extract multipliers in its own type

This commit is contained in:
Olivier Gagnon
2022-07-14 18:43:33 -04:00
parent 0550bc188c
commit 5629c16def
44 changed files with 1250 additions and 1505 deletions
@@ -4,44 +4,44 @@ import { CONSTANTS } from "../../Constants";
import { IPlayer } from "../IPlayer";
export const calculateEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
const multipliers: IMap<number> = {
hacking_chance_mult: player.hacking_chance_mult,
hacking_speed_mult: player.hacking_speed_mult,
hacking_money_mult: player.hacking_money_mult,
hacking_grow_mult: player.hacking_grow_mult,
const multipliers: Record<string, number> = {
hacking_chance: player.mults.hacking_chance,
hacking_speed: player.mults.hacking_speed,
hacking_money: player.mults.hacking_money,
hacking_grow: player.mults.hacking_grow,
hacking_mult: player.hacking_mult,
strength_mult: player.strength_mult,
defense_mult: player.defense_mult,
dexterity_mult: player.dexterity_mult,
agility_mult: player.agility_mult,
charisma_mult: player.charisma_mult,
hacking: player.mults.hacking,
strength: player.mults.strength,
defense: player.mults.defense,
dexterity: player.mults.dexterity,
agility: player.mults.agility,
charisma: player.mults.charisma,
hacking_exp_mult: player.hacking_exp_mult,
strength_exp_mult: player.strength_exp_mult,
defense_exp_mult: player.defense_exp_mult,
dexterity_exp_mult: player.dexterity_exp_mult,
agility_exp_mult: player.agility_exp_mult,
charisma_exp_mult: player.charisma_exp_mult,
hacking_exp: player.mults.hacking_exp,
strength_exp: player.mults.strength_exp,
defense_exp: player.mults.defense_exp,
dexterity_exp: player.mults.dexterity_exp,
agility_exp: player.mults.agility_exp,
charisma_exp: player.mults.charisma_exp,
company_rep_mult: player.company_rep_mult,
faction_rep_mult: player.faction_rep_mult,
company_rep: player.mults.company_rep,
faction_rep: player.mults.faction_rep,
crime_money_mult: player.crime_money_mult,
crime_success_mult: player.crime_success_mult,
crime_money: player.mults.crime_money,
crime_success: player.mults.crime_success,
hacknet_node_money_mult: player.hacknet_node_money_mult,
hacknet_node_purchase_cost_mult: player.hacknet_node_purchase_cost_mult,
hacknet_node_ram_cost_mult: player.hacknet_node_ram_cost_mult,
hacknet_node_core_cost_mult: player.hacknet_node_core_cost_mult,
hacknet_node_level_cost_mult: player.hacknet_node_level_cost_mult,
hacknet_node_money: player.mults.hacknet_node_money,
hacknet_node_purchase_cost: player.mults.hacknet_node_purchase_cost,
hacknet_node_ram_cost: player.mults.hacknet_node_ram_cost,
hacknet_node_core_cost: player.mults.hacknet_node_core_cost,
hacknet_node_level_cost: player.mults.hacknet_node_level_cost,
work_money_mult: player.work_money_mult,
work_money: player.mults.work_money,
bladeburner_max_stamina_mult: player.bladeburner_max_stamina_mult,
bladeburner_stamina_gain_mult: player.bladeburner_stamina_gain_mult,
bladeburner_analysis_mult: player.bladeburner_analysis_mult,
bladeburner_success_chance_mult: player.bladeburner_success_chance_mult,
bladeburner_max_stamina: player.mults.bladeburner_max_stamina,
bladeburner_stamina_gain: player.mults.bladeburner_stamina_gain,
bladeburner_analysis: player.mults.bladeburner_analysis,
bladeburner_success_chance: player.mults.bladeburner_success_chance,
};
for (const [mult, val] of Object.entries(multipliers)) {