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NETSCRIPT: Added ns.corporation.getConstants, replacing many other corporation getter functions (#260)
This commit is contained in:
123
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
123
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -7039,6 +7039,17 @@ declare enum IndustryType {
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RealEstate = "RealEstate",
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}
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/** Names of all cities
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* @public */
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declare enum CityName {
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Aevum = "Aevum",
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Chongqing = "Chongqing",
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Sector12 = "Sector-12",
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NewTokyo = "New Tokyo",
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Ishima = "Ishima",
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Volhaven = "Volhaven",
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}
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/** Names of all locations
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* @public */
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declare enum LocationName {
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@@ -7422,11 +7433,6 @@ export interface WarehouseAPI {
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* @param qty - Amount to limit to. Pass a negative value to remove the limit instead.
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*/
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limitProductProduction(divisionName: string, cityName: string, productName: string, qty: number): void;
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/**
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* Gets the cost to purchase a warehouse
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* @returns cost
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*/
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getPurchaseWarehouseCost(): number;
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/**
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* Gets the cost to upgrade a warehouse to the next level
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* @param divisionName - Name of the division
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@@ -7483,34 +7489,13 @@ export interface Corporation extends WarehouseAPI, OfficeAPI {
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* @returns cost of the upgrade */
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getUpgradeLevelCost(upgradeName: string): number;
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/** Gets the cost to expand into a new industry
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* @param industryName - Name of the industry
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* @returns cost */
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getExpandIndustryCost(industryName: IndustryType | `${IndustryType}`): number;
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/** Gets the cost to expand into a new city
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* @returns cost */
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getExpandCityCost(): number;
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/** Get an offer for investment based on you companies current valuation
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* @returns An offer of investment */
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getInvestmentOffer(): InvestmentOffer;
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/** Get list of materials
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* @returns material names */
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getMaterialNames(): string[];
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/** Get list of one-time unlockable upgrades
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* @returns unlockable upgrades names */
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getUnlockables(): string[];
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/** Get list of upgrade names
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* @returns upgrade names */
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getUpgradeNames(): string[];
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/** Get list of research names
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* @returns research names */
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getResearchNames(): string[];
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/** Get corporation related constants
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* @returns corporation related constants */
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getConstants(): CorpConstants;
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/** Accept investment based on you companies current valuation
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* @remarks
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@@ -7612,6 +7597,86 @@ interface CorporationInfo {
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divisions: Division[];
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}
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/**
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* Corporation related constants
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* @public
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*/
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interface CorpConstants {
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/** Corporation cycle states */
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states: string[];
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/** Unlockable upgrades */
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unlocks: string[];
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/** Levelable upgrades */
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upgrades: string[];
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/** Researches, product researches are only available to product making divisions */
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researches: Record<string, string[]>;
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/** Amount of funds required to bribe for 1 reputation */
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bribeToRepRatio: number;
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/** Amount of products a division can have without researches */
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baseMaxProducts: number;
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/** Cost to expand to another city within a division */
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cityExpandCost: number;
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/** Cost to purchase a warehouse in a city */
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warehousePurchaseCost: number;
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/** Cost of coffee per employee in an office */
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coffeeCost: number;
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/** Array of all material types */
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materials: Record<string, materialInfo>;
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/** Array of all product types */
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products: Record<string, productInfo>;
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/** Array of all division types */
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divisions: Record<string, divisionInfo>;
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}
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/**
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* Corporation material information
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* @public
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*/
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interface materialInfo {
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/** Name of the material */
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name: string;
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/** Size of the material */
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size: number;
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/** Revenue per second this cycle */
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prodMult: boolean;
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}
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/**
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* Corporation product information
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* @public
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*/
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interface productInfo {
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/** Product type */
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type?: string;
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/** Size of the product */
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size: number;
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/** Materials required to make the product */
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requiredMaterials: string[];
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/** Division type which makes the product */
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division: string;
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}
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/**
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* Corporation division information
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* @public
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*/
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interface divisionInfo {
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/** Division type */
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type: string;
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/** Cost to expand to the division */
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cost: number;
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/** Materials required for production and their amounts */
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requiredMaterials: Record<string, number>;
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/** Materials produced */
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producedMaterials?: string[];
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/** Whether the division makes materials */
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makesMaterials: boolean;
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/** Whether the division makes products */
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makesProducts: boolean;
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/** Product type */
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productType?: string;
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}
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/**
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* Product in a warehouse
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* @public
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