
if (player.sourceFileLvl(8) <= 2) {
@@ -315,28 +290,28 @@ export function NetscriptStockMarket(
return orders;
},
getStockVolatility: function (symbol: any): any {
helper.updateDynamicRam("getStockVolatility", getRamCost("getStockVolatility"));
getVolatility: function (symbol: any): any {
helper.updateDynamicRam("getVolatility", getRamCost("stock", "getVolatility"));
if (!player.has4SDataTixApi) {
throw helper.makeRuntimeErrorMsg("getStockVolatility", "You don't have 4S Market Data TIX API Access!");
throw helper.makeRuntimeErrorMsg("getVolatility", "You don't have 4S Market Data TIX API Access!");
}
const stock = getStockFromSymbol(symbol, "getStockVolatility");
const stock = getStockFromSymbol(symbol, "getVolatility");
return stock.mv / 100; // Convert from percentage to decimal
},
getStockForecast: function (symbol: any): any {
helper.updateDynamicRam("getStockForecast", getRamCost("getStockForecast"));
getForecast: function (symbol: any): any {
helper.updateDynamicRam("getForecast", getRamCost("stock", "getForecast"));
if (!player.has4SDataTixApi) {
throw helper.makeRuntimeErrorMsg("getStockForecast", "You don't have 4S Market Data TIX API Access!");
throw helper.makeRuntimeErrorMsg("getForecast", "You don't have 4S Market Data TIX API Access!");
}
const stock = getStockFromSymbol(symbol, "getStockForecast");
const stock = getStockFromSymbol(symbol, "getForecast");
let forecast = 50;
stock.b ? (forecast += stock.otlkMag) : (forecast -= stock.otlkMag);
return forecast / 100; // Convert from percentage to decimal
},
purchase4SMarketData: function () {
helper.updateDynamicRam("purchase4SMarketData", getRamCost("purchase4SMarketData"));
helper.updateDynamicRam("purchase4SMarketData", getRamCost("stock", "purchase4SMarketData"));
checkTixApiAccess("purchase4SMarketData");
if (player.has4SData) {
@@ -344,18 +319,18 @@ export function NetscriptStockMarket(
return true;
}
if (player.money.lt(getStockMarket4SDataCost())) {
if (player.money < getStockMarket4SDataCost()) {
workerScript.log("purchase4SMarketData", "Not enough money to purchase 4S Market Data.");
return false;
}
player.has4SData = true;
player.loseMoney(getStockMarket4SDataCost());
player.loseMoney(getStockMarket4SDataCost(), "stock");
workerScript.log("purchase4SMarketData", "Purchased 4S Market Data");
return true;
},
purchase4SMarketDataTixApi: function () {
helper.updateDynamicRam("purchase4SMarketDataTixApi", getRamCost("purchase4SMarketDataTixApi"));
helper.updateDynamicRam("purchase4SMarketDataTixApi", getRamCost("stock", "purchase4SMarketDataTixApi"));
checkTixApiAccess("purchase4SMarketDataTixApi");
if (player.has4SDataTixApi) {
@@ -363,13 +338,13 @@ export function NetscriptStockMarket(
return true;
}
if (player.money.lt(getStockMarket4STixApiCost())) {
if (player.money < getStockMarket4STixApiCost()) {
workerScript.log("purchase4SMarketDataTixApi", "Not enough money to purchase 4S Market Data TIX API");
return false;
}
player.has4SDataTixApi = true;
player.loseMoney(getStockMarket4STixApiCost());
player.loseMoney(getStockMarket4STixApiCost(), "stock");
workerScript.log("purchase4SMarketDataTixApi", "Purchased 4S Market Data TIX API");
return true;
},