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https://github.com/bitburner-official/bitburner-src.git
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v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
This commit is contained in:
@@ -247,7 +247,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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},
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difficulty: 2.5,
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gen: () => {
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const len: number = getRandomInt(1, 25);
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const len: number = getRandomInt(3, 25);
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const arr: number[] = [];
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arr.length = len;
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for (let i: number = 0; i < arr.length; ++i) {
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@@ -291,7 +291,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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difficulty: 3,
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gen: () => {
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const intervals: number[][] = [];
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const numIntervals: number = getRandomInt(1, 20);
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const numIntervals: number = getRandomInt(3, 20);
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for (let i: number = 0; i < numIntervals; ++i) {
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const start: number = getRandomInt(1, 25);
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const end: number = start + getRandomInt(1, 10);
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@@ -403,7 +403,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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},
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difficulty: 1,
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gen: () => {
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const len: number = getRandomInt(1, 50);
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const len: number = getRandomInt(3, 50);
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const arr: number[] = [];
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arr.length = len;
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for (let i: number = 0; i < len; ++i) {
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@@ -439,7 +439,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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},
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difficulty: 2,
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gen: () => {
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const len: number = getRandomInt(1, 50);
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const len: number = getRandomInt(3, 50);
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const arr: number[] = [];
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arr.length = len;
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for (let i: number = 0; i < len; ++i) {
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@@ -473,7 +473,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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},
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difficulty: 5,
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gen: () => {
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const len: number = getRandomInt(1, 50);
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const len: number = getRandomInt(3, 50);
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const arr: number[] = [];
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arr.length = len;
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for (let i: number = 0; i < len; ++i) {
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@@ -518,7 +518,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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difficulty: 8,
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gen: () => {
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const k: number = getRandomInt(2, 10);
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const len: number = getRandomInt(1, 50);
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const len: number = getRandomInt(3, 50);
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const prices: number[] = [];
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prices.length = len;
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for (let i = 0; i < len; ++i) {
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@@ -602,7 +602,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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difficulty: 5,
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gen: () => {
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const triangle: number[][] = [];
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const levels: number = getRandomInt(1, 12);
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const levels: number = getRandomInt(3, 12);
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triangle.length = levels;
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for (let row = 0; row < levels; ++row) {
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@@ -645,8 +645,8 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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},
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difficulty: 3,
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gen: () => {
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const numRows: number = getRandomInt(1, 14);
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const numColumns: number = getRandomInt(1, 14);
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const numRows: number = getRandomInt(2, 14);
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const numColumns: number = getRandomInt(2, 14);
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return [numRows, numColumns];
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},
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@@ -687,8 +687,8 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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},
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difficulty: 5,
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gen: () => {
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const numRows: number = getRandomInt(1, 12);
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const numColumns: number = getRandomInt(1, 12);
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const numRows: number = getRandomInt(2, 12);
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const numColumns: number = getRandomInt(2, 12);
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const grid: number[][] = [];
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grid.length = numRows;
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@@ -754,7 +754,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
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},
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difficulty: 10,
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gen: () => {
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const len: number = getRandomInt(2, 20);
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const len: number = getRandomInt(6, 20);
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let chars: string[] = [];
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chars.length = len;
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