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rm some stuff from netdef to make it work in-game
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@@ -946,11 +946,6 @@ export function workForFaction(this: IPlayer, numCycles: number): boolean {
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default:
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break;
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}
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let favorMult = 1 + faction.favor / 100;
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if (isNaN(favorMult)) {
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favorMult = 1;
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}
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this.workRepGainRate *= favorMult;
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this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
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//Cap the number of cycles being processed to whatever would put you at limit (20 hours)
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