Fixed bugs with Sleeve mechanics. Updated documentation to use RTD theme

This commit is contained in:
danielyxie
2019-01-20 14:57:38 -08:00
parent 17bfbfeb80
commit 5573e778bb
43 changed files with 4064 additions and 2491 deletions
+1 -1
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@@ -24,7 +24,7 @@ export class Resleeve extends Person {
getCost(): number {
// Each experience point adds this to the cost
const CostPerExp: number = 5;
const CostPerExp: number = 4;
// Final cost is multiplied by # Augs ^ this constant
const NumAugsExponent: number = 1.05;
+39 -12
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@@ -23,7 +23,13 @@ import { getRandomInt } from "../../../utils/helpers/getRandomInt";
// Executes the actual re-sleeve when one is purchased
export function purchaseResleeve(r: Resleeve, p: IPlayer):void {
export function purchaseResleeve(r: Resleeve, p: IPlayer): boolean {
const cost: number = r.getCost();
if (!p.canAfford(cost)) {
return false;
}
p.loseMoney(cost);
// Set the player's exp
p.hacking_exp = r.hacking_exp;
p.strength_exp = r.strength_exp;
@@ -32,16 +38,25 @@ export function purchaseResleeve(r: Resleeve, p: IPlayer):void {
p.agility_exp = r.agility_exp;
p.charisma_exp = r.charisma_exp;
// Reset Augmentation "owned" data
for (const augKey in Augmentations) {
Augmentations[augKey].owned = false;
}
// Clear all of the player's augmentations, except the NeuroFlux Governor
// which is kept
for (let i = p.augmentations.length - 1; i >= 0; --i) {
if (p.augmentations[i].name !== AugmentationNames.NeuroFluxGovernor) {
p.augmentations.splice(i, 1);
} else {
// NeuroFlux Governor
Augmentations[AugmentationNames.NeuroFluxGovernor].owned = true;
}
}
for (let i = 0; i < r.augmentations.length; ++i) {
p.augmentations.push(new PlayerOwnedAugmentation(r.augmentations[i].name));
Augmentations[r.augmentations[i].name].owned = true;
}
// The player's purchased Augmentations should remain the same, but any purchased
@@ -55,6 +70,8 @@ export function purchaseResleeve(r: Resleeve, p: IPlayer):void {
}
p.reapplyAllAugmentations(true);
p.reapplyAllSourceFiles(); //Multipliers get reset, so have to re-process source files too
return true;
}
// Creates all of the Re-sleeves that will be available for purchase at VitaLife
@@ -67,23 +84,33 @@ export function generateResleeves(): Resleeve[] {
let r: Resleeve = new Resleeve();
// Generate experience
const expMult: number = i + 1;
r.hacking_exp = expMult * getRandomInt(500, 1500);
r.strength_exp = expMult * getRandomInt(500, 1500);
r.defense_exp = expMult * getRandomInt(500, 1500);
r.dexterity_exp = expMult * getRandomInt(500, 1500);
r.agility_exp = expMult * getRandomInt(500, 1500);
r.charisma_exp = expMult * getRandomInt(500, 1500);
const expMult: number = (5 * i) + 1;
r.hacking_exp = expMult * getRandomInt(1000, 5000);
r.strength_exp = expMult * getRandomInt(1000, 5000);
r.defense_exp = expMult * getRandomInt(1000, 5000);
r.dexterity_exp = expMult * getRandomInt(1000, 5000);
r.agility_exp = expMult * getRandomInt(1000, 5000);
r.charisma_exp = expMult * getRandomInt(1000, 5000);
// Generate Augs
const baseNumAugs: number = Math.ceil((i + 1) / 2);
// Augmentation prequisites will be ignored for this
const baseNumAugs: number = Math.max(2, Math.ceil((i + 3) / 2));
const numAugs: number = getRandomInt(baseNumAugs, baseNumAugs + 2);
const augKeys: string[] = Object.keys(Augmentations);
for (let a = 0; a < numAugs; ++a) {
// We'll ignore Aug prerequisites for this
const augKeys: string[] = Object.keys(Augmentations);
const randKey: string = augKeys[getRandomInt(0, augKeys.length - 1)];
// Get a random aug
const randIndex: number = getRandomInt(0, augKeys.length - 1)
const randKey: string = augKeys[randIndex];
if (randKey === AugmentationNames.TheRedPill) {
continue; // A sleeve can't have The Red Pill
}
const randAug: Augmentation | null = Augmentations[randKey];
r.augmentations.push({name: randAug!.name, level: 1});
r.applyAugmentation(Augmentations[randKey]);
r.updateStatLevels();
// Remove Augmentation so that there are no duplicates
augKeys.splice(randIndex, 1);
}
ret.push(r);
+59 -14
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@@ -7,8 +7,6 @@ import { generateResleeves,
import { IPlayer } from "../IPlayer";
import { IMap } from "../../types";
import { Augmentation } from "../../Augmentation/Augmentation";
import { Augmentations } from "../../Augmentation/Augmentations";
@@ -23,9 +21,7 @@ import { exceptionAlert } from "../../../utils/helpers/exceptionAlert";
import { createElement } from "../../../utils/uiHelpers/createElement";
import { createOptionElement } from "../../../utils/uiHelpers/createOptionElement";
import { getSelectValue } from "../../../utils/uiHelpers/getSelectData";
import { removeChildrenFromElement } from "../../../utils/uiHelpers/removeChildrenFromElement";
import { removeElement } from "../../../utils/uiHelpers/removeElement";
import { removeElementById } from "../../../utils/uiHelpers/removeElementById";
interface IResleeveUIElems {
container: HTMLElement | null;
@@ -70,7 +66,19 @@ export function createResleevesPage(p: IPlayer) {
UIElems.info = createElement("p", {
display: "inline-block",
innerText: "TOODOOO",
innerHTML: "Re-sleeving is the process of digitizing and transferring your consciousness " +
"into a new human body, or 'sleeve'. Here at VitaLife, you can purchase new " +
"specially-engineered bodies for the re-sleeve process. Many of these bodies " +
"even come with genetic and cybernetic Augmentations!<br><br>" +
"Re-sleeving will chance your experience for every stat. It will also REMOVE " +
"all of your currently-installed Augmentations, and replace " +
"them with the ones provided by the purchased sleeve. However, Augmentations that you have " +
"purchased but not installed will NOT be removed. If you have purchased an " +
"Augmentation and then re-sleeve into a body which already has that Augmentation, " +
"it will be removed (since you cannot have duplicate Augmentations).<br><br>" +
"NOTE: The stats and multipliers displayed on this page do NOT include your bonuses from " +
"Source-File.",
width: "75%",
});
UIElems.resleeveList = createElement("ul");
@@ -96,7 +104,10 @@ export function createResleevesPage(p: IPlayer) {
}
export function clearResleevesPage() {
removeElement(UIElems.container);
if (UIElems.container instanceof HTMLElement) {
removeElement(UIElems.container);
}
for (const prop in UIElems) {
(<any>UIElems)[prop] = null;
}
@@ -125,8 +136,17 @@ function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
display: "block",
});
elems.statsPanel = createElement("div", { class: "resleeve-panel" });
elems.stats = createElement("p", { class: "resleeve-stats-text" });
elems.statsPanel = createElement("div", { class: "resleeve-panel", width: "30%" });
elems.stats = createElement("p", {
class: "resleeve-stats-text",
innerHTML:
`Hacking: ${numeralWrapper.format(resleeve.hacking_skill, "0,0")} (${numeralWrapper.formatBigNumber(resleeve.hacking_exp)} exp)<br>` +
`Strength: ${numeralWrapper.format(resleeve.strength, "0,0")} (${numeralWrapper.formatBigNumber(resleeve.strength_exp)} exp)<br>` +
`Defense: ${numeralWrapper.format(resleeve.defense, "0,0")} (${numeralWrapper.formatBigNumber(resleeve.defense_exp)} exp)<br>` +
`Dexterity: ${numeralWrapper.format(resleeve.dexterity, "0,0")} (${numeralWrapper.formatBigNumber(resleeve.dexterity_exp)} exp)<br>` +
`Agility: ${numeralWrapper.format(resleeve.agility, "0,0")} (${numeralWrapper.formatBigNumber(resleeve.agility_exp)} exp)<br>` +
`Charisma: ${numeralWrapper.format(resleeve.charisma, "0,0")} (${numeralWrapper.formatBigNumber(resleeve.charisma_exp)} exp)`,
});
elems.multipliersButton = createElement("button", {
class: "std-button",
innerText: "Multipliers",
@@ -155,33 +175,58 @@ function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
`Faction Reputation Gain multiplier: ${numeralWrapper.formatPercentage(resleeve.faction_rep_mult)}`,
`Crime Money multiplier: ${numeralWrapper.formatPercentage(resleeve.crime_money_mult)}`,
`Crime Success multiplier: ${numeralWrapper.formatPercentage(resleeve.crime_success_mult)}`,
`Hacknet Income multiplier: ${numeralWrapper.formatPercentage(resleeve.hacknet_node_money_mult)}`,
`Hacknet Purchase Cost multiplier: ${numeralWrapper.formatPercentage(resleeve.hacknet_node_purchase_cost_mult)}`,
`Hacknet Level Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(resleeve.hacknet_node_level_cost_mult)}`,
`Hacknet Ram Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(resleeve.hacknet_node_ram_cost_mult)}`,
`Hacknet Core Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(resleeve.hacknet_node_core_cost_mult)}`,
`Bladeburner Max Stamina multiplier: ${numeralWrapper.formatPercentage(resleeve.bladeburner_max_stamina_mult)}`,
`Bladeburner Stamina Gain multiplier: ${numeralWrapper.formatPercentage(resleeve.bladeburner_stamina_gain_mult)}`,
`Bladeburner Field Analysis multiplier: ${numeralWrapper.formatPercentage(resleeve.bladeburner_analysis_mult)}`,
`Bladeburner Success Chance multiplier: ${numeralWrapper.formatPercentage(resleeve.bladeburner_success_chance_mult)}`
].join("<br>"), false
)
}
});
elems.statsPanel.appendChild(elems.stats);
elems.statsPanel.appendChild(elems.multipliersButton);
elems.augPanel = createElement("div", { class: "resleeve-panel" });
elems.augSelector = createElement("select") as HTMLSelectElement;
elems.augPanel = createElement("div", { class: "resleeve-panel", width: "50%" });
elems.augSelector = createElement("select", { class: "resleeve-aug-selector" }) as HTMLSelectElement;
elems.augDescription = createElement("p");
for (let i = 0; i < resleeve.augmentations.length; ++i) {
elems.augSelector.add(createOptionElement(resleeve.augmentations[i].name));
};
elems.augSelector.addEventListener("change", () => {
updateAugDescription(elems);
});
elems.augDescription = createElement("p");
elems.augSelector.dispatchEvent(new Event('change')); // Set inital description by manually triggering change event
elems.augPanel.appendChild(elems.augSelector);
elems.augPanel.appendChild(elems.augDescription);
elems.costPanel = createElement("div", { class: "resleeve-panel" });
const cost: number = resleeve.getCost();
elems.costPanel = createElement("div", { class: "resleeve-panel", width: "20%" });
elems.costText = createElement("p", {
innerText: `It costs ${numeralWrapper.formatMoney(resleeve.getCost())} ` +
innerText: `It costs ${numeralWrapper.formatMoney(cost)} ` +
`to purchase this Sleeve.`,
});
elems.buyButton = createElement("button", {
class: "std-button",
innerText: "Purchase",
clickListener: () => {
purchaseResleeve(resleeve, playerRef!);
if (purchaseResleeve(resleeve, playerRef!)) {
dialogBoxCreate(`You re-sleeved for ${numeralWrapper.formatMoney(cost)}!`, false);
} else {
dialogBoxCreate(`You cannot afford to re-sleeve into this body`, false);
}
}
});
elems.costPanel.appendChild(elems.costText);
elems.costPanel.appendChild(elems.buyButton);
elems.container.appendChild(elems.statsPanel);
elems.container.appendChild(elems.augPanel);
elems.container.appendChild(elems.costPanel);
return elems;
}