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Fixed bugs with Sleeve mechanics. Updated documentation to use RTD theme
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.. _gameplay_bitnodes:
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.. warning:: This page contains spoilers regarding the game's story/plot-line.
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BitNodes
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========
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A BitNode is an important part of the game's storyline. In the game, you discover
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what BitNodes are by following the trail of clues left by the mysterious jump3r
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(essentially a minimal questline).
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What is a BitNode
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^^^^^^^^^^^^^^^^^
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A BitNode is the complex simulated reality in which you reside. By following the messages
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from jump3r, you discover that humanity was enslaved by an advanced alien race, called
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the Enders, using virtual simulations that trapped the minds of humans.
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However, the Enders didn't just create a single virtual reality to enslave humans, but many
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different simulations. In other words, there are many different BitNodes that exist.
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These BitNode are very different from each other.
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jump3r tells you that the only hope for humanity is to destroy all of these BitNodes.
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Therefore, the end goal for the player is to enter and then destroy each BitNode at least once.
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Destroying a BitNode resets most of the player's progress but grants the player a
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powerful second-tier persistent upgrade called a :ref:`Source-File <gameplay_sourcefiles>`.
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Different BitNodes grant different Source-Files.
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Each BitNode has unique characteristics that are related to varying backstories. For example,
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in one BitNode the world is in the middle of a financial catastrophe with a collapsing
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market. In this BitNode, most forms of income such as working at a company or Hacknet
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Nodes are significantly less profitable. Servers have less money on them and lowered
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growth rates, but it is easier to lower their security level using the weaken() Netscript function.
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Furthermore, some BitNodes introduce new content and mechanics. For example there is one
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BitNode that grants access to the :ref:`Netscript Singularity Functions <netscript_singularityfunctions>`.
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There is another BitNode in which you can manage a gang to earn money and reputation.
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How to destroy a BitNode
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^^^^^^^^^^^^^^^^^^^^^^^^
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Initially, the only way to destroy a BitNode is to join the Daedalus :ref:`Daedalus <gameplay_factions>`.
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From Daedalus, the player can obtain an Augmentation called 'The Red Pill', which doesn't cost any money
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but does require a good amount of faction reputation.
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After installing 'The Red Pill', the player must search for and then manually hack a
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server called 'w0r1d_d43m0n'. This server requires a hacking level of 3000 in order
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to successfully hack it. This will destroy the player's current BitNode.
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There is a second method of destroying a BitNode, but it must be unlocked by first
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destroying BitNode-6 or BitNode-7 (Bladeburners).
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.. todo:: Link to Bladeburner documentation page here
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When the player destroys a BitNode, most of his/her progress will be reset. This includes things
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such as Augmentations and RAM upgrades on the home computer. The only things that will persist
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through destroying BitNodes is:
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* Source-Files
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* Scripts on the home computer
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BitNode Details
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^^^^^^^^^^^^^^^
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TODO
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.. _gameplay_intelligence:
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Intelligence
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============
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Intelligence is a :ref:`stat <gameplay_stats>` that is unlocked by having
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:ref:`Source-File 5 <gameplay_sourcefiles>` (i.e. Destroying BitNode-5).
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Intelligence is unique because it is permanent and persistent. It never gets reset
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back to 1. However, gaining Intelligence experience is extremely slow. The methods
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of gaining Intelligence exp is also hidden. You won't know when you gain
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experience and how much. It is a stat that gradually builds up as you continue
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to play the game.
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Intelligence will boost your production for many actions in the game, including:
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* Hacking
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* Infiltration
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* Hacking Missions
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* Crime success rate
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* Bladeburner
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* Reputation gain for companies & factions
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.. _gameplay_sleeves:
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Sleeves
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=======
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When VitaLife unveiled their Persona Core technology that allowed people to digitize
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and transfer their consciousness into other vessels, human bodies became nothing more
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than 'sleeves' for the human consciousness. This technology thus became known as
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"Sleeve technology".
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Sleeve technology unlocks two different gameplay features:
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* Duplicate Sleeves
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* Re-sleeving
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Sleeve technology is unlocked in :ref:`BitNode-10 <gameplay_bitnodes>`.
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Duplicate Sleeves
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^^^^^^^^^^^^^^^^^
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Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciuosness
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has been copied. In other words, these Synthoids contain a perfect duplicate of your mind.
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Duplicate Sleeves are essentially clones which you can use to perform work-type actions,
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such as working for a company/faction or committing a crime. When sleeves perform these tasks,
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they will earn money, experience, and reputation.
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Sleeves are their own individuals, which means they each have their own experience and stats.
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When a sleeve earns experience, it earns experience for itself, the player's
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original consciousness, as well as all of the player's other sleeves.
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Synchronization
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~~~~~~~~~~~~~~~
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Synchronization is a measure of how aligned your consciousness is with that of your
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Duplicate Sleeves. It is a numeral value between 1 and 100, and it affects how much experience
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is earned when the sleeve is performing a task.
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Let N be the sleeve's synchronization. When the sleeve earns experience by performing
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a task, both the sleeve and the player's original host consciousness of N% of the
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amount of experience normally earned by the task. All of the player's other sleeves
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earn ((N/100)^2 * 100)% of the experience.
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Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
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Sleeve Shock
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~~~~~~~~~~~~
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Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new
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body. It is a numeral value between 0 and 99, where 99 indicates full shock and 0 indicates
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no shock. Shock affects the amount of experience earned by the sleeve.
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Sleeve shock slowly decreases over time. You can further increase the rate at which
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it decreases by assigning sleeves to the 'Shock Recovery' task.
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Re-sleeving
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^^^^^^^^^^^
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.. _gameplay_sourcefiles:
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.. warning:: This page contains spoilers regarding the game's story/plot-line.
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Source-Files
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============
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Source-Files are a type of persistent upgrade that are more powerful than Augmentations.
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Source-Files are received by destroying a BitNode. There are many different BitNodes
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in the game and each BitNode will grant a different Source-File when it is destroyed.
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A Source-File can be upgraded by destroying its corresponding BitNode a second or
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third time (AKA playing through that BitNode again). It can be upgraded to a maximum
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of level 3.
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List of all Source-Files
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^^^^^^^^^^^^^^^^^^^^^^^^
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-1: Source Genesis | * Lets the player start with 32 GB of RAM on home computer |
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| | * Increases all of the player's multipliers by 16%/24%/28% |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-2: Rise of the Underworld | * Increases the player's crime success rate, crime money, and |
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| | charisma multipliers by 24%/36%/42% |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-3: Corporatocracy | * Lets the player create Corporations in other BitNodes (although some |
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| | BitNodes will disable this mechanic) |
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| | * Increases the player's charisma and company salary multipliers by 8%/12%/14% |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-4: The Singularity | * Lets the player access and use Netscript Singularity Functions in other BitNodes. |
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| | Each level of this Source-File opens up more of the Singularity Functions to use |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-5: Artificial Intelligence | * Unlocks :ref:`gameplay_intelligence` |
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| | * Unlocks getBitNodeMultipliers() Netscript function |
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| | * Increases all of the player's hacking-related multipliers by 8%/12%/14% |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-6: Bladeburners | * Unlocks the Bladeburner feature in other BitNodes |
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| | * Increases all of the player's level and experience gain rate multipliers for |
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| | combat stats by 8%/12%/14% |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-7: Bladeburners 2079 | * Allows the player to access the :ref:`netscript_bladeburnerapi` in other BitNodes |
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| | * Increases all of the player's Bladeburner multipliers by 8%/12%/14% |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-8: Ghost of Wall Street | * Increases the player's hacking growth multiplier by 12%/18%/21% |
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| | * Level 1 grants permanent access to :ref:`WSE <gameplay_stock_market>` and |
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| | :ref:`TIX API <netscript_tixapi>` |
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| | * Level 2 grants permanent access to shorting stocks |
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| | * Level 3 grants permanent access to use limit/stop orders |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-9: Coming Soon | |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-11: The Big Crash | * Company favor increases both the player's salary and reputation gain at that |
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| | company by 1% per favor (rather than just the reputation gain) |
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| | * Increases the player's company salary and reputation gain multipliers by |
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| | 24%/36%/42% |
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+------------------------------------+-------------------------------------------------------------------------------------+
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| BitNode-12: The Recursion | * There is no maximum level for this Source-File |
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| | * Each level of this Source-File increases all of the player's multipliers by 1%. |
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| | This affect is multiplicative with itself. This means that level N of this |
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| | Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers |
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| | that decrease) |
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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+------------------------------------+-------------------------------------------------------------------------------------+
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