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Fixed bugs with Sleeve mechanics. Updated documentation to use RTD theme
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.. _gameplay_sleeves:
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Sleeves
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=======
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When VitaLife unveiled their Persona Core technology that allowed people to digitize
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and transfer their consciousness into other vessels, human bodies became nothing more
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than 'sleeves' for the human consciousness. This technology thus became known as
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"Sleeve technology".
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Sleeve technology unlocks two different gameplay features:
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* Duplicate Sleeves
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* Re-sleeving
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Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
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Duplicate Sleeves
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^^^^^^^^^^^^^^^^^
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Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciuosness
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has been copied. In other words, these Synthoids contain a perfect duplicate of your mind.
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Duplicate Sleeves are essentially clones which you can use to perform work-type actions,
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such as working for a company/faction or committing a crime. When sleeves perform these tasks,
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they will earn money, experience, and reputation.
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Sleeves are their own individuals, which means they each have their own experience and stats.
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When a sleeve earns experience, it earns experience for itself, the player's
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original consciousness, as well as all of the player's other sleeves.
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Synchronization
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~~~~~~~~~~~~~~~
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Synchronization is a measure of how aligned your consciousness is with that of your
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Duplicate Sleeves. It is a numeral value between 1 and 100, and it affects how much experience
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is earned when the sleeve is performing a task.
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Let N be the sleeve's synchronization. When the sleeve earns experience by performing
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a task, both the sleeve and the player's original host consciousness of N% of the
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amount of experience normally earned by the task. All of the player's other sleeves
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earn ((N/100)^2 * 100)% of the experience.
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Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
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Sleeve Shock
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~~~~~~~~~~~~
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Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new
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body. It is a numeral value between 0 and 99, where 99 indicates full shock and 0 indicates
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no shock. Shock affects the amount of experience earned by the sleeve.
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Sleeve shock slowly decreases over time. You can further increase the rate at which
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it decreases by assigning sleeves to the 'Shock Recovery' task.
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Re-sleeving
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^^^^^^^^^^^
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