Fixed bugs with Sleeve mechanics. Updated documentation to use RTD theme

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danielyxie
2019-01-20 14:57:38 -08:00
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.. _gameplay_bitnodes:
.. warning:: This page contains spoilers regarding the game's story/plot-line.
BitNodes
========
A BitNode is an important part of the game's storyline. In the game, you discover
what BitNodes are by following the trail of clues left by the mysterious jump3r
(essentially a minimal questline).
What is a BitNode
^^^^^^^^^^^^^^^^^
A BitNode is the complex simulated reality in which you reside. By following the messages
from jump3r, you discover that humanity was enslaved by an advanced alien race, called
the Enders, using virtual simulations that trapped the minds of humans.
However, the Enders didn't just create a single virtual reality to enslave humans, but many
different simulations. In other words, there are many different BitNodes that exist.
These BitNode are very different from each other.
jump3r tells you that the only hope for humanity is to destroy all of these BitNodes.
Therefore, the end goal for the player is to enter and then destroy each BitNode at least once.
Destroying a BitNode resets most of the player's progress but grants the player a
powerful second-tier persistent upgrade called a :ref:`Source-File <gameplay_sourcefiles>`.
Different BitNodes grant different Source-Files.
Each BitNode has unique characteristics that are related to varying backstories. For example,
in one BitNode the world is in the middle of a financial catastrophe with a collapsing
market. In this BitNode, most forms of income such as working at a company or Hacknet
Nodes are significantly less profitable. Servers have less money on them and lowered
growth rates, but it is easier to lower their security level using the weaken() Netscript function.
Furthermore, some BitNodes introduce new content and mechanics. For example there is one
BitNode that grants access to the :ref:`Netscript Singularity Functions <netscript_singularityfunctions>`.
There is another BitNode in which you can manage a gang to earn money and reputation.
How to destroy a BitNode
^^^^^^^^^^^^^^^^^^^^^^^^
Initially, the only way to destroy a BitNode is to join the Daedalus :ref:`Daedalus <gameplay_factions>`.
From Daedalus, the player can obtain an Augmentation called 'The Red Pill', which doesn't cost any money
but does require a good amount of faction reputation.
After installing 'The Red Pill', the player must search for and then manually hack a
server called 'w0r1d_d43m0n'. This server requires a hacking level of 3000 in order
to successfully hack it. This will destroy the player's current BitNode.
There is a second method of destroying a BitNode, but it must be unlocked by first
destroying BitNode-6 or BitNode-7 (Bladeburners).
.. todo:: Link to Bladeburner documentation page here
When the player destroys a BitNode, most of his/her progress will be reset. This includes things
such as Augmentations and RAM upgrades on the home computer. The only things that will persist
through destroying BitNodes is:
* Source-Files
* Scripts on the home computer
BitNode Details
^^^^^^^^^^^^^^^
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.. _gameplay_intelligence:
Intelligence
============
Intelligence is a :ref:`stat <gameplay_stats>` that is unlocked by having
:ref:`Source-File 5 <gameplay_sourcefiles>` (i.e. Destroying BitNode-5).
Intelligence is unique because it is permanent and persistent. It never gets reset
back to 1. However, gaining Intelligence experience is extremely slow. The methods
of gaining Intelligence exp is also hidden. You won't know when you gain
experience and how much. It is a stat that gradually builds up as you continue
to play the game.
Intelligence will boost your production for many actions in the game, including:
* Hacking
* Infiltration
* Hacking Missions
* Crime success rate
* Bladeburner
* Reputation gain for companies & factions
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.. _gameplay_sleeves:
Sleeves
=======
When VitaLife unveiled their Persona Core technology that allowed people to digitize
and transfer their consciousness into other vessels, human bodies became nothing more
than 'sleeves' for the human consciousness. This technology thus became known as
"Sleeve technology".
Sleeve technology unlocks two different gameplay features:
* Duplicate Sleeves
* Re-sleeving
Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
Duplicate Sleeves
^^^^^^^^^^^^^^^^^
Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciuosness
has been copied. In other words, these Synthoids contain a perfect duplicate of your mind.
Duplicate Sleeves are essentially clones which you can use to perform work-type actions,
such as working for a company/faction or committing a crime. When sleeves perform these tasks,
they will earn money, experience, and reputation.
Sleeves are their own individuals, which means they each have their own experience and stats.
When a sleeve earns experience, it earns experience for itself, the player's
original consciousness, as well as all of the player's other sleeves.
Synchronization
~~~~~~~~~~~~~~~
Synchronization is a measure of how aligned your consciousness is with that of your
Duplicate Sleeves. It is a numeral value between 1 and 100, and it affects how much experience
is earned when the sleeve is performing a task.
Let N be the sleeve's synchronization. When the sleeve earns experience by performing
a task, both the sleeve and the player's original host consciousness of N% of the
amount of experience normally earned by the task. All of the player's other sleeves
earn ((N/100)^2 * 100)% of the experience.
Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
Sleeve Shock
~~~~~~~~~~~~
Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new
body. It is a numeral value between 0 and 99, where 99 indicates full shock and 0 indicates
no shock. Shock affects the amount of experience earned by the sleeve.
Sleeve shock slowly decreases over time. You can further increase the rate at which
it decreases by assigning sleeves to the 'Shock Recovery' task.
Re-sleeving
^^^^^^^^^^^
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.. _gameplay_sourcefiles:
.. warning:: This page contains spoilers regarding the game's story/plot-line.
Source-Files
============
Source-Files are a type of persistent upgrade that are more powerful than Augmentations.
Source-Files are received by destroying a BitNode. There are many different BitNodes
in the game and each BitNode will grant a different Source-File when it is destroyed.
A Source-File can be upgraded by destroying its corresponding BitNode a second or
third time (AKA playing through that BitNode again). It can be upgraded to a maximum
of level 3.
List of all Source-Files
^^^^^^^^^^^^^^^^^^^^^^^^
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-1: Source Genesis | * Lets the player start with 32 GB of RAM on home computer |
| | * Increases all of the player's multipliers by 16%/24%/28% |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-2: Rise of the Underworld | * Increases the player's crime success rate, crime money, and |
| | charisma multipliers by 24%/36%/42% |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-3: Corporatocracy | * Lets the player create Corporations in other BitNodes (although some |
| | BitNodes will disable this mechanic) |
| | * Increases the player's charisma and company salary multipliers by 8%/12%/14% |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-4: The Singularity | * Lets the player access and use Netscript Singularity Functions in other BitNodes. |
| | Each level of this Source-File opens up more of the Singularity Functions to use |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-5: Artificial Intelligence | * Unlocks :ref:`gameplay_intelligence` |
| | * Unlocks getBitNodeMultipliers() Netscript function |
| | * Increases all of the player's hacking-related multipliers by 8%/12%/14% |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-6: Bladeburners | * Unlocks the Bladeburner feature in other BitNodes |
| | * Increases all of the player's level and experience gain rate multipliers for |
| | combat stats by 8%/12%/14% |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-7: Bladeburners 2079 | * Allows the player to access the :ref:`netscript_bladeburnerapi` in other BitNodes |
| | * Increases all of the player's Bladeburner multipliers by 8%/12%/14% |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-8: Ghost of Wall Street | * Increases the player's hacking growth multiplier by 12%/18%/21% |
| | * Level 1 grants permanent access to :ref:`WSE <gameplay_stock_market>` and |
| | :ref:`TIX API <netscript_tixapi>` |
| | * Level 2 grants permanent access to shorting stocks |
| | * Level 3 grants permanent access to use limit/stop orders |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-9: Coming Soon | |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-11: The Big Crash | * Company favor increases both the player's salary and reputation gain at that |
| | company by 1% per favor (rather than just the reputation gain) |
| | * Increases the player's company salary and reputation gain multipliers by |
| | 24%/36%/42% |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-12: The Recursion | * There is no maximum level for this Source-File |
| | * Each level of this Source-File increases all of the player's multipliers by 1%. |
| | This affect is multiplicative with itself. This means that level N of this |
| | Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers |
| | that decrease) |
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