extract multipliers in its own type

This commit is contained in:
Olivier Gagnon
2022-07-14 18:43:33 -04:00
parent 0550bc188c
commit 5629c16def
44 changed files with 1250 additions and 1505 deletions
+64 -66
View File
@@ -4,6 +4,7 @@
import { DoubleArrow } from "@mui/icons-material";
import { List, ListItem, ListItemText, Paper, Typography } from "@mui/material";
import * as React from "react";
import { Multipliers, defaultMultipliers, mergeMultipliers } from "../../PersonObjects/Multipliers";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Player } from "../../Player";
import { Settings } from "../../Settings/Settings";
@@ -14,14 +15,11 @@ interface IAugmentedStats {
[index: string]: number;
}
function calculateAugmentedStats(): IAugmentedStats {
const augP: IAugmentedStats = {};
function calculateAugmentedStats(): Multipliers {
let augP: Multipliers = defaultMultipliers();
for (const aug of Player.queuedAugmentations) {
const augObj = StaticAugmentations[aug.name];
for (const mult of Object.keys(augObj.mults)) {
const v = augP[mult] ? augP[mult] : 1;
augP[mult] = v * augObj.mults[mult];
}
augP = mergeMultipliers(augP, augObj.mults);
}
return augP;
}
@@ -98,35 +96,35 @@ export function PlayerMultipliers(): React.ReactElement {
...[
{
mult: "Hacking Chance",
current: Player.hacking_chance_mult,
augmented: Player.hacking_chance_mult * mults.hacking_chance_mult,
current: Player.mults.hacking_chance,
augmented: Player.mults.hacking_chance * mults.hacking_chance,
},
{
mult: "Hacking Speed",
current: Player.hacking_speed_mult,
augmented: Player.hacking_speed_mult * mults.hacking_speed_mult,
current: Player.mults.hacking_speed,
augmented: Player.mults.hacking_speed * mults.hacking_speed,
},
{
mult: "Hacking Money",
current: Player.hacking_money_mult,
augmented: Player.hacking_money_mult * mults.hacking_money_mult,
current: Player.mults.hacking_money,
augmented: Player.mults.hacking_money * mults.hacking_money,
bnMult: BitNodeMultipliers.ScriptHackMoney,
},
{
mult: "Hacking Growth",
current: Player.hacking_grow_mult,
augmented: Player.hacking_grow_mult * mults.hacking_grow_mult,
current: Player.mults.hacking_grow,
augmented: Player.mults.hacking_grow * mults.hacking_grow,
},
{
mult: "Hacking Level",
current: Player.hacking_mult,
augmented: Player.hacking_mult * mults.hacking_mult,
current: Player.mults.hacking,
augmented: Player.mults.hacking * mults.hacking,
bnMult: BitNodeMultipliers.HackingLevelMultiplier,
},
{
mult: "Hacking Experience",
current: Player.hacking_exp_mult,
augmented: Player.hacking_exp_mult * mults.hacking_exp_mult,
current: Player.mults.hacking_exp,
augmented: Player.mults.hacking_exp * mults.hacking_exp,
bnMult: BitNodeMultipliers.HackExpGain,
},
].map((data: MultiplierListItemData) =>
@@ -137,47 +135,47 @@ export function PlayerMultipliers(): React.ReactElement {
...[
{
mult: "Strength Level",
current: Player.strength_mult,
augmented: Player.strength_mult * mults.strength_mult,
current: Player.mults.strength,
augmented: Player.mults.strength * mults.strength,
bnMult: BitNodeMultipliers.StrengthLevelMultiplier,
},
{
mult: "Strength Experience",
current: Player.strength_exp_mult,
augmented: Player.strength_exp_mult * mults.strength_exp_mult,
current: Player.mults.strength_exp,
augmented: Player.mults.strength_exp * mults.strength_exp,
},
{
mult: "Defense Level",
current: Player.defense_mult,
augmented: Player.defense_mult * mults.defense_mult,
current: Player.mults.defense,
augmented: Player.mults.defense * mults.defense,
bnMult: BitNodeMultipliers.DefenseLevelMultiplier,
},
{
mult: "Defense Experience",
current: Player.defense_exp_mult,
augmented: Player.defense_exp_mult * mults.defense_exp_mult,
current: Player.mults.defense_exp,
augmented: Player.mults.defense_exp * mults.defense_exp,
},
{
mult: "Dexterity Level",
current: Player.dexterity_mult,
augmented: Player.dexterity_mult * mults.dexterity_mult,
current: Player.mults.dexterity,
augmented: Player.mults.dexterity * mults.dexterity,
bnMult: BitNodeMultipliers.DexterityLevelMultiplier,
},
{
mult: "Dexterity Experience",
current: Player.dexterity_exp_mult,
augmented: Player.dexterity_exp_mult * mults.dexterity_exp_mult,
current: Player.mults.dexterity_exp,
augmented: Player.mults.dexterity_exp * mults.dexterity_exp,
},
{
mult: "Agility Level",
current: Player.agility_mult,
augmented: Player.agility_mult * mults.agility_mult,
current: Player.mults.agility,
augmented: Player.mults.agility * mults.agility,
bnMult: BitNodeMultipliers.AgilityLevelMultiplier,
},
{
mult: "Agility Experience",
current: Player.agility_exp_mult,
augmented: Player.agility_exp_mult * mults.agility_exp_mult,
current: Player.mults.agility_exp,
augmented: Player.mults.agility_exp * mults.agility_exp,
},
].map((data: MultiplierListItemData) =>
Object.defineProperty(data, "color", {
@@ -186,73 +184,73 @@ export function PlayerMultipliers(): React.ReactElement {
),
{
mult: "Charisma Level",
current: Player.charisma_mult,
augmented: Player.charisma_mult * mults.charisma_mult,
current: Player.mults.charisma,
augmented: Player.mults.charisma * mults.charisma,
bnMult: BitNodeMultipliers.CharismaLevelMultiplier,
color: Settings.theme.cha,
},
{
mult: "Charisma Experience",
current: Player.charisma_exp_mult,
augmented: Player.charisma_exp_mult * mults.charisma_exp_mult,
current: Player.mults.charisma_exp,
augmented: Player.mults.charisma_exp * mults.charisma_exp,
color: Settings.theme.cha,
},
];
const rightColData: MultiplierListItemData[] = [
{
mult: "Hacknet Node Production",
current: Player.hacknet_node_money_mult,
augmented: Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
current: Player.mults.hacknet_node_money,
augmented: Player.mults.hacknet_node_money * mults.hacknet_node_money,
bnMult: BitNodeMultipliers.HacknetNodeMoney,
},
{
mult: "Hacknet Node Purchase Cost",
current: Player.hacknet_node_purchase_cost_mult,
augmented: Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
current: Player.mults.hacknet_node_purchase_cost,
augmented: Player.mults.hacknet_node_purchase_cost * mults.hacknet_node_purchase_cost,
},
{
mult: "Hacknet Node RAM Upgrade Cost",
current: Player.hacknet_node_ram_cost_mult,
augmented: Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
current: Player.mults.hacknet_node_ram_cost,
augmented: Player.mults.hacknet_node_ram_cost * mults.hacknet_node_ram_cost,
},
{
mult: "Hacknet Node Core Purchase Cost",
current: Player.hacknet_node_core_cost_mult,
augmented: Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
current: Player.mults.hacknet_node_core_cost,
augmented: Player.mults.hacknet_node_core_cost * mults.hacknet_node_core_cost,
},
{
mult: "Hacknet Node Level Upgrade Cost",
current: Player.hacknet_node_level_cost_mult,
augmented: Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
current: Player.mults.hacknet_node_level_cost,
augmented: Player.mults.hacknet_node_level_cost * mults.hacknet_node_level_cost,
},
{
mult: "Company Reputation Gain",
current: Player.company_rep_mult,
augmented: Player.company_rep_mult * mults.company_rep_mult,
current: Player.mults.company_rep,
augmented: Player.mults.company_rep * mults.company_rep,
},
{
mult: "Faction Reputation Gain",
current: Player.faction_rep_mult,
augmented: Player.faction_rep_mult * mults.faction_rep_mult,
current: Player.mults.faction_rep,
augmented: Player.mults.faction_rep * mults.faction_rep,
bnMult: BitNodeMultipliers.FactionWorkRepGain,
},
{
mult: "Salary",
current: Player.work_money_mult,
augmented: Player.work_money_mult * mults.work_money_mult,
current: Player.mults.work_money,
augmented: Player.mults.work_money * mults.work_money,
bnMult: BitNodeMultipliers.CompanyWorkMoney,
color: Settings.theme.money,
},
{
mult: "Crime Success Chance",
current: Player.crime_success_mult,
augmented: Player.crime_success_mult * mults.crime_success_mult,
current: Player.mults.crime_success,
augmented: Player.mults.crime_success * mults.crime_success,
color: Settings.theme.combat,
},
{
mult: "Crime Money",
current: Player.crime_money_mult,
augmented: Player.crime_money_mult * mults.crime_money_mult,
current: Player.mults.crime_money,
augmented: Player.mults.crime_money * mults.crime_money,
bnMult: BitNodeMultipliers.CrimeMoney,
color: Settings.theme.money,
},
@@ -262,23 +260,23 @@ export function PlayerMultipliers(): React.ReactElement {
rightColData.push(
{
mult: "Bladeburner Success Chance",
current: Player.bladeburner_success_chance_mult,
augmented: Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
current: Player.mults.bladeburner_success_chance,
augmented: Player.mults.bladeburner_success_chance * mults.bladeburner_success_chance,
},
{
mult: "Bladeburner Max Stamina",
current: Player.bladeburner_max_stamina_mult,
augmented: Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
current: Player.mults.bladeburner_max_stamina,
augmented: Player.mults.bladeburner_max_stamina * mults.bladeburner_max_stamina,
},
{
mult: "Bladeburner Stamina Gain",
current: Player.bladeburner_stamina_gain_mult,
augmented: Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
current: Player.mults.bladeburner_stamina_gain,
augmented: Player.mults.bladeburner_stamina_gain * mults.bladeburner_stamina_gain,
},
{
mult: "Bladeburner Field Analysis",
current: Player.bladeburner_analysis_mult,
augmented: Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
current: Player.mults.bladeburner_analysis,
augmented: Player.mults.bladeburner_analysis * mults.bladeburner_analysis,
},
);
}